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refactor
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@@ -351,3 +351,8 @@ a {
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/obj/proc/check_uplink_validity()
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return TRUE
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/obj/proc/force_eject_occupant()
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// This proc handles safely removing occupants from the object if they must be cryoed due to being SSD/AFK.
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// In the event that the object doesn't have an overriden version of this proc to do it, log a runtime so one can be added.
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log_runtime(EXCEPTION("Proc force_eject_occupant() is not overriden on a machine containing a mob."), src)
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@@ -354,6 +354,11 @@
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/obj/structure/closet/AllowDrop()
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return TRUE
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/obj/structure/closet/force_eject_occupant()
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// Its okay to silently teleport mobs out of lockers, since the only thing affected is their contents list.
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return
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/obj/structure/closet/bluespace
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name = "bluespace closet"
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desc = "A storage unit that moves and stores through the fourth dimension."
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