Fixed some bugs with ZAS closed connections

Sped up air equalization between zones
Fixed an issue where space tiles were not removed from the zone.
Made ZAS debug functions accessible when the mapping verbs are toggled on.
This commit is contained in:
SkyMarshal
2013-04-18 12:10:20 -07:00
parent 846a8ec906
commit ef38bc91bf
7 changed files with 46 additions and 9 deletions
+3 -2
View File
@@ -66,6 +66,9 @@ connection
B.zone.connected_zones += A.zone
B.zone.connected_zones[A.zone] = 1
if(A.HasDoor(B) || B.HasDoor(A))
indirect = CONNECTION_INDIRECT
else
indirect = CONNECTION_CLOSED
@@ -86,8 +89,6 @@ connection
B.zone.closed_connection_zones += A.zone
B.zone.closed_connection_zones[A.zone] = 1
if(A.HasDoor(B) || B.HasDoor(A))
indirect = CONNECTION_INDIRECT
else
world.log << "Attempted to create connection object for non-zone tiles: [T] -> [O]"
del(src)