diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index eb3052dd909..eecdc0e4f4a 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -8,6 +8,7 @@ var/const/SAFETY_COOLDOWN = 100 layer = MOB_LAYER+1 // Overhead anchored = 1 density = 1 + damage_deflection = 10 var/safety_mode = 0 // Temporarily stops machine if it detects a mob var/icon_name = "grinder-o" var/blood = 0 diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index a89bce34396..504d2b29644 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -104,6 +104,7 @@ icon_opened = "toolclosetopen" /obj/structure/closet/toolcloset/New() + ..() if(prob(40)) new /obj/item/clothing/suit/storage/hazardvest(src) if(prob(70)) diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index f8c65089324..6a2180efcac 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -8,6 +8,7 @@ max_integrity = 120 var/image/nest_overlay comfort = 0 + flags = NODECONSTRUCT /obj/structure/bed/nest/New() nest_overlay = image('icons/mob/alien.dmi', "nestoverlay", layer=MOB_LAYER - 0.2)