Adds new sprites for skills huds (#14470)

* adds new sprites for skill huds

* switched HUD design to single eye

* adjusts gradient steepness on some sprites

* tiny change

* tones down higlights further to E7ECFF
This commit is contained in:
Kugamo
2020-10-15 07:19:51 -05:00
committed by GitHub
parent c737f0f8e6
commit ef98961cd5
6 changed files with 12 additions and 1 deletions
+12 -1
View File
@@ -200,13 +200,24 @@
/obj/item/clothing/glasses/hud/skills
name = "Skills HUD"
desc = "A heads-up display capable of showing the employment history records of NT crew members."
icon_state = "material"
icon_state = "skill"
item_state = "glasses"
sprite_sheets = list(
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/hud/skills/sunglasses
name = "Skills HUD Sunglasses"
desc = "Sunglasses with a build-in skills HUD, showing the employment history of nearby NT crew members."
icon_state = "sunhudskill"
see_in_dark = 1 // None of these three can be converted to booleans. Do not try it.
flash_protect = 1
tint = 1
prescription_upgradable = TRUE
sprite_sheets = list(
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)