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@@ -290,12 +290,6 @@
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addiction_chance = 5
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taste_description = "health"
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/datum/reagent/medicine/omnizine/godblood
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name = "Godblood"
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id = "godblood"
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description = "Slowly heals all damage types. Has a rather high overdose threshold. Glows with mysterious power."
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overdose_threshold = 150
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/datum/reagent/medicine/omnizine/on_mob_life(mob/living/M)
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var/update_flags = STATUS_UPDATE_NONE
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update_flags |= M.adjustToxLoss(-1*REAGENTS_EFFECT_MULTIPLIER, FALSE)
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@@ -963,6 +957,12 @@
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metabolization_rate = 0.1
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taste_description = "faint hope"
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/datum/reagent/medicine/omnizine_diluted/godblood
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name = "Godblood"
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id = "godblood"
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description = "Slowly heals all damage types. Has a rather high overdose threshold. Glows with mysterious power."
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overdose_threshold = 150
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/datum/reagent/medicine/omnizine_diluted/on_mob_life(mob/living/M)
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var/update_flags = STATUS_UPDATE_NONE
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update_flags |= M.adjustToxLoss(-0.5*REAGENTS_EFFECT_MULTIPLIER, FALSE)
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@@ -38,7 +38,7 @@
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return
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last_process = world.time
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to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
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user.reagents.add_reagent("godblood", 20) //why is add_reagent so stupid ?!?
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user.reagents.add_reagent("godblood", 20)
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update_icon()
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addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
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