From f1187e0f3c066e7eaeb07a49797f78e151de5488 Mon Sep 17 00:00:00 2001 From: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Date: Fri, 4 Apr 2025 21:22:56 +0500 Subject: [PATCH] tweak red lighting color (#28855) --- code/__DEFINES/lighting_defines.dm | 2 +- code/game/objects/items/devices/flashlight.dm | 2 +- .../living/simple_animal/hostile/mining/elites/legionnaire.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/__DEFINES/lighting_defines.dm b/code/__DEFINES/lighting_defines.dm index 03e1789a51d..1048965435e 100644 --- a/code/__DEFINES/lighting_defines.dm +++ b/code/__DEFINES/lighting_defines.dm @@ -36,7 +36,7 @@ //Some defines to generalise colours used in lighting. //Important note on colors. Colors can end up significantly different from the basic html picture, especially when saturated #define LIGHT_COLOR_WHITE "#FFFFFF" -#define LIGHT_COLOR_RED "#FA8282" //Warm but extremely diluted red. rgb(250, 130, 130) +#define LIGHT_COLOR_RED "#FF4B4B" //Warm, bright red. rgb(255, 75, 75) #define LIGHT_COLOR_GREEN "#64C864" //Bright but quickly dissipating neon green. rgb(100, 200, 100) #define LIGHT_COLOR_BLUE "#6496FA" //Cold, diluted blue. rgb(100, 150, 250) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index d710a6c19b2..5c7936e88bf 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -287,7 +287,7 @@ /obj/item/flashlight/flare/glowstick/red name = "red glowstick" - color = LIGHT_COLOR_PURE_RED + color = LIGHT_COLOR_RED /obj/item/flashlight/flare/glowstick/blue name = "blue glowstick" diff --git a/code/modules/mob/living/simple_animal/hostile/mining/elites/legionnaire.dm b/code/modules/mob/living/simple_animal/hostile/mining/elites/legionnaire.dm index ab73704d812..f4c893448bf 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining/elites/legionnaire.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining/elites/legionnaire.dm @@ -289,7 +289,7 @@ anchored = TRUE density = FALSE light_range = 4 - light_color = LIGHT_COLOR_RED + light_color = LIGHT_COLOR_FLARE var/mob/living/simple_animal/hostile/asteroid/elite/legionnaire/myowner = null /obj/structure/legionnaire_bonfire/Initialize(mapload)