conflict resolution

This commit is contained in:
KasparoVy
2017-02-05 17:13:34 -05:00
619 changed files with 18580 additions and 11660 deletions
+10 -3
View File
@@ -53,7 +53,7 @@
By submitting this form, you accept any fines, fees, or personal injury/death that may occur during construction."
w_class = 1
/obj/item/areaeditor/permit/attack_self(mob/user as mob)
/obj/item/areaeditor/permit/attack_self(mob/user)
. = ..()
var/area/A = get_area()
if(get_area_type() == AREA_STATION)
@@ -85,7 +85,7 @@
return ..()
/obj/item/areaeditor/blueprints/attack_self(mob/user as mob)
/obj/item/areaeditor/blueprints/attack_self(mob/user)
. = ..()
var/area/A = get_area()
if(get_area_type() == AREA_STATION)
@@ -153,7 +153,7 @@
/obj/item/areaeditor/proc/get_area_type(var/area/A = get_area())
if(istype(A,/area/space))
if(A.outdoors)
return AREA_SPACE
var/list/SPECIALS = list(
/area/shuttle,
@@ -305,3 +305,10 @@
return ROOM_ERR_SPACE
found+=T
return found
//Blueprint Subtypes
/obj/item/areaeditor/blueprints/cyborg
name = "station schematics"
desc = "A digital copy of the station blueprints stored in your memory."
fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
@@ -1,44 +0,0 @@
/**
* Multitool -- A multitool is used for hacking electronic devices.
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
*
*/
/obj/item/device/debugger
icon = 'icons/obj/hacktool.dmi'
name = "debugger"
desc = "Used to debug electronic equipment."
icon_state = "hacktool-g"
flags = CONDUCT
force = 5.0
w_class = 2
throwforce = 5.0
throw_range = 15
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
materials = list(MAT_METAL=50, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
/obj/item/device/debugger/is_used_on(obj/O, mob/user)
if(istype(O, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = O
if(A.emagged || A.malfhack)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
if(istype(O, /obj/machinery/door))
var/obj/machinery/door/D = O
if(D.operating == -1)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
else if(istype(O, /obj/machinery))
var/obj/machinery/A = O
if(A.emagged)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
@@ -128,8 +128,8 @@
to_chat(S, "<span class='warning'>Your sensors were overloaded by a laser!</span>")
outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
S.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had a laser pointer shone in their eyes by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='orange'>Shone a laser pointer in the eyes of [S.name] ([S.ckey])</font>")
S.create_attack_log("<font color='orange'>Has had a laser pointer shone in their eyes by [user.name] ([user.ckey])</font>")
user.create_attack_log("<font color='orange'>Shone a laser pointer in the eyes of [S.name] ([S.ckey])</font>")
log_attack("<font color='orange'>[user.name] ([user.ckey]) Shone a laser pointer in the eyes of [S.name] ([S.ckey])</font>")
else
outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at their sensors.</span>"
@@ -142,7 +142,7 @@
outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
log_admin("\[[time_stamp()]\] [user.name] ([user.ckey]) EMPd a camera with a laser pointer")
user.attack_log += text("\[[time_stamp()]\] [user.name] ([user.ckey]) EMPd a camera with a laser pointer")
user.create_attack_log("[user.name] ([user.ckey]) EMPd a camera with a laser pointer")
else
outmsg = "<span class='info'>You missed the lens of [C] with [src].</span>"
@@ -63,18 +63,16 @@
return RADIO_CONNECTION_FAIL
return ..()
/obj/item/device/radio/headset/receive_range(freq, level, aiOverride = 0)
if(aiOverride)
return ..(freq, level)
/obj/item/device/radio/headset/is_listening()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.l_ear == src || H.r_ear == src)
return ..(freq, level)
else if(isanimal(loc))
// frankly, all the ones with inventory are small enough to not warrant snowflaking the slot check somehow
return ..(freq, level)
return -1
return ..()
else if(isanimal(loc) || isAI(loc))
return ..()
return FALSE
/obj/item/device/radio/headset/alt
name = "bowman headset"
@@ -304,10 +302,10 @@
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
/obj/item/device/radio/headset/heads/ai_integrated/receive_range(freq, level)
/obj/item/device/radio/headset/heads/ai_integrated/is_listening()
if(disabledAi)
return -1 //Transciever Disabled.
return ..(freq, level, 1)
return FALSE
return ..()
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.set_machine(src)
@@ -120,15 +120,13 @@
attack_self(user)
/obj/item/device/radio/intercom/receive_range(freq, level)
if(!on)
if(!is_listening())
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
// TODO: Integrate radio with the space manager
if(isnull(position) || !(position.z in level))
return -1
if(!src.listening)
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
+20 -7
View File
@@ -71,6 +71,7 @@ var/global/list/default_medbay_channels = list(
initialize()
internal_channels = default_internal_channels.Copy()
global_radios |= src
/obj/item/device/radio/Destroy()
qdel(wires)
@@ -80,6 +81,7 @@ var/global/list/default_medbay_channels = list(
for(var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
patch_link = null
global_radios -= src
return ..()
@@ -532,19 +534,15 @@ var/global/list/default_medbay_channels = list(
// what the range is in which mobs will hear the radio
// returns: -1 if can't receive, range otherwise
if(!wires || wires.IsIndexCut(WIRE_RECEIVE))
return -1
if(!listening)
if(!is_listening())
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(!position || !(position.z in level))
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
if(!(syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
return -1
if(!on)
return -1
if(!freq) //recieved on main frequency
if(!listening)
return -1
@@ -561,11 +559,26 @@ var/global/list/default_medbay_channels = list(
return canhear_range
/obj/item/device/radio/proc/send_hear(freq, level)
var/range = receive_range(freq, level)
if(range > -1)
return get_mobs_in_view(canhear_range, src)
/obj/item/device/radio/proc/is_listening()
var/is_listening = TRUE
if(!on)
is_listening = FALSE
if(!wires || wires.IsIndexCut(WIRE_RECEIVE))
is_listening = FALSE
if(!listening)
is_listening = FALSE
return is_listening
/obj/item/device/radio/proc/send_announcement()
if(is_listening())
return get_mobs_in_view(canhear_range, src)
return null
/obj/item/device/radio/examine(mob/user, var/distance = -1)
. = ..(user, distance)
+2 -2
View File
@@ -5,7 +5,7 @@
/obj/item/device/malf_upgrade
name = "combat software upgrade"
desc = "A highly illegal, highly dangerous upgrade for artificial intelligence units, granting them a variety of powers as well as the ability to hack APCs."
icon = 'icons/obj/cloning.dmi'
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
@@ -26,7 +26,7 @@
/obj/item/device/surveillance_upgrade
name = "surveillance software upgrade"
desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
icon = 'icons/obj/cloning.dmi'
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
/obj/item/device/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
+4 -7
View File
@@ -152,8 +152,6 @@
icon_state = "burnkit"
heal_burn = 25
//Medical Herbs//
@@ -161,8 +159,8 @@
name = "\improper Comfrey leaf"
singular_name = "Comfrey leaf"
desc = "A soft leaf that is rubbed on bruises."
icon = 'icons/obj/hydroponics_products.dmi'
icon_state = "alien3-product"
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "tea_aspera_leaves"
color = "#378C61"
heal_brute = 12
@@ -171,13 +169,12 @@
name = "\improper Aloe Vera leaf"
singular_name = "Aloe Vera leaf"
desc = "A cold leaf that is rubbed on burns."
icon = 'icons/obj/hydroponics_products.dmi'
icon_state = "ambrosia-product"
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "ambrosiavulgaris"
color = "#4CC5C7"
heal_burn = 12
//Splits//
@@ -102,19 +102,49 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
icon_state = "sheet-leather"
origin_tech = "materials=2"
/obj/item/stack/sheet/sinew
name = "watcher sinew"
icon = 'icons/obj/mining.dmi'
desc = "Long stringy filaments which presumably came from a watcher's wings."
singular_name = "watcher sinew"
icon_state = "sinew"
origin_tech = "biotech=4"
var/global/list/datum/stack_recipe/sinew_recipes = list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/weapon/restraints/handcuffs/sinew, 1, on_floor = 1), \
)
/obj/item/stack/sheet/sinew/New(var/loc, var/amount=null)
recipes = sinew_recipes
return ..()
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
flags = NOBLUDGEON
w_class = 3
layer = MOB_LAYER
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
desc = "The strong, scaled hide of an ash drake."
icon = 'icons/obj/mining.dmi'
icon_state = "dragon_hide"
singular_name = "drake plate"
flags = NOBLUDGEON
w_class = 3
layer = MOB_LAYER
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if( istype(W, /obj/item/weapon/kitchen/knife) || \
istype(W, /obj/item/weapon/twohanded/fireaxe) || \
istype(W, /obj/item/weapon/hatchet) )
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh")
if(W.sharp)
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user,50, target = src))
to_chat(usr, "\blue You cut the hair from this [src.singular_name]")
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
if(HS.amount < 50)
@@ -128,7 +158,6 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
else
..()
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
@@ -18,7 +18,7 @@ Mineral Sheets
*/
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
)
@@ -145,6 +145,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
new /datum/stack_recipe("wooden chair", /obj/structure/stool/bed/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("bookcase", /obj/structure/bookcase, 5, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40),
new /datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1),
@@ -170,13 +171,42 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
/*
* Cloth
*/
var/global/list/datum/stack_recipe/cloth_recipes = list ( \
new/datum/stack_recipe("grey jumpsuit", /obj/item/clothing/under/color/grey, 3), \
new/datum/stack_recipe("black shoes", /obj/item/clothing/shoes/black, 2), \
null, \
new/datum/stack_recipe("backpack", /obj/item/weapon/storage/backpack, 4), \
new/datum/stack_recipe("dufflebag", /obj/item/weapon/storage/backpack/duffel, 6), \
null, \
new/datum/stack_recipe("plant bag", /obj/item/weapon/storage/bag/plants, 4), \
new/datum/stack_recipe("book bag", /obj/item/weapon/storage/bag/books, 4), \
new/datum/stack_recipe("mining satchel", /obj/item/weapon/storage/bag/ore, 4), \
new/datum/stack_recipe("chemistry bag", /obj/item/weapon/storage/bag/chemistry, 4), \
new/datum/stack_recipe("bio bag", /obj/item/weapon/storage/bag/bio, 4), \
null, \
new/datum/stack_recipe("rag", /obj/item/weapon/reagent_containers/glass/rag, 1), \
new/datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 3), \
null, \
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1), \
new/datum/stack_recipe("black gloves", /obj/item/clothing/gloves/color/black, 3), \
)
/obj/item/stack/sheet/cloth
name = "cloth"
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
desc = "Is it cotton? Linen? Denim? Burlap? Canvas? You can't tell."
singular_name = "cloth roll"
icon_state = "sheet-cloth"
origin_tech = "materials=2"
burn_state = FLAMMABLE
force = 0
throwforce = 0
/obj/item/stack/sheet/cloth/New(loc, amount=null)
recipes = cloth_recipes
..()
/obj/item/stack/sheet/cloth/ten
amount = 10
/*
* Cardboard
@@ -240,3 +270,19 @@ var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
/obj/item/stack/sheet/runed_metal/New(var/loc, var/amount=null)
recipes = runed_metal_recipes
return ..()
/*
* Bones
*/
/obj/item/stack/sheet/bone
name = "bones"
icon = 'icons/obj/mining.dmi'
icon_state = "bone"
singular_name = "bone"
desc = "Someone's been drinking their milk."
force = 7
throwforce = 5
w_class = 3
throw_speed = 1
throw_range = 3
origin_tech = "materials=2;biotech=2"
@@ -46,13 +46,10 @@
to_chat(user, "<span class='warning'>The buzzing inside the briefcase swells momentarily, then returns to normal. Guess it was too cramped...</span>")
S.reagents.clear_reagents()
S.update_icon()
else if(istype(I, /obj/item/weapon/plantspray))
var/obj/item/weapon/plantspray/PS = I
user.drop_item(PS)
bees_left = max(0, (bees_left - PS.pest_kill_str))
to_chat(user, "You spray [PS] into \the [src].")
else if(istype(I, /obj/item/weapon/reagent_containers/spray/pestspray))
bees_left = max(0, (bees_left - 6))
to_chat(user, "You spray [I] into [src].")
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
qdel(PS)
/obj/item/weapon/bee_briefcase/attack_self(mob/user as mob)
if(!bees_left)
+4 -1
View File
@@ -397,6 +397,7 @@
"medical",
"HoS",
"research",
"cargo",
"engineering",
"CMO",
"RD",
@@ -757,7 +758,7 @@
override_name = 1
/proc/get_station_card_skins()
return list("data","id","gold","silver","security","medical","research","engineering","HoS","CMO","RD","CE","clown","mime","rainbow","prisoner")
return list("data","id","gold","silver","security","medical","research","cargo","engineering","HoS","CMO","RD","CE","clown","mime","rainbow","prisoner")
/proc/get_centcom_card_skins()
return list("centcom","centcom_old","nanotrasen","ERT_leader","ERT_empty","ERT_security","ERT_engineering","ERT_medical","ERT_janitorial","deathsquad","commander","syndie","TDred","TDgreen")
@@ -769,6 +770,8 @@
switch(skin)
if("id")
return "Standard"
if("cargo")
return "Supply"
if("HoS")
return "Head of Security"
if("CMO")
+34 -67
View File
@@ -42,11 +42,13 @@ LIGHTERS ARE IN LIGHTERS.DM
/obj/item/clothing/mask/cigarette/New()
..()
flags |= NOREACT // so it doesn't react until you light it
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 30
reagents.set_reacting(FALSE) // so it doesn't react until you light it
/obj/item/clothing/mask/cigarette/Destroy()
qdel(reagents)
if(reagents)
qdel(reagents)
processing_objects -= src
return ..()
/obj/item/clothing/mask/cigarette/attack(var/mob/living/M, var/mob/living/user, def_zone)
@@ -135,7 +137,7 @@ LIGHTERS ARE IN LIGHTERS.DM
M.unEquip(src, 1)
qdel(src)
return
flags &= ~NOREACT // allowing reagents to react after being lit
reagents.set_reacting(TRUE)
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
@@ -205,9 +207,9 @@ LIGHTERS ARE IN LIGHTERS.DM
var/random_reagent = pick("fuel","saltpetre","synaptizine","green_vomit","potass_iodide","msg","lexorin","mannitol","spaceacillin","cryoxadone","holywater","tea","egg","haloperidol","mutagen","omnizine","carpet","aranesp","cryostylane","chocolate","bilk","cheese","rum","blood","charcoal","coffee","ectoplasm","space_drugs","milk","mutadone","antihol","teporone","insulin","salbutamol","toxin")
reagents.add_reagent(random_reagent, 10)
/obj/item/clothing/mask/cigarette/joint
name = "joint"
desc = "A roll of ambrosium vulgaris wrapped in a thin paper. Dude."
/obj/item/clothing/mask/cigarette/rollie
name = "rollie"
desc = "A roll of dried plant matter wrapped in thin paper."
icon_state = "spliffoff"
icon_on = "spliffon"
icon_off = "spliffoff"
@@ -217,35 +219,21 @@ LIGHTERS ARE IN LIGHTERS.DM
smoketime = 180
chem_volume = 50
/obj/item/clothing/mask/cigarette/joint/New()
/obj/item/clothing/mask/cigarette/rollie/New()
..()
var/list/jointnames = list("joint","doobie","spliff","blunt")
name = pick(jointnames)
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/clothing/mask/cigarette/joint/deus
desc = "A roll of ambrosium deus wrapped in a thin paper. Dude."
/obj/item/weapon/cigbutt/roach
name = "roach"
desc = "A manky old roach."
desc = "A manky old roach, or for non-stoners, a used rollup."
icon_state = "roach"
/obj/item/weapon/cigbutt/roach/New()
..()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/clothing/mask/cigarette/handroll
name = "hand-rolled cigarette"
desc = "A roll of tobacco and nicotine, freshly rolled by hand."
icon_state = "hr_cigoff"
item_state = "hr_cigoff"
icon_on = "hr_cigon" //Note - these are in masks.dmi not in cigarette.dmi
icon_off = "hr_cigoff"
type_butt = /obj/item/weapon/cigbutt
chem_volume = 50
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
////////////
// CIGARS //
@@ -386,51 +374,30 @@ LIGHTERS ARE IN LIGHTERS.DM
///////////
//ROLLING//
///////////
obj/item/weapon/rollingpaper
/obj/item/weapon/rollingpaper
name = "rolling paper"
desc = "A thin piece of paper used to make fine smokeables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper"
w_class = 1
obj/item/weapon/rollingpaperpack
name = "rolling paper pack"
desc = "A pack of Nanotrasen brand rolling papers."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
w_class = 1
var/papers = 25
obj/item/weapon/rollingpaperpack/attack_self(mob/user)
if(papers > 1)
var/obj/item/weapon/rollingpaper/P = new /obj/item/weapon/rollingpaper()
user.put_in_inactive_hand(P)
to_chat(user, "You take a paper out of the pack.")
papers --
else
var/obj/item/weapon/rollingpaper/P = new /obj/item/weapon/rollingpaper()
user.put_in_inactive_hand(P)
to_chat(user, "You take the last paper out of the pack, and throw the pack away.")
qdel(src)
/obj/item/weapon/rollingpaperpack/MouseDrop(atom/over_object)
var/mob/M = usr
if(M.restrained() || M.stat)
/obj/item/weapon/rollingpaper/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(over_object == M)
M.put_in_hands(src)
else if(istype(over_object, /obj/screen))
switch(over_object.name)
if("r_hand")
M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
M.unEquip(src)
M.put_in_l_hand(src)
/obj/item/weapon/rollingpaperpack/examine(mob/user)
..(user)
to_chat(user, "There are [src.papers] left")
if(istype(target, /obj/item/weapon/reagent_containers/food/snacks/grown))
var/obj/item/weapon/reagent_containers/food/snacks/grown/O = target
if(O.dry)
user.unEquip(target, 1)
user.unEquip(src, 1)
var/obj/item/clothing/mask/cigarette/rollie/R = new /obj/item/clothing/mask/cigarette/rollie(user.loc)
R.chem_volume = target.reagents.total_volume
target.reagents.trans_to(R, R.chem_volume)
user.put_in_active_hand(R)
to_chat(user, "<span class='notice'>You roll the [target.name] into a rolling paper.</span>")
R.desc = "Dried [target.name] rolled up in a thin piece of paper."
qdel(target)
qdel(src)
else
to_chat(user, "<span class='warning'>You need to dry this first!</span>")
else
..()
@@ -5,26 +5,6 @@
* Bike Horns
*/
/*
* Banana Peals
*/
/obj/item/weapon/bananapeel
name = "banana peel"
desc = "A peel from a banana."
icon = 'icons/obj/items.dmi'
icon_state = "banana_peel"
item_state = "banana_peel"
w_class = 1
throwforce = 0
throw_speed = 4
throw_range = 20
/obj/item/weapon/bananapeel/Crossed(AM as mob|obj)
if(istype(AM, /mob/living/carbon))
var/mob/living/carbon/M = AM
M.slip("banana peel", 4, 2)
/*
* Soap
*/
+2
View File
@@ -424,6 +424,7 @@
else if(ghost)
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
window_flash(ghost.client)
ghost << sound('sound/effects/genetics.ogg')
else
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
@@ -546,6 +547,7 @@
else if(ghost)
user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
window_flash(ghost.client)
ghost << sound('sound/effects/genetics.ogg')
else
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
+4 -2
View File
@@ -1,3 +1,5 @@
/obj/item/weapon/disk
name = "disk"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/module.dmi'
w_class = 1
item_state = "card-id"
icon_state = "datadisk0"
@@ -115,8 +115,8 @@
if(!user.IsAdvancedToolUser())
return 0
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been injected with [name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to inject [M.name] ([M.ckey])</font>")
M.create_attack_log("<font color='orange'>Has been injected with [name] by [user.name] ([user.ckey])</font>")
user.create_attack_log("<font color='red'>Used the [name] to inject [M.name] ([M.ckey])</font>")
log_attack("[user.name] ([user.ckey]) used the [name] to inject [M.name] ([M.ckey])")
if(!iscarbon(user))
@@ -71,7 +71,7 @@
/obj/item/weapon/pen/invisible,
/obj/item/weapon/lipstick/random,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/corncob,
/obj/item/weapon/grown/corncob,
/obj/item/weapon/contraband/poster,
/obj/item/weapon/bikehorn,
/obj/item/weapon/beach_ball,
@@ -85,8 +85,8 @@
/obj/random/mech,
/obj/item/toy/spinningtoy,
/obj/item/toy/sword,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
/obj/item/device/paicard,
/obj/item/device/violin,
/obj/item/device/guitar,
@@ -9,7 +9,7 @@ var/turf/T
icon_state = "banana"
item_state = "flashbang"
var/deliveryamt = 8
var/spawner_type = /obj/item/weapon/bananapeel
var/spawner_type = /obj/item/weapon/grown/bananapeel
/obj/item/weapon/grenade/bananade/prime()
if(spawner_type && deliveryamt)
@@ -38,7 +38,7 @@ var/turf/T
/obj/item/weapon/grenade/bananade/casing/attackby(var/obj/item/I, mob/user as mob, params)
if(istype(I, /obj/item/weapon/bananapeel))
if(istype(I, /obj/item/weapon/grown/bananapeel))
if(fillamt < 9)
to_chat(usr, "<span class='notice'>You add another banana peel to the assembly.</span>")
fillamt += 1
@@ -23,7 +23,7 @@
for(var/direction in alldirs)
for(i = 0; i < 2; i++)
number++
var/obj/item/weapon/bananapeel/traitorpeel/peel = new /obj/item/weapon/bananapeel/traitorpeel(get_turf(src.loc))
var/obj/item/weapon/grown/bananapeel/traitorpeel/peel = new /obj/item/weapon/grown/bananapeel/traitorpeel(get_turf(src.loc))
/* var/direction = pick(alldirs)
var/spaces = pick(1;150, 2)
var/a = 0
@@ -35,7 +35,7 @@
step(peel,direction)
else
step(peel,direction)
new /obj/item/weapon/bananapeel/traitorpeel(get_turf(src.loc))
new /obj/item/weapon/grown/bananapeel/traitorpeel(get_turf(src.loc))
qdel(src)
return
/*
@@ -46,10 +46,10 @@
return
if(locate(/obj/structure/window) in T)
return
new /obj/item/weapon/bananapeel/traitorpeel(T)
new /obj/item/weapon/grown/bananapeel/traitorpeel(T)
*/
/obj/item/weapon/bananapeel/traitorpeel
/obj/item/weapon/grown/bananapeel/traitorpeel
name = "banana peel"
desc = "A peel from a banana."
icon = 'icons/obj/items.dmi'
@@ -170,7 +170,7 @@
/obj/item/weapon/grenade/clusterbuster/honk
name = "Mega Honk Grenade"
payload = /obj/item/weapon/bananapeel
payload = /obj/item/weapon/grown/bananapeel
/obj/item/weapon/grenade/clusterbuster/honk_evil
name = "Evil Mega Honk Grenade"
@@ -20,6 +20,7 @@
for(var/i=1, i<=deliveryamt, i++)
var/atom/movable/x = new spawner_type
x.admin_spawned = admin_spawned
x.loc = T
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
@@ -62,6 +62,15 @@
target.update_handcuffed()
return
/obj/item/weapon/restraints/handcuffs/sinew
name = "sinew restraints"
desc = "A pair of restraints fashioned from long strands of flesh."
icon = 'icons/obj/mining.dmi'
icon_state = "sinewcuff"
item_state = "sinewcuff"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/weapon/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
@@ -189,7 +189,7 @@
sharp = 1
edge = 1
attack_verb = list("chopped", "sliced", "cut", "reaped")
hitsound = 'sound/weapons/bladeslice.ogg'
hitsound = 'sound/weapons/rapierhit.ogg'
/obj/item/weapon/nullrod/scythe/vibro
name = "high frequency blade"
@@ -197,6 +197,14 @@
item_state = "hfrequency1"
desc = "Bad references are the DNA of the soul."
attack_verb = list("chopped", "sliced", "cut", "zandatsu'd")
/obj/item/weapon/nullrod/scythe/spellblade
icon_state = "spellblade"
item_state = "spellblade"
icon = 'icons/obj/guns/magic.dmi'
name = "dormant spellblade"
desc = "The blade grants the wielder nearly limitless power...if they can figure out how to turn it on, that is."
hitsound = 'sound/weapons/rapierhit.ogg'
/obj/item/weapon/nullrod/scythe/talking
name = "possessed blade"
@@ -204,7 +212,7 @@
item_state = "talking_sword"
desc = "When the station falls into chaos, it's nice to have a friend by your side."
attack_verb = list("chopped", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
hitsound = 'sound/weapons/rapierhit.ogg'
var/possessed = FALSE
/obj/item/weapon/nullrod/scythe/talking/attack_self(mob/living/user)
@@ -453,6 +461,51 @@
if(prob(10))
to_chat(H, "<span class='userdanger'>Being in the presence of [holder]'s [src] is interfering with your powers!</span>")
/obj/item/weapon/nullrod/salt
name = "Holy Salt"
icon = 'icons/obj/food/containers.dmi'
icon_state = "saltshakersmall"
desc = "While commonly used to repel some ghosts, it appears others are downright attracted to it."
force = 0
throwforce = 0
var/ghostcall_CD = 0
/obj/item/weapon/nullrod/salt/attack_self(mob/user)
if(!user.mind || user.mind.assigned_role != "Chaplain")
to_chat(user, "<span class='notice'>You are not close enough with [ticker.Bible_deity_name] to use [src].</span>")
return
if(!(ghostcall_CD > world.time))
ghostcall_CD = world.time + 3000 //deciseconds..5 minutes
user.visible_message("<span class='info'>[user] kneels and begins to utter a prayer to [ticker.Bible_deity_name] while drawing a circle with salt!</span>", \
"<span class='info'>You kneel and begin a prayer to [ticker.Bible_deity_name] while drawing a circle!</span>")
notify_ghosts("The Chaplain is calling ghosts to [get_area(src)] with [name]!", source = src)
else
to_chat(user, "<span class='notice'>You need to wait before using [src] again.</span>")
return
/obj/item/weapon/nullrod/rosary/bread
name = "prayer bread"
icon = 'icons/obj/food/food.dmi'
icon_state = "baguette"
desc = "a staple of worshipers of the Silentfather, this holy mime artifact has an odd effect on clowns."
/obj/item/weapon/nullrod/rosary/bread/process()
if(ishuman(loc))
var/mob/living/carbon/human/holder = loc
//would like to make the holder mime if they have it in on thier person in general
if(src == holder.l_hand || src == holder.r_hand) // Holding this in your hand will
for(var/mob/living/carbon/human/H in range(5))
if(H.mind.assigned_role == "Clown")
H.Silence(10)
animate_fade_grayscale(H,20)
if(prob(10))
to_chat(H, "<span class='userdanger'>Being in the presence of [holder]'s [src] is interfering with your honk!</span>")
/obj/item/weapon/nullrod/missionary_staff
name = "holy staff"
desc = "It has a mysterious, protective aura."
@@ -152,6 +152,17 @@
origin_tech = "materials=2;combat=4"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
/obj/item/weapon/kitchen/knife/carrotshiv
name = "carrot shiv"
icon_state = "carrotshiv"
item_state = "carrotshiv"
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
force = 8
throwforce = 12 //fuck git
materials = list()
origin_tech = "biotech=3;combat=2"
attack_verb = list("shanked", "shivved")
/*
* Rolling Pins
*/
@@ -35,7 +35,7 @@
edge = 1
origin_tech = "combat=5"
attack_verb = list("lunged at", "stabbed")
hitsound = 'sound/weapons/slash.ogg'
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
/obj/item/weapon/melee/rapier/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
+27 -4
View File
@@ -18,6 +18,17 @@
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
var/chargerate = 1000 //how much power is given every tick in a recharger
var/self_recharge = 0 //does it self recharge, over time, or not?
var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
/obj/item/weapon/stock_parts/cell/New()
..()
processing_objects.Add(src)
charge = maxcharge
updateicon()
/obj/item/weapon/stock_parts/cell/Destroy()
processing_objects.Remove(src)
return ..()
/obj/item/weapon/stock_parts/cell/suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>")
@@ -29,6 +40,17 @@
else
return PROCESS_KILL
/obj/item/weapon/stock_parts/cell/proc/updateicon()
overlays.Cut()
if(grown_battery)
overlays += image('icons/obj/power.dmi', "grown_wires")
if(charge < 0.01)
return
else if(charge/maxcharge >=0.995)
overlays += image('icons/obj/power.dmi', "cell-o2")
else
overlays += image('icons/obj/power.dmi', "cell-o1")
/obj/item/weapon/stock_parts/cell/crap
name = "\improper Nanotrasen brand rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
@@ -119,14 +141,15 @@
/obj/item/weapon/stock_parts/cell/potato
name = "potato battery"
desc = "A rechargable starch based power cell."
origin_tech = "powerstorage=1"
icon = 'icons/obj/power.dmi' //'icons/obj/harvest.dmi'
icon_state = "potato_cell" //"potato_battery"
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "potato"
origin_tech = "powerstorage=1;biotech=1"
charge = 100
maxcharge = 3000
rating = 1
materials = list()
rating = 1
minor_fault = 1
grown_battery = TRUE //it has the overlays for wires
/obj/item/weapon/stock_parts/cell/high/slime
name = "charged slime core"
+10 -28
View File
@@ -159,52 +159,34 @@
// -----------------------------
/obj/item/weapon/storage/bag/plants
icon = 'icons/obj/hydroponics.dmi'
name = "plant bag"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbag"
name = "Plant Bag"
storage_slots = 50; //the number of plant pieces it can carry.
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
storage_slots = 100 //the number of plant pieces it can carry.
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = 3
w_class = 1
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown", "/obj/item/stack/tile/grass","/obj/item/stack/medical/ointment/aloe","/obj/item/stack/medical/bruise_pack/comfrey", "/obj/item/weapon/reagent_containers/honeycomb")
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown","/obj/item/weapon/reagent_containers/food/snacks/ash_flora")
burn_state = FLAMMABLE
/obj/item/weapon/storage/bag/plants/portaseeder
name = "portable seed extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
icon_state = "portaseeder"
origin_tech = "biotech=3;engineering=2"
/obj/item/weapon/storage/bag/plants/portaseeder/verb/dissolve_contents()
set name = "Activate Seed Extraction"
set category = "Object"
set desc = "Activate to convert your plants into plantable seeds."
if(usr.stat || !usr.canmove || usr.restrained())
if(usr.incapacitated())
return
for(var/obj/item/O in contents)
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown) || istype(O, /obj/item/weapon/grown))
var/datum/seed/new_seed_type
if(istype(O, /obj/item/weapon/grown))
var/obj/item/weapon/grown/F = O
new_seed_type = plant_controller.seeds[F.plantname]
else
var/obj/item/weapon/reagent_containers/food/snacks/grown/F = O
new_seed_type = plant_controller.seeds[F.plantname]
if(new_seed_type)
var/obj/item/seeds/seeds = new(O.loc, O)
seeds.seed_type = new_seed_type.name
seeds.update_seed()
qdel(O)
if(istype(O, /obj/item/stack/tile/grass))
var/obj/item/stack/tile/grass/S = O
S.use(1)
new /obj/item/seeds/grassseed(O.loc, O)
seedify(O, 1)
for(var/mob/M in range(1))
if(M.s_active == src)
src.close(M)
close(M)
// -----------------------------
@@ -139,8 +139,8 @@
item_state = "botany"
use_item_overlays = 1
can_hold = list(
"/obj/item/device/analyzer/plant_analyzer",
"/obj/item/weapon/minihoe",
"/obj/item/device/plant_analyzer",
"/obj/item/weapon/cultivator",
"/obj/item/weapon/hatchet",
"/obj/item/weapon/reagent_containers/glass/bottle",
"/obj/item/weapon/plantspray",
@@ -566,7 +566,7 @@
to_chat(user, "Planting explosives...")
user.visible_message("[user.name] is fiddling with their toolbelt.")
if(ismob(target))
user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
user.create_attack_log("<font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>")
log_attack("<font color='red'> [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])</font>")
user.visible_message("\red [user.name] is trying to strap a belt to [target.name]!")
@@ -578,7 +578,7 @@
var/location
if(isturf(target)) location = target
if(ismob(target))
target:attack_log += "\[[time_stamp()]\]<font color='orange'> Had the [name] planted on them by [user.real_name] ([user.ckey])</font>"
target:create_attack_log("<font color='orange'> Had the [name] planted on them by [user.real_name] ([user.ckey])</font>")
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
to_chat(user, "You sacrifice your belt for the sake of justice. Timer counting down from 15.")
@@ -44,8 +44,8 @@
chaplain = 1
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
M.create_attack_log("<font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.create_attack_log("<font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
if(!iscarbon(user))
@@ -176,8 +176,8 @@
/obj/item/weapon/storage/fancy/cigarettes/New()
..()
flags |= NOREACT
create_reagents(30 * storage_slots)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one
reagents.set_reacting(FALSE)
for(var/i = 1 to storage_slots)
var/obj/item/clothing/mask/cigarette/C = new cigarette_type(src)
unlaced_cigarettes += C
@@ -315,6 +315,26 @@
item_state = "cigpacket"
cigarette_type = /obj/item/clothing/mask/cigarette/random
/obj/item/weapon/storage/fancy/rollingpapers
name = "rolling paper pack"
desc = "A pack of NanoTrasen brand rolling papers."
w_class = 1
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
storage_slots = 10
icon_type = "rolling paper"
can_hold = list("/obj/item/weapon/rollingpaper")
/obj/item/weapon/storage/fancy/rollingpapers/New()
..()
for(var/i in 1 to storage_slots)
new /obj/item/weapon/rollingpaper(src)
/obj/item/weapon/storage/fancy/rollingpapers/update_icon()
overlays.Cut()
if(!contents.len)
overlays += "[icon_state]_empty"
/*
* Vial Box
*/
@@ -298,7 +298,7 @@
usr.update_icons() //update our overlays
if(silent)
prevent_warning = 1
W.loc = src
W.forceMove(src)
W.on_enter_storage(src)
if(usr)
if(usr.client && usr.s_active != src)
@@ -344,9 +344,9 @@
else
W.layer = initial(W.layer)
W.plane = initial(W.plane)
W.loc = new_location
W.forceMove(new_location)
else
W.loc = get_turf(src)
W.forceMove(get_turf(src))
if(usr)
src.orient2hud(usr)
+11 -2
View File
@@ -431,6 +431,7 @@
icon_state = "gchainsaw_off"
flags = CONDUCT
force = 13
var/force_on = 21
w_class = 5
throwforce = 13
throw_speed = 2
@@ -449,8 +450,8 @@
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
if(on)
playsound(loc, 'sound/weapons/chainsawstart.ogg', 50, 1)
force = on ? 21 : 13
throwforce = on ? 21 : 13
force = on ? force_on : initial(force)
throwforce = on ? force_on : initial(force)
icon_state = "gchainsaw_[on ? "on" : "off"]"
if(hitsound == "swing_hit")
@@ -469,6 +470,14 @@
name = "OOOH BABY"
desc = "<span class='warning'>VRRRRRRR!!!</span>"
armour_penetration = 100
force_on = 30
/obj/item/weapon/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg','sound/weapons/bulletflyby2.ogg','sound/weapons/bulletflyby3.ogg'), 75, 1)
return 1
return 0
///CHAINSAW///
@@ -82,3 +82,8 @@
machine_name = "CritterCare"
icon_state = "refill_pet"
charges = 31// of 94
/obj/item/weapon/vending_refill/chinese
machine_name = "MrChangs"
charges = 8// of 24