Nuke mode should now properly not pick people that have "be syndicate" set to no.

Nuke teams once again no longer win if they detonate their nuke on their transit shuttle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1094 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2011-02-23 04:58:07 +00:00
parent 34f9269f5e
commit f17ec09d59
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -209,7 +209,7 @@
for(var/mob/new_player/player in world)
if((player.client) && (player.ready))
if(player.be_syndicate)
if(player.preferences.be_syndicate)
candidates += player.mind
if(candidates.len < 1)
+2 -2
View File
@@ -146,7 +146,7 @@
if (istype( A, /area))
if (A.name == "Space")
derp = 1
if (A.name == "Syndicate Station")
if (istype(A, /area/syndicate_station))
derp = 1
if (A.name == "Wizard's Den")
derp = 1
@@ -155,7 +155,7 @@
for(var/area/target in get_step(src,direction))
if (target.name == "Space")
derp = 1
if (target.name == "Syndicate Station")
if (istype(target, /area/syndicate_station))
derp = 1
if (target.name == "Wizard's Den")
derp = 1