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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Makes a ton of dirs into defines (#31244)
* Makes a ton of dirs into defines * lol oops * "fix" * ignore everything
This commit is contained in:
@@ -2850,7 +2850,7 @@
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var/tmp_dir = href_list["object_dir"]
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var/obj_dir = tmp_dir ? text2num(tmp_dir) : 2
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if(!obj_dir || !(obj_dir in list(1,2,4,8,5,6,9,10)))
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obj_dir = 2
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obj_dir = SOUTH
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var/obj_name = sanitize(href_list["object_name"])
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@@ -1,7 +1,7 @@
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// Examples
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/*
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-- Will call the proc for all computers in the world, thats dir is 2.
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CALL ex_act(1) ON /obj/machinery/computer IN world WHERE dir == 2
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CALL ex_act(1) ON /obj/machinery/computer IN world WHERE dir == SOUTH
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-- Will open a window with a list of all the closets in the world, with a link to VV them.
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SELECT /obj/structure/closet/secure_closet/security/cargo IN world WHERE icon_off == "secoff"
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-- Will change all the tube lights to green
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@@ -77,9 +77,9 @@
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/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
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if(dir==3)
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dir = 1
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dir = NORTH
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else if(dir==12)
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dir = 4
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dir = EAST
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/obj/machinery/atmospherics/pipe/simple/Destroy()
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. = ..()
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@@ -140,7 +140,7 @@
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/obj/docking_port/mobile/free_golem
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name = "Free Golem Ship"
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dir = 8
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dir = WEST
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id = "freegolem"
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dwidth = FREE_GOLEM_SHIP_WIDTH / 2
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height = FREE_GOLEM_SHIP_HEIGHT
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@@ -149,7 +149,7 @@
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port_direction = SOUTH
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/obj/docking_port/stationary/golem
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dir = 8
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dir = WEST
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height = FREE_GOLEM_SHIP_HEIGHT
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width = FREE_GOLEM_SHIP_WIDTH
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dwidth = FREE_GOLEM_SHIP_WIDTH / 2
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@@ -12,7 +12,7 @@
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/obj/machinery/atmospherics/trinary/filter/shadow
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name = "gas filter (Co2 Outlet)"
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dir = 1
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dir = NORTH
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filter_type = 3
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target_pressure = 99999
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@@ -681,9 +681,9 @@
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else
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newdir = newdir | dir
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if(newdir == 3)
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newdir = 1
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newdir = NORTH
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else if(newdir == 12)
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newdir = 4
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newdir = EAST
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B.setDir(newdir)
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B.update_icon()
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bloodiness--
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@@ -407,7 +407,7 @@
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return
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var/pixel_x_diff = 0
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var/pixel_y_diff = 0
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var/turn_dir = 1
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var/turn_dir = NORTH
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var/direction = get_dir(src, A)
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if(direction & NORTH)
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@@ -287,7 +287,7 @@
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affecting.forceMove(assailant.loc)
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if(GRAB_KILL)
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shift = 0
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adir = 1
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adir = NORTH
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affecting.setDir(SOUTH)//face up
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affecting.forceMove(assailant.loc)
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@@ -13,7 +13,7 @@
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icon_state = "control_box"
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reference = "control_box"
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idle_power_consumption = 500
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dir = 1
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dir = NORTH
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var/strength_upper_limit = 2
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var/interface_control = 1
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var/list/obj/structure/particle_accelerator/connected_parts
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@@ -1215,7 +1215,7 @@
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unbuckle_mob(M, force = TRUE)
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M.move_resist = INFINITY
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M.Stun(10 SECONDS)
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M.dir = 2
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M.dir = SOUTH
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animate(M, pixel_y = 64, time = 2 SECONDS)
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addtimer(CALLBACK(src, PROC_REF(finalize_death), M), 2 SECONDS)
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to_chat(owner, "<span class='userdanger'>THE JOY! THE POWER! YOU CAN FEEL THE HONKMOTHERS SMILE! YOU CAN FEEL- oh no</span>")
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@@ -30,7 +30,7 @@
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var/dheight = 0
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var/width = 7
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var/height = 7
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var/lz_dir = 1
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var/lz_dir = NORTH
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/obj/item/assault_pod/attack_self__legacy__attackchain(mob/living/user)
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var/target_area
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@@ -276,7 +276,7 @@
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dwidth = 9
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width = 22
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height = 11
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dir = 4
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dir = EAST
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port_direction = WEST
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var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
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@@ -825,7 +825,7 @@
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// MARK: Shuttle Ports
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/obj/docking_port/mobile/labour
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dir = 8
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dir = WEST
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dwidth = 2
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height = 5
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id = "laborcamp"
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@@ -836,7 +836,7 @@
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port_direction = EAST
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/obj/docking_port/mobile/mining
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dir = 8
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dir = WEST
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dwidth = 3
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height = 5
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id = "mining"
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@@ -847,7 +847,7 @@
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port_direction = EAST
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/obj/docking_port/mobile/specops
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dir = 8
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dir = WEST
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dwidth = 2
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height = 11
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id = "specops"
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@@ -856,7 +856,7 @@
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preferred_direction = EAST
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/obj/docking_port/mobile/sit
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dir = 8
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dir = WEST
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dwidth = 3
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height = 5
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id = "sit"
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@@ -866,7 +866,7 @@
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port_direction = WEST
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/obj/docking_port/mobile/sst
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dir = 4
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dir = EAST
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dwidth = 7
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height = 5
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id = "sst"
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@@ -876,7 +876,7 @@
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port_direction = EAST
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/obj/docking_port/mobile/admin
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dir = 2
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dir = SOUTH
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dwidth = 8
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height = 15
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id = "admin"
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@@ -912,7 +912,7 @@
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return TRUE
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/obj/docking_port/mobile/ferry
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dir = 8
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dir = WEST
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dwidth = 2
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height = 12
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id = "ferry"
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@@ -930,10 +930,10 @@
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/obj/docking_port/stationary/trader/centcom
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id = "trader_away"
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name = "Docking bay at trade hub"
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dir = 8
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dir = WEST
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/obj/docking_port/mobile/trader
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dir = 8
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dir = WEST
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dwidth = 11
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height = 30
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id = "trader"
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@@ -944,7 +944,7 @@
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/obj/docking_port/mobile/nuke_ops
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dheight = 9
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dir = 2
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dir = SOUTH
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dwidth = 5
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height = 22
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id = "syndicate"
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@@ -957,7 +957,7 @@
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width = 12
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/obj/docking_port/mobile/whiteship
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dir = 8
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dir = WEST
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id = "whiteship"
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name = "NEV Cherub"
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dwidth = 6
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@@ -11,7 +11,7 @@
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name = "supply shuttle"
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id = "supply"
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callTime = 2 MINUTES
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dir = 8
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dir = WEST
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width = 12
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dwidth = 5
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height = 7
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