Barman's shotgun update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@195 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2010-09-28 00:18:56 +00:00
parent 327113f44f
commit f14e6b1d7b
8 changed files with 4646 additions and 4464 deletions
+19
View File
@@ -98,6 +98,16 @@
icon_state = "357-7"
amount_left = 7.0
/obj/item/weapon/ammo/bshell
desc = "A weak beanbag shell."
name = "beanbag shell"
icon_state = "bshell"
/obj/item/weapon/ammo/gshell
desc = "A 12gauge shell."
name = "12 gauge shell"
icon_state = "gshell"
/obj/item/weapon/ammo/a38
desc = "A speedloader that contains 7 .38 Special rounds."
name = "38-Special ammo"
@@ -483,6 +493,15 @@
throw_speed = 4
throw_range = 10
/obj/item/weapon/gun/shotgun
name = "shotgun"
icon_state = "shotgun"
w_class = 4.0
force = 7.0
var/pumped = 0.0
var/s1 = 0.0
var/s2 = 0.0
/obj/item/weapon/gun/energy
name = "energy"
var/charges = 10.0
+4
View File
@@ -417,6 +417,10 @@
src.equip_if_possible(new /obj/item/clothing/under/bartender(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/weapon/ammo/bshell(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/weapon/ammo/bshell(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/weapon/ammo/bshell(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/weapon/ammo/bshell(src), slot_in_backpack)
if ("Chef")
src.equip_if_possible(new /obj/item/clothing/under/chef(src), slot_w_uniform)
+2
View File
@@ -182,7 +182,9 @@
src.LL += new /obj/item/device/infra_sensor(src)
src.LL += new /obj/item/weapon/handcuffs(src)
src.LL += new /obj/item/weapon/ammo/a357(src)
src.LL += new /obj/item/weapon/ammo/gshell(src)
src.LL += new /obj/item/weapon/ammo/a38(src)
src.LL += new /obj/item/weapon/ammo/bshell(src)
// src.LL += new /obj/item/weapon/shield/riot(src)
src.wires["Light Red"] = 0
src.wires["Dark Red"] = 0
+122 -19
View File
@@ -4,6 +4,8 @@ PROJECTILE DEFINES
PULSE RIFLE
357 AMMO
38 AMMO
SHOTGUN SHELLS
SHOTGUN
REVOLVER
DETECTIVES REVOLVER
LASER GUN
@@ -134,8 +136,6 @@ TELEPORT GUN
// REVOLVER
/obj/item/weapon/gun/revolver/examine()
@@ -213,16 +213,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
M << "\red The helmet protects you from being hit hard in the head!"
return
if ((user.a_intent == "hurt" && src.bullets > 0))
if (!istype(H:r_hand, /obj/item/weapon/shield/riot) && prob(20))
for(var/mob/O in viewers(M, null))
if (O.client) O.show_message(text("\red <B>[] has blocked []'s point-blank shot with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
return
if (!istype(H:l_hand, /obj/item/weapon/shield/riot) && prob(20))
for(var/mob/O in viewers(M, null))
if (O.client) O.show_message(text("\red <B>[] has blocked []'s point-blank shot with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
return
if (prob(20))
if (M.paralysis < 10)
M.paralysis = 10
@@ -237,14 +228,6 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
for(var/mob/O in viewers(M, null))
if(O.client) O.show_message(text("\red <B>[] has been shot point-blank by []!</B>", M, user), 1, "\red You hear someone fall", 2)
else
if (!istype(H:r_hand, /obj/item/weapon/shield/riot) && prob(40))
for(var/mob/O in viewers(M, null))
if (O.client) O.show_message(text("\red <B>[] has blocked []'s pistolwhip with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
return
if (!istype(H:l_hand, /obj/item/weapon/shield/riot) && prob(40))
for(var/mob/O in viewers(M, null))
if (O.client) O.show_message(text("\red <B>[] has blocked []'s pistolwhip with the riot shield!</B>", M, user), 1, "\red You hear a cracking sound", 2)
return
if (prob(50))
if (M.paralysis < 60)
M.paralysis = 60
@@ -261,6 +244,126 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
// SHOTGUN
/obj/item/weapon/gun/shotgun/examine()
set src in usr
if (src.s1 >= 1 && src.s2 >= 1)
src.desc = "There are 2 shells left!"
if (src.s1 >= 1 && src.s2 == 0)
src.desc = "There are 1 shells left!"
if (src.s1 == 0 && src.s2 == 0)
src.desc = "There are 0 shells left!"
..()
return
// if s1 is 0, not loaded. 1 is beanbag, 2 is 12gauge. same as s2.
/obj/item/weapon/gun/shotgun/attackby(obj/item/weapon/A as obj, mob/user as mob)
if (istype(A, /obj/item/weapon/ammo/bshell))
//var/obj/item/weapon/ammo/bshell/A = B
if ((src.s1 + src.s2) >= 2)
user << "\blue It's already fully loaded!"
return 1
else
user << "\blue You load the shell into the shotgun."
if (src.s1 == 0)
del(A)
src.s1 = 1
return 1
else if (src.s2 == 0)
del(A)
src.s2 = 1
return 1
return 1
return 1
else if (istype(A, /obj/item/weapon/ammo/gshell))
//var/obj/item/weapon/ammo/gshell/A = B
if ((src.s1 + src.s2) >= 2)
user << "\blue It's already fully loaded!"
return 1
else
user << "\blue You load the shell into the shotgun."
if (src.s1 == 0)
del(A)
src.s1 = 2
return 1
else if (src.s2 == 0)
del(A)
src.s2 = 2
return 1
return 1
return 1
return 1
/obj/item/weapon/gun/shotgun/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if (flag)
return
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
if (src.pumped == 0)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red <B>[] pumps the shotgun!</B>", user), 1, "\red You hear pumping", 2)
playsound(user, 'shotgunpump.ogg', 100, 1)
src.pumped++
return
src.add_fingerprint(user)
if ((src.s1 + src.s2) < 1)
user.show_message("\red *click* *click*", 2)
return
playsound(user, 'Gunshot.ogg', 100, 1)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red <B>[] fires a shotgun at []!</B>", user, target), 1, "\red You hear a gunshot", 2)
var/turf/T = user.loc
var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
if ((!( U ) || !( T )))
return
while(!( istype(U, /turf) ))
U = U.loc
if (!( istype(T, /turf) ))
return
if (U == T)
if (src.s1 == 1)
user.bullet_act(PROJECTILE_WEAKBULLET)
else if (src.s1 == 2)
user.bullet_act(PROJECTILE_BULLET)
return
if (src.s1 == 1)
var/obj/bullet/A = new /obj/bullet/weakbullet( user.loc )
src.pumped--
src.s1 = src.s2
src.s2 = 0
A.current = U
A.yo = U.y - T.y
A.xo = U.x - T.x
user.next_move = world.time + 4
spawn( 0 )
A.process()
if (!istype(U, /turf))
del(A)
return
else if (src.s1 == 2)
var/obj/bullet/A = new /obj/bullet( user.loc )
src.pumped--
src.s1 = src.s2
src.s2 = 0
A.current = U
A.yo = U.y - T.y
A.xo = U.x - T.x
user.next_move = world.time + 4
spawn( 0 )
A.process()
if (!istype(U, /turf))
del(A)
return
return
// DETECTIVE REVOLVER
@@ -343,6 +343,59 @@
src.updatehealth()
src.stuttering += 5
src.drowsyness += 5
else if(flag == PROJECTILE_WEAKBULLET)
var/d = 14
if (istype(src.wear_suit, /obj/item/clothing/suit/armor))
if (prob(70))
show_message("\red Your armor absorbs the hit!", 4)
return
else
if (prob(40))
show_message("\red Your armor only softens the hit!", 4)
if (prob(20))
d = d / 2
d = d / 4
else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(90))
show_message("\red Your armor absorbs the blow!", 4)
return
else
if (prob(90))
show_message("\red Your armor only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 5
if (istype(src.r_hand, /obj/item/weapon/shield/riot))
if (prob(90))
show_message("\red Your shield absorbs the blow!", 4)
return
else
if (prob(40))
show_message("\red Your shield only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 5
else
if (istype(src.l_hand, /obj/item/weapon/shield/riot))
if (prob(90))
show_message("\red Your shield absorbs the blow!", 4)
return
else
if (prob(40))
show_message("\red Your shield only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 5
if (src.stat != 2)
var/organ = src.organs[ran_zone("chest")]
if (istype(organ, /datum/organ/external))
var/datum/organ/external/temp = organ
temp.take_damage(d, 0)
src.UpdateDamageIcon()
src.updatehealth()
if(src.weakened <= 5) src.weakened = 5
return
return
/mob/living/carbon/human/ex_act(severity)