diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 03f4f6998a9..2ff04e63f6a 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -493,7 +493,7 @@ var/global/datum/controller/occupations/job_master if(istype(G) && !G.prescription) G.prescription = 1 G.name = "prescription [G.name]" -// H.update_icons() + H.regenerate_icons() H.hud_updateflag |= (1 << ID_HUD) H.hud_updateflag |= (1 << IMPLOYAL_HUD) diff --git a/code/modules/customitems/item_spawning.dm b/code/modules/customitems/item_spawning.dm index e7e1e299f27..93c9733eae0 100644 --- a/code/modules/customitems/item_spawning.dm +++ b/code/modules/customitems/item_spawning.dm @@ -62,6 +62,7 @@ Item.loc = get_turf(M.loc) HackProperties(Item,propadjust) + M.regenerate_icons() // This is hacky, but since it's difficult as fuck to make a proper parser in BYOND without killing the server, here it is. - N3X /proc/HackProperties(var/mob/living/carbon/human/M,var/obj/item/I,var/script)