mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
First pass on ore distribution map and stationary drilling rig.
Added sprites for stationary drilling gear. Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality. Changed adamantine and mythril to osmium and metallic hydrogen. Added ore distribution map generation to master controller. Added upgrading to stationary drills, tweaked other stuff. Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker. Conflicts: baystation12.dme code/controllers/master_controller.dm code/modules/mining/coins.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/minerals.dm code/modules/mining/satchel_ore_boxdm.dm
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@@ -10,48 +10,57 @@
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var/machinedir = SOUTHEAST
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/obj/machinery/mineral/stacking_unit_console/New()
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..()
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spawn(7)
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src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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if (machine)
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machine.CONSOLE = src
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machine.console = src
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else
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del(src)
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/obj/machinery/mineral/stacking_unit_console/attack_hand(user as mob)
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/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
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add_fingerprint(user)
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interact(user)
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/obj/machinery/mineral/stacking_unit_console/interact(mob/user)
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user.set_machine(src)
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var/obj/item/stack/sheet/s
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var/dat
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dat += text("<b>Stacking unit console</b><br><br>")
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dat += text("<h1>Stacking unit console</h1><hr><table>")
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for(var/O in machine.stack_list)
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s = machine.stack_list[O]
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if(s.amount > 0)
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dat += text("[s.name]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>")
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dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
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for(var/stacktype in machine.stack_storage)
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if(machine.stack_storage[stacktype] > 0)
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dat += "<tr><td width = 150><b>[capitalize(stacktype)]:</b></td><td width = 30>[machine.stack_storage[stacktype]]</td><td width = 50><A href='?src=\ref[src];release_stack=[stacktype]'>\[release\]</a></td></tr>"
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dat += "</table><hr>"
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dat += text("<br>Stacking: [machine.stack_amt] <A href='?src=\ref[src];change_stack=1'>\[change\]</a><br><br>")
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user << browse("[dat]", "window=console_stacking_machine")
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onclose(user, "console_stacking_machine")
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return
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/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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if(href_list["change_stack"])
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var/choice = input("What would you like to set the stack amount to?") as null|anything in list(1,5,10,20,50)
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if(!choice) return
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machine.stack_amt = choice
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if(href_list["release_stack"])
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if(machine.stack_storage[href_list["release_stack"]] > 0)
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var/stacktype = machine.stack_paths[href_list["release_stack"]]
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var/obj/item/stack/sheet/S = new stacktype (get_turf(machine.output))
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S.amount = machine.stack_storage[href_list["release_stack"]]
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machine.stack_storage[href_list["release_stack"]] = 0
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src.add_fingerprint(usr)
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if(href_list["release"])
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var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])]
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var/obj/item/stack/sheet/out = new inp.type()
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out.amount = inp.amount
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inp.amount = 0
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out.loc = machine.output.loc
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src.updateUsrDialog()
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return
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return
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/**********************Mineral stacking unit**************************/
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@@ -62,16 +71,29 @@
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icon_state = "stacker"
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density = 1
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anchored = 1.0
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var/obj/machinery/mineral/stacking_unit_console/CONSOLE
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var/stk_types = list()
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var/stk_amt = list()
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var/obj/machinery/mineral/stacking_unit_console/console
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/output = null
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var/stack_list[0] //Key: Type. Value: Instance of type.
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var/stack_amt = 50; //ammount to stack before releassing
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var/list/stack_storage[0]
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var/list/stack_paths[0]
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var/stack_amt = 50; // Amount to stack before releassing
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/obj/machinery/mineral/stacking_machine/New()
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..()
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for(var/stacktype in typesof(/obj/item/stack/sheet/mineral)-/obj/item/stack/sheet/mineral)
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var/obj/item/stack/S = new stacktype(src)
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stack_storage[S.name] = 0
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stack_paths[S.name] = stacktype
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del(S)
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stack_storage["glass"] = 0
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stack_paths["glass"] = /obj/item/stack/sheet/glass
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stack_storage["metal"] = 0
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stack_paths["metal"] = /obj/item/stack/sheet/metal
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stack_storage["plasteel"] = 0
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stack_paths["plasteel"] = /obj/item/stack/sheet/plasteel
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spawn( 5 )
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for (var/dir in cardinal)
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src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
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@@ -79,34 +101,31 @@
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for (var/dir in cardinal)
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src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(src.output) break
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if(!istype(output) || !istype(input))
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del(src)
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return
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processing_objects.Add(src)
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return
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return
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/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
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if(!istype(inp)) //Non-sheets. Yuck.
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return
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if(!(inp.type in stack_list)) //It's the first of this sheet added
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stack_list[inp.type] = new inp.type(src,0)
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var/obj/item/stack/sheet/storage = stack_list[inp.type]
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storage.amount += inp.amount //Stack the sheets
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inp.loc = null //Let the old sheet garbage collect
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while(storage.amount > stack_amt) //Get rid of excessive stackage
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var/obj/item/stack/sheet/out = new inp.type()
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out.amount = stack_amt
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out.loc = output.loc
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storage.amount -= stack_amt
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/obj/machinery/mineral/stacking_machine/process()
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var/obj/item/O
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while (locate(/obj/item, input.loc))
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O = locate(/obj/item, input.loc)
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if(istype(O,/obj/item/stack/sheet))
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process_sheet(O)
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else
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O.loc = src.output.loc
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if (src.output && src.input)
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var/turf/T = get_turf(input)
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for(var/obj/item/O in T.contents)
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if(!O) return
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if(istype(O,/obj/item/stack))
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if(!isnull(stack_storage[O.name]))
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stack_storage[O.name]++
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O.loc = null
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else
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O.loc = output.loc
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else
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O.loc = output.loc
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//Output amounts that are past stack_amt.
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for(var/sheet in stack_storage)
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if(stack_storage[sheet] >= stack_amt)
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var/stacktype = stack_paths[sheet]
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var/obj/item/stack/sheet/S = new stacktype (get_turf(output))
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S.amount = stack_amt
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stack_storage[sheet] -= stack_amt
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console.updateUsrDialog()
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return
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