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Adds Stinger Grenades (#29178)
* ballin * sprite change * curse of balance * Update code/game/objects/items/weapons/storage/boxes.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -99,6 +99,13 @@
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if(initial(range) - range <= 5 && H.getStaminaLoss() >= 60)
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H.KnockDown(8 SECONDS)
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/obj/item/projectile/bullet/pellet/rubber/stinger
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name = "stingball"
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damage = 1
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stamina = 12.5
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icon_state = "bullet-r"
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armour_penetration_flat = -10
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/obj/item/projectile/bullet/pellet/assassination
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damage = 12
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tile_dropoff = 1 // slightly less damage and greater damage falloff compared to normal buckshot
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@@ -226,6 +226,13 @@
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containertype = /obj/structure/closet/crate/secure/plasma
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containername = "energy shotgun crate"
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/datum/supply_packs/security/armory/stingers
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name = "Stinger Grenade Crate"
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contains = list(/obj/item/storage/box/stingers,
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/obj/item/storage/box/stingers)
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cost = 300
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containername = "stingball grenade crate"
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/// costs 3/5ths of the normal e-guns for 3/4ths the total ammo, making it cheaper to arm more people, but less convient for any one person
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/datum/supply_packs/security/armory/epistol
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name = "Energy Pistol Crate"
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