Fixed continuous rounds

This commit is contained in:
Tastyfish
2016-01-30 20:33:45 -05:00
parent 6c61bff09e
commit ef79569075
7 changed files with 14 additions and 46 deletions
+2 -2
View File
@@ -36,7 +36,7 @@
var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
var/traitor_scaling = 0 //if amount of traitors scales based on amount of players
var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other
var/continous_rounds = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
var/continuous_rounds = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
var/allow_Metadata = 0 // Metadata is supported.
var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1.
var/Ticklag = 0.9
@@ -449,7 +449,7 @@
config.gateway_delay = text2num(value)
if("continuous_rounds")
config.continous_rounds = 1
config.continuous_rounds = 1
if("ghost_interaction")
config.ghost_interaction = 1