From f114cdaf0147c359f92eaa7b5d739c3a6a167fc7 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Wed, 6 Feb 2013 19:29:05 +0400 Subject: [PATCH] Fixed burn damage treated as brute one for organs. --- code/modules/mob/living/carbon/human/human_damage.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index ff9cfc8f03b..d62a99eff65 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -174,10 +174,12 @@ switch(damagetype) if(BRUTE) damageoverlaytemp = 20 - if(organ.take_damage(damage, 0, sharp, used_weapon)) UpdateDamageIcon() + if(organ.take_damage(damage, 0, sharp, used_weapon)) + UpdateDamageIcon() if(BURN) damageoverlaytemp = 20 - if(organ.take_damage(damage, 0, sharp, used_weapon)) UpdateDamageIcon() + if(organ.take_damage(0, damage, sharp, used_weapon)) + UpdateDamageIcon() // Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().