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Further turf updates, add Necropolis/boss turfs
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@@ -189,7 +189,7 @@
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terrain_theme = pick("lavaland","winter","jungle","alien")
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switch(terrain_theme)
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if("lavaland")//Depressurizes the place... and free cult metal, I guess.
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NewTerrainFloors = /turf/simulated/floor/asteroid/basalt // Needs to be updated after turf update
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NewTerrainFloors = /turf/simulated/floor/plating/asteroid/basalt // Needs to be updated after turf update
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NewTerrainWalls = /turf/simulated/wall/cult
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NewFlora = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
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florachance = 1
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@@ -1,75 +0,0 @@
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/**********************Mine areas**************************/
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/area/mine
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icon_state = "mining"
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/area/mine/dangerous/explored
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name = "Mine"
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icon_state = "explored"
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music = null
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always_unpowered = 1
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requires_power = 1
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poweralm = 0
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power_environ = 0
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power_equip = 0
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power_light = 0
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outdoors = 1
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ambientsounds = list('sound/ambience/ambimine.ogg')
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/area/mine/dangerous/explored/golem
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name = "Small Asteroid"
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/area/mine/dangerous/unexplored
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name = "Mine"
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icon_state = "unexplored"
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music = null
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always_unpowered = 1
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requires_power = 1
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poweralm = 0
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power_environ = 0
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power_equip = 0
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power_light = 0
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outdoors = 1
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ambientsounds = list('sound/ambience/ambimine.ogg')
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/area/mine/lobby
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name = "Mining Station"
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/area/mine/storage
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name = "Mining Station Storage"
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/area/mine/production
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name = "Mining Station Starboard Wing"
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icon_state = "mining_production"
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/area/mine/abandoned
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name = "Abandoned Mining Station"
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/area/mine/living_quarters
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name = "Mining Station Port Wing"
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icon_state = "mining_living"
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/area/mine/eva
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name = "Mining Station EVA"
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icon_state = "mining_eva"
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/area/mine/maintenance
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name = "Mining Station Communications"
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/area/mine/cafeteria
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name = "Mining Station Cafeteria"
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/area/mine/hydroponics
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name = "Mining Station Hydroponics"
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/area/mine/sleeper
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name = "Mining Station Emergency Sleeper"
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/area/mine/north_outpost
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name = "North Mining Outpost"
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/area/mine/west_outpost
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name = "West Mining Outpost"
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/area/mine/podbay
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name = "Mining Podbay"
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