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Adds/ports the AI Triumvirate station trait. (triple ai mode as a VERY rare trait) (#25957)
* yippie itt works * Update tripAI.dm * Update code/modules/admin/verbs/tripAI.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> * Update code/datums/station_traits/neutral_traits.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> --------- Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
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@@ -284,6 +284,12 @@ SUBSYSTEM_DEF(ticker)
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Master.SetRunLevel(RUNLEVEL_GAME)
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// Generate the list of empty playable AI cores in the world
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if(HAS_TRAIT(SSstation, STATION_TRAIT_TRIAI))
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for(var/obj/effect/landmark/tripai in GLOB.landmarks_list)
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if(tripai.name == "tripai")
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if(locate(/mob/living) in get_turf(tripai))
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continue
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GLOB.empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(tripai))
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for(var/obj/effect/landmark/start/ai/A in GLOB.landmarks_list)
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if(locate(/mob/living) in get_turf(A))
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continue
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