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Fixed some bugs with ZAS closed connections
Sped up air equalization between zones Fixed an issue where space tiles were not removed from the zone. Made ZAS debug functions accessible when the mapping verbs are toggled on.
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@@ -109,6 +109,7 @@ proc/ZMerge(zone/A,zone/B)
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proc/ZConnect(turf/simulated/A,turf/simulated/B)
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//Connects two zones by forming a connection object representing turfs A and B.
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//Make sure that if it's space, it gets added to unsimulated_tiles instead.
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if(!istype(B))
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if(A.zone)
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