diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 03a0e99437b..c5d1c020564 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -165,7 +165,6 @@ icon_state = "reactiveoff" item_state = "reactiveoff" blood_overlay_type = "armor" - slowdown = 1 icon_action_button = "reactiveoff" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 8431b334c75..02256eeb652 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -172,16 +172,16 @@ emp_act return 1 if(wear_suit && istype(wear_suit, /obj/item/)) var/obj/item/I = wear_suit - if(I.IsShield() && (prob(35))) + if(I.IsShield() && (prob(50))) visible_message("\red The reactive teleport system flings [src] clear of [attack_text]!") var/list/turfs = new/list() - for(var/turf/T in orange(6)) + for(var/turf/T in orange(6, src)) if(istype(T,/turf/space)) continue if(T.density) continue if(T.x>world.maxx-6 || T.x<6) continue if(T.y>world.maxy-6 || T.y<6) continue turfs += T - if(!turfs.len) turfs += pick(/turf in orange(6)) + if(!turfs.len) turfs += pick(/turf in orange(6, src)) var/turf/picked = pick(turfs) if(!isturf(picked)) return if(buckled)