mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 08:03:43 +01:00
Committed Cael Aislinn's proposed commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11641
- Xenos suit and helm (completely obscuring, and almost indistinguishable from drones) (admin spawned only for now). - Facehuggers now have different icon states for being thrown and after impregnation. - New death, unconscious and sleeping icons for aliens. - New icon (and projectile type) for neuroxotin. - New infection overlay images for telling aliens about pregnant humans (3 icons, showing the progression of the infestation). - New system for handling alien impregnation (alien embryos are an object inside the mob, instead of a disease). - Players can be operated surgically to remove the alien embryos (targetting the chest: scalpel, surgical saw, hemostat, retractors. If the embryo is nearly fully developed, it might come out alive though. - Corgis can now get impregnated. - There is a short animated overlay of a chestburster when it comes time to burst chests. - Alien larva now have three different icon sets, depending on their growth (25% they are bloody and pale, 25% - 75% they are pale, 75% onwards they are deep red). Fixed up table smashing, and added rack smashing in the same way. Added new north/south facing for the large alien queen. Updated the changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5493 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -185,9 +185,10 @@ Des: Gives the client of the alien an image on each infected mob.
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----------------------------------------*/
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/mob/living/carbon/alien/proc/AddInfectionImages()
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if (client)
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for (var/mob/living/carbon/C in mob_list)
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for (var/mob/living/C in mob_list)
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if(C.status_flags & XENO_HOST)
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var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected")
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var/obj/item/alien_embryo/A = locate() in C
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var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
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client.images += I
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return
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@@ -199,11 +200,10 @@ Des: Removes all infected images from the alien.
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/mob/living/carbon/alien/proc/RemoveInfectionImages()
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if (client)
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for(var/image/I in client.images)
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if(I.icon_state == "infected")
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if(dd_hasprefix_case(I.icon_state, "infected"))
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del(I)
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return
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#undef HEAT_DAMAGE_LEVEL_1
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#undef HEAT_DAMAGE_LEVEL_2
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#undef HEAT_DAMAGE_LEVEL_3
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@@ -142,7 +142,7 @@ Doesn't work on other aliens/AI.*/
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if(!istype(U, /turf))
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return
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var/obj/item/projectile/energy/dart/A = new /obj/item/projectile/energy/dart(usr.loc)
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var/obj/item/projectile/energy/neurotoxin/A = new /obj/item/projectile/energy/neurotoxin(usr.loc)
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A.current = U
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A.yo = U.y - T.y
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@@ -9,6 +9,7 @@
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O.show_message("<B>[src]</B> lets out a waning guttural screech, green blood bubbling from its maw...", 1)
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update_canmove()
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if(client) blind.layer = 0
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update_icons()
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tod = worldtime2text() //weasellos time of death patch
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if(mind) mind.store_memory("Time of death: [tod]", 0)
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@@ -359,6 +359,8 @@
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//Other
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if(stunned)
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AdjustStunned(-1)
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if(!stunned)
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update_icons()
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if(weakened)
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weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
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@@ -14,9 +14,21 @@
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lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
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update_hud() //TODO: remove the need for this to be here
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overlays.Cut()
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if(lying)
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if(resting) icon_state = "alien[caste]_sleep"
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else icon_state = "alien[caste]_l"
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if(stat == DEAD)
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//If we mostly took damage from fire
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if(fireloss > 125)
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icon_state = "alien[caste]_husked"
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else
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icon_state = "alien[caste]_dead"
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for(var/image/I in overlays_lying)
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overlays += I
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else if(lying)
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if(resting)
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icon_state = "alien[caste]_sleep"
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else if(stat == UNCONSCIOUS)
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icon_state = "alien[caste]_unconscious"
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else
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icon_state = "alien[caste]_l"
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for(var/image/I in overlays_lying)
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overlays += I
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else
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@@ -2,7 +2,7 @@
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if(stat == DEAD) return
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if(healths) healths.icon_state = "health6"
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stat = DEAD
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icon_state = "larva_l"
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icon_state = "larva_dead"
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if(!gibbed)
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update_canmove()
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@@ -88,6 +88,9 @@
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if("jump")
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message = "<B>The [src.name]</B> jumps!"
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m_type = 1
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if("hiss_")
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message = "<B>The [src.name]</B> hisses softly."
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m_type = 1
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if("collapse")
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Paralyse(2)
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message = text("<B>[]</B> collapses!", src)
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@@ -1,7 +1,7 @@
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/mob/living/carbon/alien/larva
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name = "alien larva"
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real_name = "alien larva"
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icon_state = "larva"
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icon_state = "larva0"
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pass_flags = PASSTABLE
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maxHealth = 25
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@@ -11,6 +11,7 @@
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var/amount_grown = 0
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var/max_grown = 200
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var/time_of_birth
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//This is fine right now, if we're adding organ specific damage this needs to be updated
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/mob/living/carbon/alien/larva/New()
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@@ -55,6 +55,9 @@
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for(var/obj/item/weapon/grab/G in src)
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G.process()
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//some kind of bug in canmove() isn't properly calling update_icons, so this is here as a placeholder
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update_icons()
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if(client)
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handle_regular_hud_updates()
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@@ -226,7 +229,7 @@
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return 1
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//UNCONSCIOUS. NO-ONE IS HOME
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if( (getOxyLoss() > 50) || (0 > health) )
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if( (getOxyLoss() > 25) || (0 > health) )
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//if( health <= 20 && prob(1) )
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// spawn(0)
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// emote("gasp")
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@@ -244,7 +247,7 @@
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stat = UNCONSCIOUS
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if( prob(10) && health )
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spawn(0)
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emote("hiss")
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emote("hiss_")
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//CONSCIOUS
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else
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stat = CONSCIOUS
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@@ -28,12 +28,16 @@
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if(stat != CONSCIOUS)
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return
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if(handcuffed || legcuffed)
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src << "\red You cannot evolve when you are cuffed."
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if(amount_grown >= max_grown) //TODO ~Carn
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src << "\green You are growing into a beautiful alien! It is time to choose a caste."
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src << "\green There are three to choose from:"
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src << "\green <B>Hunters</B> are strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves."
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src << "\green <B>Sentinels</B> are tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters."
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src << "\green <B>Drones</B> are the working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen."
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//green is impossible to read, so i made these blue and changed the formatting slightly
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src << "\blue <b>You are growing into a beautiful alien! It is time to choose a caste.</b>"
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src << "\blue There are three to choose from:"
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src << "<B>Hunters</B> \blue are strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves."
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src << "<B>Sentinels</B> \blue are tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters."
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src << "<B>Drones</B> \blue are the working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen."
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var/alien_caste = alert(src, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
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var/mob/living/carbon/alien/humanoid/new_xeno
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@@ -1 +1,22 @@
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//No special icons processing
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/mob/living/carbon/alien/larva/regenerate_icons()
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overlays = list()
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update_icons()
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/mob/living/carbon/alien/larva/update_icons()
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var/state = 0
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if(amount_grown > 150)
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state = 2
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else if(amount_grown > 50)
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state = 1
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if(stat == DEAD)
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icon_state = "larva[state]_dead"
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else if (handcuffed || legcuffed)
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icon_state = "larva[state]_cuff"
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else if (stunned)
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icon_state = "larva[state]_stun"
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else if(lying || resting)
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icon_state = "larva[state]_sleep"
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else
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icon_state = "larva[state]"
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@@ -0,0 +1,154 @@
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// This is to replace the previous datum/disease/alien_embryo for slightly improved handling and maintainability
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// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
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/obj/item/alien_embryo
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name = "alien embryo"
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desc = "All slimy and yuck."
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icon = 'icons/mob/alien.dmi'
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icon_state = "larva0_dead"
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var/mob/living/affected_mob
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var/stage = 0
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/obj/item/alien_embryo/New()
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if(istype(loc, /mob/living))
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affected_mob = loc
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processing_objects.Add(src)
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spawn(0)
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AddInfectionImages(affected_mob)
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else
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del(src)
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/obj/item/alien_embryo/Del()
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if(affected_mob)
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affected_mob.status_flags &= ~(XENO_HOST)
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spawn(0)
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RemoveInfectionImages(affected_mob)
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..()
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/obj/item/alien_embryo/process()
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if(loc != affected_mob)
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affected_mob.status_flags &= ~(XENO_HOST)
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processing_objects.Remove(src)
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affected_mob = null
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spawn(0)
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RemoveInfectionImages(affected_mob)
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return
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if(stage < 5 && prob(3))
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stage++
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spawn(0)
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RefreshInfectionImage(affected_mob)
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switch(stage)
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if(2, 3)
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "\red Your throat feels sore."
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if(prob(1))
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affected_mob << "\red Mucous runs down the back of your throat."
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if(4)
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(2))
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affected_mob << "\red Your muscles ache."
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if(prob(20))
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affected_mob.take_organ_damage(1)
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if(prob(2))
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affected_mob << "\red Your stomach hurts."
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if(prob(20))
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affected_mob.adjustToxLoss(1)
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affected_mob.updatehealth()
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if(5)
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affected_mob << "\red You feel something tearing its way out of your stomach..."
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affected_mob.adjustToxLoss(10)
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affected_mob.updatehealth()
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if(prob(50))
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AttemptGrow()
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/obj/item/alien_embryo/proc/AttemptGrow(var/gib_on_success = 1)
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var/list/candidates = get_alien_candidates()
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var/picked = null
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// To stop clientless larva, we will check that our host has a client
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// if we find no ghosts to become the alien. If the host has a client
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// he will become the alien but if he doesn't then we will set the stage
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// to 2, so we don't do a process heavy check everytime.
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if(candidates.len)
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picked = pick(candidates)
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else if(affected_mob.client)
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picked = affected_mob.key
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else
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stage = 4 // Let's try again later.
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return
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if(affected_mob.lying)
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affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_lie")
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else
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affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_stand")
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spawn(6)
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var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
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new_xeno.key = picked
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new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
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if(gib_on_success)
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affected_mob.gib()
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del(src)
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/*----------------------------------------
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Proc: RefreshInfectionImage()
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Des: Removes all infection images from aliens and places an infection image on all infected mobs for aliens.
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----------------------------------------*/
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/obj/item/alien_embryo/proc/RefreshInfectionImage()
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spawn(0)
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for (var/mob/living/carbon/alien/alien in player_list)
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if (alien.client)
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for(var/image/I in alien.client.images)
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if(dd_hasprefix_case(I.icon_state, "infected"))
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del(I)
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for (var/mob/living/carbon/alien/alien in player_list)
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if (alien.client)
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for (var/mob/living/carbon/C in mob_list)
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if(C)
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if (C.status_flags & XENO_HOST)
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var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
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alien.client.images += I
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for (var/mob/living/simple_animal/corgi/C in mob_list)
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if(C)
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if (C.status_flags & XENO_HOST)
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var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
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alien.client.images += I
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return
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/*----------------------------------------
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Proc: AddInfectionImages(C)
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Des: Checks if the passed mob (C) is infected with the alien egg, then gives each alien client an infected image at C.
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----------------------------------------*/
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/obj/item/alien_embryo/proc/AddInfectionImages(var/mob/living/C)
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if (C)
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for (var/mob/living/carbon/alien/alien in player_list)
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if (alien.client)
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if (C.status_flags & XENO_HOST)
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var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
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alien.client.images += I
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return
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/*----------------------------------------
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Proc: RemoveInfectionImage(C)
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Des: Removes the alien infection image from all aliens in the world located in passed mob (C).
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----------------------------------------*/
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/obj/item/alien_embryo/proc/RemoveInfectionImages(var/mob/living/C)
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if (C)
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for (var/mob/living/carbon/alien/alien in player_list)
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if (alien.client)
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for(var/image/I in alien.client.images)
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if(I.loc == C)
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if(dd_hasprefix_case(I.icon_state, "infected"))
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del(I)
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return
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@@ -94,12 +94,22 @@ var/const/MAX_ACTIVE_TIME = 400
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if(CanHug(AM))
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Attach(AM)
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/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed)
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..()
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if(stat == CONSCIOUS)
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icon_state = "[initial(icon_state)]_thrown"
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spawn(15)
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if(icon_state == "[initial(icon_state)]_thrown")
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icon_state = "[initial(icon_state)]"
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/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
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Attach(hit_atom)
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return
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..()
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if(stat == CONSCIOUS)
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icon_state = "[initial(icon_state)]"
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Attach(hit_atom)
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/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
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if(!iscarbon(M) || isalien(M))
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if( (!iscorgi(M) && !iscarbon(M)) || isalien(M))
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return
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if(attached)
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return
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@@ -114,49 +124,61 @@ var/const/MAX_ACTIVE_TIME = 400
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if(stat != CONSCIOUS) return
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if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
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var/mob/living/carbon/target = L
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L.visible_message("\red \b [src] leaps at [L]'s face!")
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target.visible_message("\red \b [src] leaps at [target]'s face!")
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||||
|
||||
if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(H.head && H.head.flags & HEADCOVERSMOUTH)
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H.visible_message("\red \b [src] smashes against [H]'s [H.head]!")
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||||
Die()
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||||
return
|
||||
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
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||||
var/obj/item/clothing/W = target.wear_mask
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if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
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if(iscarbon(M))
|
||||
var/mob/living/carbon/target = L
|
||||
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||||
target.visible_message("\red \b [src] tears [W] off of [target]'s face!")
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||||
if(target.wear_mask)
|
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if(prob(20)) return
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||||
var/obj/item/clothing/W = target.wear_mask
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||||
if(!W.canremove) return
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||||
target.drop_from_inventory(W)
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||||
|
||||
target.equip_to_slot(src, slot_wear_mask)
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||||
target.visible_message("\red \b [src] tears [W] off of [target]'s face!")
|
||||
|
||||
target.equip_to_slot(src, slot_wear_mask)
|
||||
|
||||
if(!sterile) L.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
else if (iscorgi(M))
|
||||
var/mob/living/simple_animal/corgi/C = M
|
||||
src.loc = C
|
||||
C.facehugger = src
|
||||
C.wear_mask = src
|
||||
//C.regenerate_icons()
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(target)
|
||||
Impregnate(L)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/carbon/target as mob)
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
for(var/datum/disease/alien_embryo/A in target.viruses)
|
||||
target.status_flags |= XENO_HOST
|
||||
break
|
||||
//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
new /obj/item/alien_embryo(target)
|
||||
target.status_flags |= XENO_HOST
|
||||
|
||||
target.visible_message("\red \b [src] falls limp after violating [target]'s face!")
|
||||
|
||||
Die()
|
||||
icon_state = "[initial(icon_state)]_impregnated"
|
||||
|
||||
if(iscorgi(target))
|
||||
var/mob/living/simple_animal/corgi/C = target
|
||||
src.loc = get_turf(C)
|
||||
C.facehugger = null
|
||||
else
|
||||
target.visible_message("\red \b [src] violates [target]'s face!")
|
||||
return
|
||||
@@ -204,6 +226,9 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
/proc/CanHug(var/mob/M)
|
||||
|
||||
if(iscorgi(M))
|
||||
return 1
|
||||
|
||||
if(!iscarbon(M) || isalien(M))
|
||||
return 0
|
||||
var/mob/living/carbon/C = M
|
||||
@@ -211,4 +236,4 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
return 0
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
var/brain_op_stage = 0.0
|
||||
var/eye_op_stage = 0.0
|
||||
var/appendix_op_stage = 0.0
|
||||
var/alien_op_stage = 0.0
|
||||
|
||||
var/antibodies = 0
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
see_in_dark = 5
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_back
|
||||
var/facehugger
|
||||
|
||||
/mob/living/simple_animal/corgi/Life()
|
||||
..()
|
||||
@@ -375,7 +376,7 @@
|
||||
if(health <= 0)
|
||||
head_icon_state += "2"
|
||||
|
||||
var/icon/head_icon = icon('icons/mob/corgi_head.dmi',head_icon_state)
|
||||
var/icon/head_icon = image('icons/mob/corgi_head.dmi',head_icon_state)
|
||||
if(head_icon)
|
||||
overlays += head_icon
|
||||
|
||||
@@ -384,9 +385,16 @@
|
||||
if(health <= 0)
|
||||
back_icon_state += "2"
|
||||
|
||||
var/icon/back_icon = icon('icons/mob/corgi_back.dmi',back_icon_state)
|
||||
var/icon/back_icon = image('icons/mob/corgi_back.dmi',back_icon_state)
|
||||
if(back_icon)
|
||||
overlays += back_icon
|
||||
|
||||
if(facehugger)
|
||||
if(istype(src, /mob/living/simple_animal/corgi/puppy))
|
||||
overlays += image('icons/mob/mask.dmi',"facehugger_corgipuppy")
|
||||
else
|
||||
overlays += image('icons/mob/mask.dmi',"facehugger_corgi")
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user