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Table crafting refactor
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@@ -95,6 +95,12 @@
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desc = "An incendiary-coated shotgun slug."
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icon_state = "ishell"
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projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
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/obj/item/ammo_casing/shotgun/frag12
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name = "FRAG-12 slug"
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desc = "A high explosive breaching round for a 12 gauge shotgun."
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icon_state = "heshell"
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projectile_type = /obj/item/projectile/bullet/frag12
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/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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name = "dragonsbreath shell"
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@@ -205,4 +205,9 @@ obj/item/projectile/kinetic/New()
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/obj/item/effect/kinetic_blast/New()
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spawn(4)
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del(src)
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del(src)
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/obj/item/projectile/bullet/frag12
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name ="explosive slug"
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damage = 25
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weaken = 5
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