Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables.

This commit is contained in:
SkyMarshal
2012-05-08 01:34:40 -07:00
parent 6248941875
commit ef7f71a963
14 changed files with 316 additions and 509 deletions
+6 -8
View File
@@ -814,9 +814,8 @@
else
user << "\blue Blood found on [C]. Analysing..."
spawn(15)
for(var/i = 1, i < C:blood_DNA.len, i++)
var/list/templist = C:blood_DNA[i]
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
for(var/blood in C:blood_DNA)
user << "\blue Blood type: [C:blood_DNA[blood]]\nDNA: [blood]"
if(4)
for (var/mob/O in viewers(C, null))
@@ -838,16 +837,15 @@
var/list/prints = A:fingerprints
var/list/complete_prints = list()
for(var/i in prints)
var/list/templist = params2list(i)
var/temp = stringpercent(templist["2"])
if(temp <= 6)
complete_prints += templist["2"]
var/print = prints[i]
if(stringpercent(print) <= FINGERPRINT_COMPLETE)
complete_prints += print
if(complete_prints.len < 1)
user << "\blue No intact prints found"
else
user << "\blue Found [complete_prints.len] intact prints"
for(var/i in complete_prints)
user << "\blue " + i
user << "\blue [i]"
if(3)
if(!isnull(A.reagents))
+54 -85
View File
@@ -85,7 +85,7 @@ MASS SPECTROMETER
src.amount += W.amount
//W = null
del(W)
src.add_fingerprint(user)
add_fingerprint(user)
if (W)
W.add_fingerprint(user)
return
@@ -110,9 +110,6 @@ MASS SPECTROMETER
else
if (src.amount < 1)
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
// src.printing = 0
// src.icon_state = text("forensic[]", src.printing)
// if (src.printing)
else
src.amount--
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
@@ -122,7 +119,7 @@ MASS SPECTROMETER
F.name = text("FPrintC- '[M.name]'")
user << "\blue Done printing."
user << text("\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]")
user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
if ( !M.blood_DNA || !M.blood_DNA.len )
user << "\blue No blood found on [M]"
if(M.blood_DNA)
@@ -130,16 +127,15 @@ MASS SPECTROMETER
else
user << "\blue Blood found on [M]. Analysing..."
spawn(15)
for(var/i = 1, i <= M.blood_DNA.len, i++)
var/list/templist = M.blood_DNA[i]
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
for(var/blood in M.blood_DNA)
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
return
afterattack(atom/A as obj|turf|area, mob/user as mob)
if(!(locate(A) in oview(1,user)))
return
if(src.loc != user)
return 0
return
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
return
if(istype(A,/obj/item/weapon/f_card))
@@ -147,17 +143,21 @@ MASS SPECTROMETER
return
if(!A.fingerprints)
A.fingerprints = list()
src.add_fingerprint(user)
add_fingerprint(user)
//Special case for blood splaters.
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
if(!isnull(A.blood_DNA))
for(var/i = 1, i <= A.blood_DNA.len, i++)
var/list/templist = A.blood_DNA[i]
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
for(var/blood in A.blood_DNA)
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
return
var/duplicate = 0
//General
if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
user << "\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!"
return 0
//BLOOD
else if (A.blood_DNA)
user << "\blue Blood found on [A]. Analysing..."
sleep(15)
@@ -166,11 +166,12 @@ MASS SPECTROMETER
var/i = add_data(A)
if(i)
user << "\blue Blood already in memory."
for(var/i = 1, i < (A.blood_DNA.len + 1), i++)
var/list/templist = A.blood_DNA[i]
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
for(var/blood in A.blood_DNA)
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
else
user << "\blue No Blood Located"
//PRINTS
if(!A.fingerprints || !A.fingerprints.len)
user << "\blue No Fingerprints Located."
if(A.fingerprints)
@@ -182,6 +183,8 @@ MASS SPECTROMETER
var/i = add_data(A)
if(i)
user << "\blue Fingerprints already in memory."
//FIBERS
if(!A.suit_fibers)
user << "\blue No Fibers/Materials Located."
else
@@ -192,78 +195,44 @@ MASS SPECTROMETER
var/i = add_data(A)
if(i)
user << "\blue Fibers/Materials already in memory."
// else
// if ((src.amount < 1 && src.printing))
// user << "\blue Fingerprints found. Need more cards to print."
// src.printing = 0
// src.icon_state = text("forensic[]", src.printing)
// if (src.printing)
// src.amount--
// var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
// F.amount = 1
// F.fingerprints = A.fingerprints
// F.icon_state = "fingerprint1"
// user << "\blue Done printing."
// for(var/i in L)
// user << text("\blue \t [i]")
// //Foreach goto(186)
return
proc/add_data(atom/A as mob|obj|turf|area)
var/merged = 0
for(var/i = 1, i < (stored.len + 1), i++) //Lets see if the object is already in there!
var/list/temp = stored[i]
var/atom/checker = temp[1]
var/atom_checker_scan = (A.original_atom ? checker.original_atom[1] == A.original_atom[1] : 0)
if(checker.original_atom[1] == A || atom_checker_scan) //It is! Merge!
merged = 1
var/list/prints = temp[2]
if(!prints)
prints = list()
if(A.fingerprints && A.fingerprints.len)
for(var/j = 1, j <= A.fingerprints.len, j++) //Fingerprints~~~
var/list/print_test1 = params2list(A.fingerprints[j])
var/test_print1 = print_test1[num2text(1)]
var/found = 0
for(var/k = 1, k <= prints.len, k++) //Lets see if the print is already in there
var/list/print_test2 = params2list(prints[k])
var/test_print2 = print_test2[num2text(1)]
if(test_print2 == test_print1) //It is! Merge!
prints[k] = test_print2 + "&" + stringmerge(print_test2[num2text(2)],print_test1[num2text(2)])
found = 1
break //We found it, we're done here.
if(!found) //It isn't! Add!
prints += A.fingerprints[j]
var/list/fibers = temp[3]
if(!fibers)
fibers = list()
if(A.suit_fibers && A.suit_fibers.len)
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
fibers += A.suit_fibers[j]
var/list/blood = temp[4]
if(!blood)
blood = list()
if(A.blood_DNA && A.blood_DNA.len)
for(var/j = 1, j <= A.blood_DNA.len, j++) //Blood~~~
if(!blood.Find(A.blood_DNA[j])) //It isn't! Add!
blood += A.blood_DNA[j]
var/list/sum_list[4] //Pack it back up!
sum_list[1] = checker
sum_list[2] = prints
sum_list[3] = fibers
sum_list[4] = blood
stored[i] = sum_list //Store it!
break //We found it, we're done here.
if(!merged) //Uh, oh! New data point!
var/list/sum_list[4] //Pack it back up!
sum_list[1] = A.get_duplicate(src)
sum_list[2] = A.fingerprints
sum_list[3] = A.suit_fibers
sum_list[4] = A.blood_DNA
stored.len++
stored[stored.len] = sum_list
return merged
//I love hashtables.
var/list/data_entry = stored["\ref [A]"]
if(islist(data_entry)) //Yay, it was already stored!
//Merge the fingerprints.
var/list/data_prints = data_entry[1]
for(var/print in A.fingerprints)
var/merged_print = data_prints[print]
if(!merged_print)
data_prints[print] = A.fingerprints[print]
else
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
//Now the fibers
var/list/fibers = data_entry[2]
if(!fibers)
fibers = list()
if(A.suit_fibers && A.suit_fibers.len)
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
fibers += A.suit_fibers[j]
var/list/blood = data_entry[3]
if(!blood)
blood = list()
if(A.blood_DNA && A.blood_DNA.len)
for(var/main_blood in A.blood_DNA)
if(!blood[main_blood])
blood[main_blood] = A.blood_DNA[blood]
return 1
var/list/sum_list[4] //Pack it back up!
sum_list[1] = A.fingerprints
sum_list[2] = A.suit_fibers
sum_list[3] = A.blood_DNA
sum_list[4] = "\The [A] in [get_area(A)]"
stored["\ref [A]"] = sum_list
return 0
/obj/item/device/healthanalyzer
+3 -3
View File
@@ -51,13 +51,13 @@
viruus.holder = gib
viruus.spread_type = CONTACT_FEET
if(MobDNA)
gib.blood_DNA = list(list(MobDNA.unique_enzymes, MobDNA.b_type))
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
if(MobDNA.original_name != "Unknown")
gib.OriginalMob = MobDNA.original_name
else if(istype(src, /obj/effect/gibspawner/xeno))
gib.blood_DNA = list(list("UNKNOWN DNA", "X*"))
gib.blood_DNA["UNKNOWN DNA"] = "X*"
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA = list(list("Non-human DNA", "A+"))
gib.blood_DNA["Non-human DNA"] = "A+"
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
+4 -7
View File
@@ -207,13 +207,10 @@ FINGERPRINT CARD
/obj/item/weapon/f_card/proc/display()
if(!fingerprints) return
if (!istype(src.fingerprints, /list))
src.fingerprints = params2list(src.fingerprints)
if (length(src.fingerprints))
if (length(fingerprints))
var/dat = "<B>Fingerprints on Card</B><HR>"
for(var/i = 1, i < (src.fingerprints.len + 1), i++)
var/list/L = params2list(src.fingerprints[i])
dat += text("[]<BR>", L["1"])
for(var/name in fingerprints)
dat += "[name]<BR>"
//Foreach goto(41)
return dat
else
@@ -273,7 +270,7 @@ FINGERPRINT CARD
else
src.name = "Finger Print Card"
W.add_fingerprint(user)
src.add_fingerprint(user)
add_fingerprint(user)
return
/obj/item/weapon/f_card/add_fingerprint()
+2 -2
View File
@@ -159,8 +159,8 @@
var/pressure = air_contents.return_pressure()
if(pressure > TANK_FRAGMENT_PRESSURE)
if(!istype(src.loc,/obj/item/device/transfer_valve))
message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
message_admins("Explosive tank rupture! last key to touch the tank was [fingerprintslast].")
log_game("Explosive tank rupture! last key to touch the tank was [fingerprintslast].")
//world << "\blue[x],[y] tank is exploding: [pressure] kPa"
//Give the gas a chance to build up more pressure through reacting
air_contents.react()