From ef54f5566e7355fdb2e2f211bf3c6a2f522adcdc Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Thu, 4 Apr 2013 17:18:35 -0700 Subject: [PATCH] Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue. --- code/ZAS/Fire.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 4d43284d3f8..8cf9ffb3264 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -151,9 +151,11 @@ obj else del src +//Should fix fire being extra damaging, temperature of the environment will now be the main source of fire damage. +/* for(var/mob/living/carbon/human/M in loc) M.FireBurn(min(max(0.1,firelevel / 20),10)) //Burn the humans! - +*/ New(newLoc,fl) ..()