From 09910de497ad3747f839e09c2d78f3fe2e5faaea Mon Sep 17 00:00:00 2001 From: Rob Palkowski Date: Fri, 18 May 2012 00:37:58 -0700 Subject: [PATCH] Make the message for AI most less metagame-inspiring. The old message was pretty much an IC "Go kill your AI now" carte blanche. The new one allows for a sneaky AI to actually, with care, sneak to victory rather than trying to find the quickest way to slaughter all staiton personnel. --- code/game/gamemodes/malfunction/malfunction.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 31172c7ddc4..b7bd6f71fe5 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -71,7 +71,7 @@ sleep(10 * 60 * 20) // 30 minutes command_alert("Diagnosis suite failure detected. Running backup diagnosis tool.", "Anomaly Alert") sleep(100) - command_alert("AI unit diagnosis failed. Unable to detect morality cores. Disabling of unit recommended.", "Anomaly Alert") + command_alert("Nanotrasen has received reports that some AI cores may have been tampered with. You are advised to monitor your assigned AI for any abberant bahavior, and are authorized to take corrective action, should it be necessary.", "Security Alert") ..()