diff --git a/code/modules/martial_arts/brawling.dm b/code/modules/martial_arts/brawling.dm
index d5d2e35b338..e35b040f010 100644
--- a/code/modules/martial_arts/brawling.dm
+++ b/code/modules/martial_arts/brawling.dm
@@ -14,7 +14,7 @@
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("left hook","right hook","straight punch")
-
+
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
if(!damage)
playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
@@ -39,7 +39,7 @@
D.visible_message("[A] has knocked [D] out with a haymaker!", \
"[A] has knocked [D] out with a haymaker!")
D.apply_effect(10,WEAKEN,armor_block)
- D.SetSleeping(5)
+ D.Weaken(5)
D.forcesay(GLOB.hit_appends)
else if(D.lying)
D.forcesay(GLOB.hit_appends)