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Nuke mode should now properly not pick people that have "be syndicate" set to no.
Nuke teams once again no longer win if they detonate their nuke on their transit shuttle. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1094 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -209,7 +209,7 @@
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for(var/mob/new_player/player in world)
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if((player.client) && (player.ready))
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if(player.be_syndicate)
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if(player.preferences.be_syndicate)
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candidates += player.mind
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if(candidates.len < 1)
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@@ -146,7 +146,7 @@
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if (istype( A, /area))
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if (A.name == "Space")
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derp = 1
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if (A.name == "Syndicate Station")
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if (istype(A, /area/syndicate_station))
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derp = 1
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if (A.name == "Wizard's Den")
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derp = 1
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@@ -155,7 +155,7 @@
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for(var/area/target in get_step(src,direction))
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if (target.name == "Space")
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derp = 1
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if (target.name == "Syndicate Station")
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if (istype(target, /area/syndicate_station))
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derp = 1
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if (target.name == "Wizard's Den")
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derp = 1
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