From f150cabd197cb7464ff85b438b1928fe083171ee Mon Sep 17 00:00:00 2001 From: Markolie Date: Wed, 5 Nov 2014 18:29:05 +0100 Subject: [PATCH] Lockers can now be closed if they are in front of a fireaxe cabinet (or any other closet object which is anchored and as such can not be stored). --- code/game/objects/structures/crates_lockers/closets.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 4d03ef243a4..63f318ba89c 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -42,7 +42,7 @@ /obj/structure/closet/proc/can_close() for(var/obj/structure/closet/closet in get_turf(src)) - if(closet != src) + if(closet != src && closet.anchored != 1) return 0 return 1