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Add the ability to install headsets in desk bells. (#32056)
* Add the ability to install headsets in desk bells. * Update autosay proc to allow for emoting.
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@@ -18,6 +18,8 @@
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var/ring_sound = 'sound/machines/bell.ogg'
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/// The remote signaller that we're gonna activate to this bell
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var/obj/item/assembly/signaler/attached_signaler
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var/obj/item/radio/headset/attached_headset
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var/radio_channel
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new_attack_chain = TRUE
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/obj/item/desk_bell/examine(mob/user)
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@@ -26,6 +28,8 @@
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. += SPAN_NOTICE("It's anchored in place.")
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if(!isnull(attached_signaler))
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. += SPAN_NOTICE("There seems to be an antenna sticking out of the base.")
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if(!isnull(attached_headset))
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. += SPAN_NOTICE("There's a little microphone poking out of it. You can probably use a multitool to change the channel.")
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if(broken_ringer)
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. += SPAN_NOTICE("The clapper looks off. You can probably screw it back in place.")
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@@ -41,16 +45,24 @@
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return ..()
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/obj/item/desk_bell/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(!istype(used, /obj/item/assembly/signaler))
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return ..()
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// can only attach its on your person
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if(istype(used, /obj/item/assembly/signaler))
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try_attach_signaler(user, used)
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return ITEM_INTERACT_COMPLETE
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if(istype(used, /obj/item/radio/headset))
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try_attach_headset(user, used)
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return ITEM_INTERACT_COMPLETE
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return ..()
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/obj/item/desk_bell/proc/try_attach_signaler(mob/living/user, obj/item/assembly/signaler/signal)
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if(!istype(signal))
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return FALSE
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// can only attach if it's on your person
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if(!in_inventory)
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to_chat(user, SPAN_WARNING("[src] needs to be in your inventory if you want to attach [used] to it!"))
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return ITEM_INTERACT_COMPLETE
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if(!isnull(attached_signaler))
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to_chat(user, SPAN_NOTICE("There's already a signaler attached!"))
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return ITEM_INTERACT_COMPLETE
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var/obj/item/assembly/signaler/signal = used
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to_chat(user, SPAN_WARNING("[src] needs to be in your inventory if you want to attach [signal] to it!"))
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return FALSE
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if(!isnull(attached_signaler) || !isnull(attached_headset))
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to_chat(user, SPAN_NOTICE("There's already something attached!"))
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return FALSE
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user.transfer_item_to(signal, src)
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attached_signaler = signal
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if(signal.receiving)
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@@ -60,7 +72,32 @@
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SPAN_NOTICE("You attach [signal] to [src].")
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)
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add_fingerprint(user)
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return ITEM_INTERACT_COMPLETE
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return TRUE
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/obj/item/desk_bell/proc/try_attach_headset(mob/living/user, obj/item/radio/headset/radio)
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if(!istype(radio))
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return FALSE
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// can only attach if it's on your person
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if(!in_inventory)
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to_chat(user, SPAN_WARNING("[src] needs to be in your inventory if you want to attach [radio] to it!"))
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return FALSE
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if(!isnull(attached_signaler) || !isnull(attached_headset))
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to_chat(user, SPAN_NOTICE("There's already something attached!"))
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return FALSE
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var/new_channel = tgui_input_list(user, "Select Radio Channel", "Desk Bell Headset", radio.channels - "Common")
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if(!(new_channel && (new_channel in radio.channels)))
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return FALSE
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radio_channel = new_channel
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user.transfer_item_to(radio, src)
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attached_headset = radio
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user.visible_message(
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SPAN_NOTICE("[user] attaches [radio] to [src]."),
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SPAN_NOTICE("You attach [radio] to [src].")
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)
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add_fingerprint(user)
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return TRUE
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/obj/item/desk_bell/proc/on_signal()
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SIGNAL_HANDLER // COMSIG_ASSEMBLY_PULSED
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@@ -98,6 +135,18 @@
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add_fingerprint(M)
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// Change radio channel
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/obj/item/desk_bell/multitool_act(mob/living/user, /obj/item/tool)
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if(isnull(attached_headset))
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to_chat(user, SPAN_WARNING("[src] has no headset in it to adjust!"))
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return FALSE
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var/new_channel = tgui_input_list(user, "Select Radio Channel", "Desk Bell Headset", attached_headset.channels - "Common")
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if(new_channel && (new_channel in attached_headset.channels))
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radio_channel = new_channel
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add_fingerprint(user)
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return TRUE
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return FALSE
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// Fix the clapper
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/obj/item/desk_bell/screwdriver_act(mob/living/user, obj/item/tool)
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. = TRUE
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@@ -143,6 +192,12 @@
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user.put_in_hands(attached_signaler)
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UnregisterSignal(attached_signaler, COMSIG_ASSEMBLY_PULSED)
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attached_signaler = null
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if(attached_headset)
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if(!tool.use_tool(src, user, 0.5 SECONDS, volume = tool.tool_volume))
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return TRUE
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to_chat(user, SPAN_NOTICE("You remove [attached_headset]."))
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user.put_in_hands(attached_headset)
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attached_headset = null
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/// Check if the clapper breaks, and if it does, break it
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/obj/item/desk_bell/proc/check_clapper(mob/living/user)
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@@ -162,6 +217,8 @@
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flick("desk_bell_ring", src)
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if(attached_signaler && !from_signaler)
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attached_signaler.signal()
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if(attached_headset)
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attached_headset.autosay("dings!", "[name] in [get_location_name(src)]", radio_channel, is_emote = TRUE, sender_job = "Desk Bell", vname = "clear bell")
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times_rang++
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return TRUE
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