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Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds * really
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@@ -12,6 +12,8 @@
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item_state = "crowbar"
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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@@ -17,6 +17,8 @@
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=2"
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toolspeed = 1
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@@ -17,6 +17,8 @@
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usesound = 'sound/items/screwdriver.ogg'
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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tool_behaviour = TOOL_SCREWDRIVER
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var/random_color = TRUE //if the screwdriver uses random coloring
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@@ -22,6 +22,8 @@
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toolspeed = 1
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tool_enabled = FALSE
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usesound = 'sound/items/welder.ogg'
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
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var/maximum_fuel = 20
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var/requires_fuel = TRUE //Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier
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var/refills_over_time = FALSE //Do we regenerate fuel?
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@@ -14,6 +14,8 @@
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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sharp = 1
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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@@ -11,6 +11,8 @@
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usesound = 'sound/items/ratchet.ogg'
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=150)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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