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Changelog
+23 February 2011, Sunday
+
+ - Uhangi updated:
+
+ - Antitox and Inaprovaline now mixable via chemistry
+ - Explosive Ordinance Disosal (EOD) suits added to armory and security.
+ - Large beaker now holds 100 units of chemicals. (code by Slith)
+
+
+ - Rastaf0 updated:
+
+ - Secbot interface updated.
+ - Syringe auto-toggels mode when full.
+ - Captain's flask volume increased.
+ - Syndi-cakes now heal traitors/rev heads/etc much more than anyone else.
+ - Containment fields zap once again.
+ - Fire damage meter no longer lies about fire damage.
+
+
+ - Neo updated:
+
+ - Fixed the 'be syndicate' choice to actually work
+ - Syndicates no longer win if they detonate the nuke on their ship.
+
+
+
+
20 February 2011, Sunday