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On-fire in-hand for all current flags
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@@ -28,9 +28,8 @@
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var/mob/living/carbon/C = src.loc
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var/turf/location = get_turf(C)
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new /obj/effect/decal/cleanable/ash(location)
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var/obj/item/stack/rods/R = new /obj/item/stack/rods
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new /obj/item/stack/rods(location)
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del(src)
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C.put_in_hands(R)
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return
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else
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del(src)
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@@ -77,7 +76,7 @@
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/obj/item/flag/proc/update_icons()
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overlays = null
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overlays += image('icons/obj/flag.dmi', src , "fire")
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// item_state = "[icon_state]_fire" Waiting for new in-hands
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item_state = "[icon_state]_fire"
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/obj/item/flag/nt
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name = "Nanotrasen flag"
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