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[FEATURE] Decal painter (#27036)
* Add_Decal_Painter * Seperate TGUI file * Decal painter DmIcon * Fix some merge errors * I don't know why this merge is so incredibly fucked * Update TGUI bundle * I swear to god * Fixes DmIcon * TGUI bundle build * Remove implicit var * Final cleanup * Add decal_painter sprite * Update code/game/objects/items/devices/painter/decal_painter.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Add helper proc for deleting all components of a type from a datum * Added comments to cycle_style * Elementized decal fixes * Use the new decal system * TGUI bundle --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -42,7 +42,7 @@
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if(isitem(target))
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INVOKE_ASYNC(target, TYPE_PROC_REF(/obj/item/, update_slot_icon), TRUE)
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if(_dir)
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RegisterSignal(target, COMSIG_ATOM_DECALS_ROTATING, PROC_REF(shuttle_rotate), TRUE)
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RegisterSignal(target, list(COMSIG_ATOM_DECALS_ROTATING, COMSIG_ATOM_GET_DECALS), PROC_REF(get_decals), TRUE)
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SSdcs.RegisterSignal(target, COMSIG_ATOM_DIR_CHANGE, TYPE_PROC_REF(/datum/controller/subsystem/processing/dcs, rotate_decals), override=TRUE)
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if(_cleanable)
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RegisterSignal(target, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(clean_react), TRUE)
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@@ -172,6 +172,6 @@
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Detach(source)
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new_turf.AddElement(type, pic.icon, base_icon_state, directional, pic.layer, pic.alpha, pic.color, cleanable, description)
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/datum/element/decal/proc/shuttle_rotate(datum/source, list/datum/element/decal/rotating)
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/datum/element/decal/proc/get_decals(datum/source, list/datum/element/decal/rotating)
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SIGNAL_HANDLER // COMSIG_ATOM_DECALS_ROTATING
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rotating += src
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