Merge remote-tracking branch 'upstream/master' into IPC-buffs

This commit is contained in:
SteelSlayer
2020-09-10 17:20:35 -05:00
674 changed files with 49570 additions and 291677 deletions
@@ -25,9 +25,13 @@
..()
spawn(1)
if(!opened) // if closed, any item at the crate's loc is put in the contents
var/itemcount = 0
for(var/obj/item/I in loc)
if(I.density || I.anchored || I == src) continue
I.forceMove(src)
// Ensure the storage cap is respected
if(++itemcount >= storage_capacity)
break
// Fix for #383 - C4 deleting fridges with corpses
/obj/structure/closet/Destroy()
@@ -230,7 +234,7 @@
add_fingerprint(user)
/obj/structure/closet/attack_ai(mob/user)
if(isrobot(user) && Adjacent(user)) //Robots can open/close it, but not the AI
if(isrobot(user) && Adjacent(user) && !istype(user.loc, /obj/machinery/atmospherics)) //Robots can open/close it, but not the AI
attack_hand(user)
/obj/structure/closet/relaymove(mob/user)
@@ -354,6 +358,11 @@
/obj/structure/closet/AllowDrop()
return TRUE
/obj/structure/closet/force_eject_occupant()
// Its okay to silently teleport mobs out of lockers, since the only thing affected is their contents list.
return
/obj/structure/closet/bluespace
name = "bluespace closet"
desc = "A storage unit that moves and stores through the fourth dimension."
@@ -69,6 +69,11 @@
/obj/structure/closet/secure_closet/closed_item_click(mob/user)
togglelock(user)
/obj/structure/closet/secure_closet/AltClick(mob/user)
..()
if(Adjacent(user))
togglelock(user)
/obj/structure/closet/secure_closet/emag_act(mob/user)
if(!broken)
broken = TRUE
@@ -82,9 +82,8 @@
content_mob = /mob/living/simple_animal/pet/dog/fox
/obj/structure/closet/critter/butterfly
name = "butterflies crate"
name = "butterfly crate"
content_mob = /mob/living/simple_animal/butterfly
amount = 50
/obj/structure/closet/critter/deer
name = "deer crate"
+9 -16
View File
@@ -56,27 +56,20 @@
/obj/structure/dresser/crowbar_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(src, user, 0))
if(!I.use_tool(src, user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
TOOL_DISMANTLE_SUCCESS_MESSAGE
deconstruct(disassembled = TRUE)
/obj/structure/dresser/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(anchored)
WRENCH_UNANCHOR_MESSAGE
anchored = FALSE
else
if(!isfloorturf(loc))
user.visible_message("<span class='warning'>A floor must be present to secure [src]!</span>")
return
WRENCH_ANCHOR_MESSAGE
anchored = TRUE
default_unfasten_wrench(user, I, time = 20)
/obj/structure/dresser/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/wood(drop_location(), 30)
qdel(src)
obj/structure/dresser/deconstruct(disassembled = FALSE)
var/mat_drop = 15
if(disassembled)
mat_drop = 30
new /obj/item/stack/sheet/wood(drop_location(), mat_drop)
..()
+1 -1
View File
@@ -40,7 +40,7 @@
return
if(!in_range(src, user))
return
if(!iscarbon(usr))
if(!iscarbon(usr) && !isrobot(usr))
return
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
opened = !opened
+2 -2
View File
@@ -40,7 +40,7 @@
food_slots[s]=I
update_icon()
success = 1
break;
break
if(!success)
to_chat(user, fail_msg)
else if(istype(I, /obj/item/reagent_containers/food/drinks))
@@ -51,7 +51,7 @@
drink_slots[s]=I
update_icon()
success = 1
break;
break
if(!success)
to_chat(user, fail_msg)
else if(istype(I, /obj/item/wrench))
+4 -4
View File
@@ -76,14 +76,14 @@
if(istype(W,/obj/item/stack/rods))
var/obj/item/stack/rods/S = W
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two rods to create a false wall!</span>")
if(S.get_amount() < 5)
to_chat(user, "<span class='warning'>You need at least five rods to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
if(!loc || !S || S.get_amount() < 5)
return
S.use(2)
S.use(5)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
@@ -69,9 +69,9 @@
if(isliving(G.affecting))
if(!has_buckled_mobs())
if(do_mob(user, src, 120))
if(spike(G.affecting))
G.affecting.visible_message("<span class='danger'>[user] slams [G.affecting] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
qdel(G)
var/mob/living/affected = G.affecting
if(spike(affected))
affected.visible_message("<span class='danger'>[user] slams [affected] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
return
return ..()
+20 -2
View File
@@ -11,12 +11,30 @@
anchored = TRUE
/obj/structure/loom/attackby(obj/item/I, mob/user)
if(default_unfasten_wrench(user, I, 5))
return
if(weave(I, user))
return
return ..()
/obj/structure/loom/crowbar_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
TOOL_DISMANTLE_SUCCESS_MESSAGE
deconstruct(disassembled = TRUE)
/obj/structure/loom/wrench_act(mob/user, obj/item/I)
. = TRUE
default_unfasten_wrench(user, I, time = 20)
/obj/structure/loom/deconstruct(disassembled = FALSE)
var/mat_drop = 5
if(disassembled)
mat_drop = 10
new /obj/item/stack/sheet/wood(drop_location(), mat_drop)
..()
///Handles the weaving.
/obj/structure/loom/proc/weave(obj/item/stack/sheet/cotton/W, mob/user)
if(!istype(W))
+4 -4
View File
@@ -292,12 +292,12 @@
/obj/structure/sign/directions/engineering
name = "\improper Engineering Department"
desc = "A direction sign, pointing out which way the Engineering department is."
desc = "A direction sign, pointing out which way the Engineering Department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
name = "\improper Security Department"
desc = "A direction sign, pointing out which way the Security department is."
desc = "A direction sign, pointing out which way the Security Department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
@@ -307,12 +307,12 @@
/obj/structure/sign/directions/evac
name = "\improper Escape Arm"
desc = "A direction sign, pointing out which way escape shuttle dock is."
desc = "A direction sign, pointing out which way Escape Shuttle Dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/cargo
name = "\improper Cargo Department"
desc = "A direction sign, pointing out which way the Cargo department is."
desc = "A direction sign, pointing out which way the Cargo Department is."
icon_state = "direction_supply"
/obj/structure/sign/explosives
+22 -16
View File
@@ -288,6 +288,28 @@
return
setDir(turn(dir, 90))
/obj/structure/statue/kidanstatue
name = "Obsidian Kidan warrior statue"
desc = "A beautifully carved and menacing statue of a Kidan warrior made out of obsidian. It looks very heavy."
icon_state = "kidan"
anchored = TRUE
oreAmount = 0
/obj/structure/statue/chickenstatue
name = "Bronze Chickenman Statue"
desc = "An antique and oriental-looking statue of a Chickenman made of bronze."
icon_state = "chicken"
anchored = TRUE
oreAmount = 0
/obj/structure/statue/russian_mulebot
desc = "Like a MULEbot, but more Russian and less functional.";
icon = 'icons/obj/aibots.dmi';
icon_state = "mulebot0";
name = "OXENbot"
anchored = TRUE
oreAmount = 10
////////////////////////////////
/obj/structure/snowman
@@ -320,19 +342,3 @@
..()
qdel(src)
/obj/structure/kidanstatue
name = "Obsidian Kidan warrior statue"
desc = "A beautifully carved and menacing statue of a Kidan warrior made out of obsidian. It looks very heavy."
icon = 'icons/obj/decorations.dmi'
icon_state = "kidanstatue"
anchored = 1
density = 1
/obj/structure/chickenstatue
name = "Bronze Chickenman Statue"
desc = "An antique and oriental-looking statue of a Chickenman made of bronze."
icon = 'icons/obj/decorations.dmi'
icon_state = "chickenstatue"
anchored = 1
density = 1