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Adds new sprites for skills huds (#14470)
* adds new sprites for skill huds * switched HUD design to single eye * adjusts gradient steepness on some sprites * tiny change * tones down higlights further to E7ECFF
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@@ -200,13 +200,24 @@
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/obj/item/clothing/glasses/hud/skills
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name = "Skills HUD"
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desc = "A heads-up display capable of showing the employment history records of NT crew members."
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icon_state = "material"
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icon_state = "skill"
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item_state = "glasses"
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sprite_sheets = list(
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"Drask" = 'icons/mob/species/drask/eyes.dmi',
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"Grey" = 'icons/mob/species/grey/eyes.dmi',
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"Vox" = 'icons/mob/species/vox/eyes.dmi'
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)
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/obj/item/clothing/glasses/hud/skills/sunglasses
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name = "Skills HUD Sunglasses"
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desc = "Sunglasses with a build-in skills HUD, showing the employment history of nearby NT crew members."
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icon_state = "sunhudskill"
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see_in_dark = 1 // None of these three can be converted to booleans. Do not try it.
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flash_protect = 1
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tint = 1
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prescription_upgradable = TRUE
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sprite_sheets = list(
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"Drask" = 'icons/mob/species/drask/eyes.dmi',
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"Grey" = 'icons/mob/species/grey/eyes.dmi',
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"Vox" = 'icons/mob/species/vox/eyes.dmi'
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)
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