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Merge pull request #109 from SamCroswell/master
Various Fixes/Tweaks to Ninja
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@@ -23,6 +23,7 @@ ________________________________________________________________________________
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/init//suit initialize verb
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ai_instruction//for AIs
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ai_holo
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ai_overrideninja // Experemental
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//verbs += /obj/item/clothing/suit/space/space_ninja/proc/display_verb_procs//DEBUG. Doesn't work.
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spark_system = new()//spark initialize
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spark_system.set_up(5, 0, src)
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@@ -772,8 +773,8 @@ ________________________________________________________________________________
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return
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/obj/item/clothing/suit/space/space_ninja/proc/ai_hack_ninja()
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set name = "Hack SpiderOS"
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set desc = "Hack directly into the Black Widow(tm) neuro-interface."
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set name = "Display SpiderOS"
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set desc = "Hack into SpiderOS and display a modified interface."
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set category = "AI Ninja Equip"
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set src = usr.loc
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@@ -790,9 +791,54 @@ ________________________________________________________________________________
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AI << "You have seized your hacking attempt. [affecting.real_name] has regained control."
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affecting << "<b>UPDATE</b>: [AI.real_name] has ceased hacking attempt. All systems clear."
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ai_overrideninja
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remove_AI_verbs()
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return
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/obj/item/clothing/suit/space/space_ninja/proc/ai_overrideninja()// Experemental -- Dave
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set name = "Hack Ninja Systems"
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set desc = "Hack directly into the Black Widow(tm) neuro-interface."
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set category = "AI Ninja Equip"
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set src = usr.loc
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var/mob/living/carbon/human/U = affecting
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var/mob/living/silicon/ai/A = AI
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if(A.laws.zeroth || A.laws != /datum/ai_laws/ninja_override)//Gives a few seconds to re-upload the AI somewhere before it takes full control.
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s_busy = 1
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for(var/i,i<5,i++)
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if(AI==A)
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switch(i)
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if(0)
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A << "\red <b>NOTICE</b>:\n beginning hack attempt..."
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U << "\red <b>WARNING</b>: HACKING AT��TEMP� IN PR0GRESs!"
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spideros = 0
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k_unlock = 0
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U << browse(null, "window=spideros")
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if(1)
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A << "Disconnecting neural interface..."
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U << "\red <b>WAR�NING</b>: �R�O0�Gr�--S 2&3%"
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if(2)
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A << "Shutting down external protocol..."
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U << "\red <b>WARNING</b>: P����RֆGr�5S 677^%"
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cancel_stealth()
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if(3)
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A << "Connecting to kernel..."
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U << "\red <b>WARNING</b>: �R�r�R_404"
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A.control_disabled = 0
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if(4)
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A << "Connection established and secured. Menu updated."
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U << "\red <b>W�r#nING</b>: #%@!!WȆ|_4�54@ \nUn�B88l3 T� L�-�o-L�CaT2 ##$!�RN�0..%.."
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verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ai_overrideninja
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grant_AI_verbs()
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return
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sleep(s_delay)
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else break
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s_busy = 0
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else
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A << "/red Unable to hack target with current lawset!"
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//=======//GENERAL SUIT PROCS//=======//
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/obj/item/clothing/suit/space/space_ninja/attackby(obj/item/I, mob/U)
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@@ -858,6 +904,7 @@ ________________________________________________________________________________
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else
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U << "\red <b>ERROR</b>: \black Procedure interrupted. Process terminated."
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else
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U.drop_item()
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I.loc = src
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t_disk = I
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U << "\blue You slot \the [I] into \the [src]."
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@@ -482,27 +482,22 @@ As such, it's hard-coded for now. No reason for it not to be, really.
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if(alert("Are you sure you want to send in a space ninja?",,"Yes","No")=="No")
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return
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if(alert("Would you like random or custom paramaters?",,"Random","Custom")=="Custom")
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var/mission
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var/mission
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if(alert("Would you the Ninja to have a random or preset mission?",,"Random","Preset")=="Preset")
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while(!mission)
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mission = copytext(sanitize(input(src, "Please specify which mission the space ninja shall undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN)
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if(!mission)
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if(alert("Error, no mission set. Do you want to exit the setup process?",,"Yes","No")=="Yes")
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return
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var/input = ckey(input("Pick character to spawn as the Space Ninja", "Key", ""))
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var/input
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if(alert("Would you like the Ninja to be a random ghost or a preset ckey?",,"Random","Preset")=="Preset")
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input = ckey(input("Pick character to spawn as the Space Ninja", "Key", ""))
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if(!input)
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return
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space_ninja_arrival(input, mission)
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space_ninja_arrival(input, mission)
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message_admins("\blue [key_name_admin(key)] has spawned [input] as a Space Ninja.\nTheir <b>mission</b> is: [mission]")
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else
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space_ninja_arrival()
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message_admins("\blue [key_name_admin(key)] has spawned a random player as a Space Ninja.")
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log_admin("[key] used Spawn Space Ninja.")
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message_admins("\blue [key_name_admin(usr)] has spawned [(input) ? input : "a random ghost"] as a Space Ninja.\nTheir <b>mission</b> is [(mission) ? ":" + mission : "randomly generated"]")
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return
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