God... I went though a lot of cloths.

In Gimmick, 
Santa suit now is pretty quick (but it can't spawn in game so fat chance of using it).
Typo fix, description changes.

In head,
A few descriptions changes.

Jumpsuits,
Chemists and the CMO have their OWN jump suits now. So no one can confuse the chemist in chemistry with a geneticist.
Added a space Jumpsuit to the code, it can only be spawned by admins or people in sand box. So you can jump out an air locks with it now (default sprite is a black jumpsuit).
Fixed the roboticists jump suit so the head transfer coefficient is lower (as some One set it to the same level as a lab coat for some insane reason, lucky we don't have more frozen people in robotics).
Miner jump suits are a fraction better against heat transfer than other jump suits, but just slightly.

In Suits
Tacticool NASA Voidsuit, which is just like a Red space suit but can only hold energy guns, are slower (slightly) and are bulky (so you can't hide them in back packs).
Also, a few description changes. Perhaps now we can add these to the AI satellite teleporter room?  Maybe?

Job Procs
Chemist and CMO start with above stated jumpsuits for their job ranks.

Flamethrower
Gives 1 weapons and 1 plasma research. This was something the creator of the R&D had not gotten around to doing (when questioned about it a while back, he wanted it to give minor tech fields in both, but got busy), so I just want to lighten the load.

Mining
Tweaked the tech origin of plasma cutters so it will contribute to plasma research now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1323 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
tronaldnwn@hotmail.com
2011-03-31 11:19:16 +00:00
parent 4485874260
commit ef4af19765
7 changed files with 67 additions and 23 deletions
+1 -1
View File
@@ -2561,7 +2561,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
icon_state = "plasmacutter"
icon_state = "gun"
digspeed = 0
origin_tech = "materials=6, plasma=3"
origin_tech = "materials=6; plasmatech=3"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
/obj/item/weapon/pickaxe/radius // For the side project to make radius cutting devices
+3 -2
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/head/rabbitears
name = "Rabbit Ears"
desc = "Wearing thes makes you looks useless, and only good for your sex appeal."
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
icon_state = "bunny"
flags = FPRINT | TABLEPASS | HEADSPACE
@@ -12,7 +12,7 @@
/obj/item/clothing/under/blackskirt
name = "Black skirt"
desc = "A black skirt"
desc = "A black skirt, very fancy!"
icon_state = "blackskirt"
color = "blackskirt"
@@ -30,6 +30,7 @@
desc = "Festive!"
icon_state = "santa"
item_state = "santa"
slowdown = 1
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
+14 -7
View File
@@ -9,6 +9,7 @@
/obj/item/clothing/head/radiation
name = "Radiation Hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
radiation_protection = 0.35
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
@@ -24,6 +25,7 @@
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
desc = "Keeps the germs from flying on your face."
permeability_coefficient = 0.01
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
@@ -44,7 +46,7 @@
/obj/item/clothing/head/cakehat
name = "cakehat"
desc = "It is a cakehat"
desc = "It is a cakehat!"
icon_state = "cake0"
var/onfire = 0.0
var/status = 0
@@ -54,30 +56,32 @@
/obj/item/clothing/head/caphat
name = "Captain's hat"
icon_state = "captain"
desc = "It is good being the king."
flags = FPRINT|TABLEPASS|SUITSPACE
item_state = "caphat"
/obj/item/clothing/head/centhat
name = "Cent. Comm. hat"
icon_state = "centcom"
desc = "It is even better to be the emperor."
flags = FPRINT|TABLEPASS|SUITSPACE
item_state = "centhat"
/obj/item/clothing/head/det_hat
name = "hat"
desc = "Someone who wears this will look very smart"
desc = "Someone who wears this will look very smart."
icon_state = "detective"
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig"
desc = "A powdered wig."
icon_state = "pwig"
item_state = "pwig"
/obj/item/clothing/head/that
name = "Top hat"
desc = "An amish looking hat"
desc = "An amish looking hat."
icon_state = "tophat"
item_state = "that"
flags = FPRINT|TABLEPASS|HEADSPACE
@@ -99,13 +103,14 @@
/obj/item/clothing/head/wizard/marisa
name = "Witch Hat"
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
/obj/item/clothing/head/chefhat
name = "Chef's hat"
icon_state = "chef"
item_state = "chef"
desc = "The commander in chef's head wear."
flags = FPRINT | TABLEPASS | HEADSPACE
/obj/item/clothing/head/plaguedoctorhat
@@ -116,7 +121,7 @@
/obj/item/clothing/head/beret
name = "beret"
desc = "A mime's beret"
desc = "A beret, a mime's favorite headwear."
icon_state = "beret"
flags = FPRINT | TABLEPASS | HEADSPACE
@@ -135,13 +140,14 @@
/obj/item/clothing/head/helmet/space
name = "space helmet"
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH
see_face = 0.0
item_state = "space"
permeability_coefficient = 0.01
/obj/item/clothing/head/helmet/space/rig
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding"
name = "rig helmet"
icon_state = "rig"
item_state = "rig_helm"
@@ -188,6 +194,7 @@
/obj/item/clothing/head/helmet/HoS
name = "HoS helmet"
icon_state = "hoscap"
desc = "A hat that shows the security grunts who's in charge!"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
/obj/item/clothing/head/helmet/that
+32 -7
View File
@@ -140,6 +140,14 @@
color = "geneticswhite"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/chemist
desc = "Made of a special fiber that gives special protection against biohazards. Has a chemist rank stripe on it."
name = "Chemist Jumpsuit"
icon_state = "genetics"
item_state = "w_suit"
color = "geneticswhite"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/head_of_personnel
desc = "It has a Head of Personnel rank stripe on it."
name = "Head of Personnel Jumpsuit"
@@ -162,12 +170,11 @@
color = "centcom"
/obj/item/clothing/under/rank/miner
desc = "A snappy jumpsuit with a sturdy set of overalls. It is very dirty."
desc = "A snappy jumpsuit with a sturdy set of overalls. It is very dirty. It has a shaft miner rank stripe on it."
name = "Shaft Miner Jumpsuit"
icon_state = "miner"
item_state = "miner"
color = "miner"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/roboticist
desc = "A slimming black with reinforced seams. Great for industrial work."
@@ -175,8 +182,6 @@
icon_state = "robotics"
item_state = "robotics"
color = "robotics"
permeability_coefficient = 0.25 //This is the protection a lab coat provided previously.
heat_transfer_coefficient = 0.75
/obj/item/clothing/under/rank/head_of_security
desc = "It has a Head of Security rank stripe on it."
@@ -200,7 +205,7 @@
color = "director"
/obj/item/clothing/under/rank/janitor
desc = "Official clothing of the station's poopscooper."
desc = "Official clothing of the station's poopscooper. It has a janitor rank stripe on it"
name = "Janitor's Jumpsuit"
icon_state = "janitor"
color = "janitor"
@@ -214,13 +219,21 @@
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/medical
desc = "Made of a special fiber that gives special protection against biohazards. Has a medical rank stripe on it."
desc = "Made of a special fiber that gives special protection against biohazards. It has a Chief Medical Officer rank stripe on it."
name = "Medical Doctor's Jumpsuit"
icon_state = "medical"
item_state = "w_suit"
color = "medical"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/chief_medical_officer
desc = "Made of a special fiber that gives special protection against biohazards. Has a medical rank stripe on it."
name = "Chief Medical Officer's Jumpsuit"
icon_state = "medical"
item_state = "w_suit"
color = "medical"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/hydroponics
desc = "Made of a special fiber that gives special protection against biohazards. Has a Hydroponics rank stripe on it."
name = "Hydroponics Jumpsuit"
@@ -344,4 +357,16 @@
/obj/item/clothing/under/shorts/grey
icon_state = "greyshorts"
color = "greyshorts"
color = "greyshorts"
/obj/item/clothing/under/space
name = "NASA Jumpsuit"
icon_state = "black"
item_state = "bl_suit"
desc = "Has a NASA logo on it, looks space worthy."
gas_transfer_coefficient = 0.01
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
permeability_coefficient = 0.02
protective_temperature = 1000
heat_transfer_coefficient = 0.02
+13 -4
View File
@@ -261,7 +261,7 @@
protective_temperature = 4500
heat_transfer_coefficient = 0.01
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
/obj/item/clothing/suit/fire/firefighter
icon_state = "firesuit"
@@ -269,7 +269,7 @@
/obj/item/clothing/suit/radiation
name = "Radiation suit"
desc = "A suit that protects against radiation."
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
icon_state = "rad"
item_state = "rad_suit"
//w_class = 4//bulky item
@@ -298,7 +298,7 @@
/obj/item/clothing/suit/space
name = "space suit"
desc = "A suit that protects against low pressure environments."
desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
icon_state = "space"
gas_transfer_coefficient = 0.01
item_state = "s_suit"
@@ -314,7 +314,7 @@
/obj/item/clothing/suit/space/rig
name = "rig suit"
desc = "A special suit that protects against hazardous, low pressure environments."
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig"
item_state = "rig_suit"
slowdown = 2
@@ -324,10 +324,19 @@
name = "red space suit"
icon_state = "syndicate"
item_state = "space_suit_syndicate"
desc = "Has a tag on it: Totally not property of of a hostile corporation!"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1
/obj/item/clothing/suit/space/nasa
name = "Tacticool NASA Voidsuit"
icon_state = "s-ninja"
item_state = "s-ninja_suit"
desc = "A tacticool, NASA Centcom branch designed, black Space suit. Used for AI satilite maintenance."
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1.3
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider-Clan assassins."
+2 -2
View File
@@ -321,7 +321,7 @@
if ("Chemist")
src.equip_if_possible(new /obj/item/device/radio/headset/headset_med (src), slot_ears) // -- TLE
src.equip_if_possible(new /obj/item/device/pda/toxins(src), slot_belt)
src.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/under/rank/chemist(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
@@ -576,7 +576,7 @@
src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/under/rank/medical(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/under/rank/chief_medical_officer(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/suit/labcoat/cmo(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/weapon/storage/firstaid/regular(src), slot_l_hand)
src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_s_store)
@@ -25,6 +25,8 @@ GETLINEEEEEEEEEEEEEEEEEEEEE
var/obj/item/device/igniter/part3 = null
var/obj/item/weapon/tank/plasma/part4 = null
m_amt = 500
origin_tech = "combat=1; plasmatech=1"
// PantsNote: Dumping this shit in here until I'm sure it works.