mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Fixes the cyborg module icon loss, and fixes module icons
for engineering, and various other cyborg models. Brobot gets a special module icon.
This commit is contained in:
@@ -957,7 +957,8 @@ var/global/list/damage_icon_parts = list()
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/mob/living/carbon/human/update_hud() //TODO: do away with this if possible
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if(client)
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client.screen |= get_all_slots() // Items only please, no arms allowed
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for(var/obj/item/I in get_all_slots())
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client.screen |= I // Items only please, no arms allowed
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if(hud_used)
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hud_used.hidden_inventory_update() //Updates the screenloc of the items on the 'other' inventory bar
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update_inv_handcuffed(0) // update handcuff overlay
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@@ -241,3 +241,9 @@
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if(I == module_active)
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deselect_module(get_selected_module())
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return ..()
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/mob/living/silicon/robot/proc/update_module_icon()
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if(!module)
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hands.icon_state = "nomod"
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else
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hands.icon_state = lowertext(module.module_type)
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@@ -353,13 +353,11 @@ var/list/robot_verbs_default = list(
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if("Peacekeeper")
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module = new /obj/item/weapon/robot_module/peacekeeper(src)
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icon_state = "droidpeace"
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module.channels = list()
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icon_state = "droidpeace"
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if("Hunter")
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module = new /obj/item/weapon/robot_module/alien/hunter(src)
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hands.icon_state = "standard"
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icon = "icons/mob/alien.dmi"
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icon_state = "xenoborg-state-a"
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modtype = "Xeno-Hu"
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@@ -375,7 +373,7 @@ var/list/robot_verbs_default = list(
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if (custom_sprite == 1)
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module_sprites["Custom"] = "[src.ckey]-[modtype]"
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hands.icon_state = lowertext(modtype)
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hands.icon_state = lowertext(module.module_type)
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feedback_inc("cyborg_[lowertext(modtype)]",1)
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rename_character(real_name, get_default_name())
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@@ -824,6 +822,9 @@ var/list/robot_verbs_default = list(
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if(src.module && istype(src.module, /obj/item/weapon/robot_module/medical))
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for(var/obj/item/weapon/borg_defib/F in src.module.modules)
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F.safety = 0
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if(module)
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module.module_type = "Malf" // For the cool factor
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update_module_icon()
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update_icons()
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return
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@@ -1276,6 +1277,9 @@ var/list/robot_verbs_default = list(
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if(icontype)
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icon_state = module_sprites[icontype]
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if(icontype == "Bro")
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module.module_type = "Brobot"
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update_module_icon()
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lockcharge = null
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else
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src << "Something is badly wrong with the sprite selection. Harass a coder."
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@@ -1325,6 +1329,10 @@ var/list/robot_verbs_default = list(
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if (suiciding)
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..()
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/mob/living/silicon/robot/regenerate_icons()
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..()
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update_module_icon()
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/mob/living/silicon/robot/deathsquad
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base_icon = "nano_bloodhound"
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icon_state = "nano_bloodhound"
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@@ -1458,4 +1466,4 @@ var/list/robot_verbs_default = list(
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status_flags &= ~CANPUSH
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notify_ai(2)
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notify_ai(2)
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@@ -11,6 +11,8 @@
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var/obj/item/borg/upgrade/jetpack = null
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var/list/subsystems = list()
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var/module_type = "NoMod" // For icon usage
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var/list/stacktypes
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var/channels = list()
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@@ -101,7 +103,7 @@
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/obj/item/weapon/robot_module/standard
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name = "standard robot module"
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module_type = "Standard"
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/obj/item/weapon/robot_module/standard/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -116,6 +118,7 @@
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/obj/item/weapon/robot_module/medical
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name = "medical robot module"
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module_type = "Medical"
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subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
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stacktypes = list(
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/obj/item/stack/medical/advanced/bruise_pack = 5,
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@@ -164,6 +167,7 @@
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/obj/item/weapon/robot_module/engineering
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name = "engineering robot module"
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module_type = "Engineer"
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subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor)
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stacktypes = list(
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@@ -222,6 +226,7 @@
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/obj/item/weapon/robot_module/security
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name = "security robot module"
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module_type = "Security"
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subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
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/obj/item/weapon/robot_module/security/New()
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@@ -237,6 +242,7 @@
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/obj/item/weapon/robot_module/janitor
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name = "janitorial robot module"
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module_type = "Janitor"
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/obj/item/weapon/robot_module/janitor/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -254,6 +260,7 @@
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/obj/item/weapon/robot_module/butler
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name = "service robot module"
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module_type = "Service"
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/obj/item/weapon/robot_module/butler/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -324,6 +331,7 @@
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/obj/item/weapon/robot_module/miner
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name = "miner robot module"
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module_type = "Miner"
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/obj/item/weapon/robot_module/miner/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -341,6 +349,7 @@
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/obj/item/weapon/robot_module/deathsquad
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name = "NT advanced combat module"
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module_type = "Malf"
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/obj/item/weapon/robot_module/deathsquad/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -355,6 +364,7 @@
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/obj/item/weapon/robot_module/syndicate
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name = "syndicate assault robot module"
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module_type = "Malf" // cuz it looks cool
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/obj/item/weapon/robot_module/syndicate/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -371,6 +381,7 @@
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/obj/item/weapon/robot_module/syndicate_medical
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name = "syndicate medical robot module"
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module_type = "Malf"
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stacktypes = list(
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/obj/item/stack/medical/advanced/bruise_pack = 25,
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/obj/item/stack/medical/advanced/ointment = 25,
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@@ -409,6 +420,7 @@
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/obj/item/weapon/robot_module/combat
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name = "combat robot module"
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module_type = "Malf"
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/obj/item/weapon/robot_module/combat/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -425,6 +437,7 @@
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/obj/item/weapon/robot_module/peacekeeper
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name = "peacekeeper robot module"
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module_type = "Malf"
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/obj/item/weapon/robot_module/peacekeeper/New()
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src.modules += new /obj/item/device/flash/cyborg(src)
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@@ -440,6 +453,7 @@
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/obj/item/weapon/robot_module/alien/hunter
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name = "alien hunter module"
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module_type = "Standard"
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/obj/item/weapon/robot_module/alien/hunter/New()
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src.modules += new /obj/item/weapon/melee/energy/alien/claws(src)
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@@ -463,6 +477,7 @@
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/obj/item/weapon/robot_module/drone
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name = "drone module"
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module_type = "Engineer"
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stacktypes = list(
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/obj/item/stack/sheet/wood = 1,
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/obj/item/stack/sheet/mineral/plastic = 1,
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