diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index 5f06adfda2f..bf5fbb70731 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -84,8 +84,8 @@ GLOBAL_LIST_EMPTY(all_cults)
var/survivors = 0
/datum/game_mode/cult/announce()
- to_chat(world, "The current game mode is - Cult!")
- to_chat(world, "Some crew members are attempting to start a cult!
\nCultists - complete your objectives. Convert crew members to your cause by using the convert rune. Remember - there is no you, there is only the cult.
\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentComm-allowed faith they had.")
+ to_chat(world, "The current game mode is - Cult!")
+ to_chat(world, "Some crew members are attempting to start a cult!
\nCultists - complete your objectives. Convert crew members to your cause by using the convert rune. Remember - there is no you, there is only the cult.
\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentComm-allowed faith they had.")
/datum/game_mode/cult/pre_setup()
@@ -147,8 +147,8 @@ GLOBAL_LIST_EMPTY(all_cults)
explanation = "Free objective."
if("eldergod")
explanation = "Summon [SSticker.cultdat.entity_name] by invoking the 'Tear Reality' rune.The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin."
- to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]")
- cult_mind.memory += "Objective #[obj_count]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]")
+ cult_mind.memory += "Objective #[obj_count]: [explanation]
"
/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob)
@@ -210,7 +210,7 @@ GLOBAL_LIST_EMPTY(all_cults)
update_cult_icons_removed(cult_mind)
if(show_message)
for(var/mob/M in viewers(cult_mind.current))
- to_chat(M, "[cult_mind.current] looks like [cult_mind.current.p_they()] just reverted to [cult_mind.current.p_their()] old faith!")
+ to_chat(M, "[cult_mind.current] looks like [cult_mind.current.p_they()] just reverted to [cult_mind.current.p_their()] old faith!")
/datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind)
@@ -284,11 +284,11 @@ GLOBAL_LIST_EMPTY(all_cults)
if(!check_cult_victory())
feedback_set_details("round_end_result","cult win - cult win")
feedback_set("round_end_result",acolytes_survived)
- to_chat(world, " The cult wins! It has succeeded in serving its dark masters!")
+ to_chat(world, " The cult wins! It has succeeded in serving its dark masters!")
else
feedback_set_details("round_end_result","cult loss - staff stopped the cult")
feedback_set("round_end_result",acolytes_survived)
- to_chat(world, " The staff managed to stop the cult!")
+ to_chat(world, " The staff managed to stop the cult!")
var/text = "Cultists escaped: [acolytes_survived]"
@@ -299,7 +299,7 @@ GLOBAL_LIST_EMPTY(all_cults)
switch(objectives[obj_count])
if("survive")
if(!check_survive())
- explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Success!"
+ explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Success!"
feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
else
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Fail."
@@ -307,7 +307,7 @@ GLOBAL_LIST_EMPTY(all_cults)
if("sacrifice")
if(sacrifice_target)
if(sacrifice_target in sacrificed)
- explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!"
+ explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!"
feedback_add_details("cult_objective","cult_sacrifice|SUCCESS")
else if(sacrifice_target && sacrifice_target.current)
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail."
@@ -317,7 +317,7 @@ GLOBAL_LIST_EMPTY(all_cults)
feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
if("eldergod")
if(!eldergod)
- explanation = "Summon [SSticker.cultdat.entity_name]. Success!"
+ explanation = "Summon [SSticker.cultdat.entity_name]. Success!"
feedback_add_details("cult_objective","cult_narsie|SUCCESS")
else
explanation = "Summon [SSticker.cultdat.entity_name]. Fail."
@@ -332,45 +332,45 @@ GLOBAL_LIST_EMPTY(all_cults)
if("convert")//convert half the crew
if(cult.len >= convert_target)
- explanation = "Convert [convert_target] crew members ([cult.len] cultists at round end). Success!"
+ explanation = "Convert [convert_target] crew members ([cult.len] cultists at round end). Success!"
feedback_add_details("cult_objective","cult_convertion|SUCCESS")
else
- explanation = "Convert [convert_target] crew members ([cult.len] total cultists). Fail."
+ explanation = "Convert [convert_target] crew members ([cult.len] total cultists). Fail."
feedback_add_details("cult_objective","cult_convertion|FAIL")
if("bloodspill")//cover a large portion of the station in blood
if(max_spilled_blood >= spilltarget)
- explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Success!"
+ explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Success!"
feedback_add_details("cult_objective","cult_bloodspill|SUCCESS")
else
- explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Fail."
+ explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Fail."
feedback_add_details("cult_objective","cult_bloodspill|FAIL")
if("harvest")
if(harvested > harvest_target)
- explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!"
+ explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!"
feedback_add_details("cult_objective","cult_harvest|SUCCESS")
else
- explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail."
+ explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail."
feedback_add_details("cult_objective","cult_harvest|FAIL")
if("hijack")
if(!escaped_shuttle)
- explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Success!"
+ explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Success!"
feedback_add_details("cult_objective","cult_hijack|SUCCESS")
else
- explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Fail."
+ explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Fail."
feedback_add_details("cult_objective","cult_hijack|FAIL")
if("massacre")
if(survivors < massacre_target)
- explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Success!"
+ explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Success!"
feedback_add_details("cult_objective","cult_massacre|SUCCESS")
else
- explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Fail."
+ explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Fail."
feedback_add_details("cult_objective","cult_massacre|FAIL")
- text += "
Objective #[obj_count]: [explanation]"
+ text += "
Objective #[obj_count]: [explanation]"
to_chat(world, text)
..()
@@ -379,7 +379,7 @@ GLOBAL_LIST_EMPTY(all_cults)
/datum/game_mode/proc/auto_declare_completion_cult()
if(cult.len || (SSticker && GAMEMODE_IS_CULT))
- var/text = "The cultists were:"
+ var/text = "The cultists were:"
for(var/datum/mind/cultist in cult)
text += "
[cultist.key] was [cultist.name] ("
diff --git a/code/game/gamemodes/cult/cult_objectives.dm b/code/game/gamemodes/cult/cult_objectives.dm
index 18c08d89460..38bd1919c62 100644
--- a/code/game/gamemodes/cult/cult_objectives.dm
+++ b/code/game/gamemodes/cult/cult_objectives.dm
@@ -27,8 +27,8 @@
explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for [sacrifice_target.p_their()] blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual."
for(var/datum/mind/cult_mind in cult)
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
/datum/game_mode/cult/proc/bypass_phase()
@@ -89,8 +89,8 @@
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
to_chat(cult_mind.current, "You and your acolytes have completed your task, but this place requires yet more preparation!")
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
message_admins("New Cult Objective: [new_objective]")
log_admin("New Cult Objective: [new_objective]")
@@ -104,8 +104,8 @@
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
to_chat(cult_mind.current, "You and your acolytes suddenly feel the urge to do your best, but survive!")
- to_chat(cult_mind.current, "Objective Survive: [explanation]")
- cult_mind.memory += "Objective Survive: [explanation]
"
+ to_chat(cult_mind.current, "Objective Survive: [explanation]")
+ cult_mind.memory += "Objective Survive: [explanation]
"
/datum/game_mode/cult/proc/second_phase()
@@ -122,8 +122,8 @@
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
to_chat(cult_mind.current, "You and your acolytes have succeeded in preparing the station for the ultimate ritual!")
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
/datum/game_mode/cult/proc/third_phase()
current_objective++
@@ -146,8 +146,8 @@
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
message_admins("Last Cult Objective: [last_objective]")
log_admin("Last Cult Objective: [last_objective]")
diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm
index 1232e5bea67..60d2a7ff73b 100644
--- a/code/game/gamemodes/cult/talisman.dm
+++ b/code/game/gamemodes/cult/talisman.dm
@@ -61,17 +61,17 @@
/obj/item/paper/talisman/supply/invoke(mob/living/user, successfuluse = 1)
var/dat = list()
- dat += "There are [uses] bloody runes on the parchment.
"
- dat += "Please choose the chant to be imbued into the fabric of reality.
"
+ dat += "There are [uses] bloody runes on the parchment.
"
+ dat += "Please choose the chant to be imbued into the fabric of reality.
"
dat += "