Adds/ports the AI Triumvirate station trait. (triple ai mode as a VERY rare trait) (#25957)

* yippie itt works

* Update tripAI.dm

* Update code/modules/admin/verbs/tripAI.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Update code/datums/station_traits/neutral_traits.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
1080pCat
2024-07-31 00:11:33 +10:00
committed by GitHub
parent 81aafadc97
commit efb735af1e
4 changed files with 29 additions and 2 deletions
+6
View File
@@ -284,6 +284,12 @@ SUBSYSTEM_DEF(ticker)
Master.SetRunLevel(RUNLEVEL_GAME)
// Generate the list of empty playable AI cores in the world
if(HAS_TRAIT(SSstation, STATION_TRAIT_TRIAI))
for(var/obj/effect/landmark/tripai in GLOB.landmarks_list)
if(tripai.name == "tripai")
if(locate(/mob/living) in get_turf(tripai))
continue
GLOB.empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(tripai))
for(var/obj/effect/landmark/start/ai/A in GLOB.landmarks_list)
if(locate(/mob/living) in get_turf(A))
continue