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Merge pull request #11697 from Markolie/tribalhealing
Add tribal splints, ash walker tweaks and Lavaland tweaks
This commit is contained in:
@@ -1083,6 +1083,7 @@
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premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2,
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/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 1,
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/obj/item/lighter/zippo = 3)
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prices = list()
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/obj/machinery/vending/cigarette/New()
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..()
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@@ -195,8 +195,6 @@
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heal_burn = 25
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//Medical Herbs//
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/obj/item/stack/medical/bruise_pack/comfrey
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name = "\improper Comfrey leaf"
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singular_name = "Comfrey leaf"
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@@ -217,48 +215,55 @@
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color = "#4CC5C7"
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heal_burn = 12
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//Splints//
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// Splints
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/obj/item/stack/medical/splint
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name = "medical splints"
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singular_name = "medical splint"
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icon_state = "splint"
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unique_handling = 1
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unique_handling = TRUE
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self_delay = 100
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var/other_delay = 0
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/obj/item/stack/medical/splint/attack(mob/living/M, mob/user)
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if(..())
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return 1
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return TRUE
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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var/limb = affecting.name
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if(!(affecting.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")))
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to_chat(user, "<span class='danger'>You can't apply a splint there!</span>")
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return
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return TRUE
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if(affecting.status & ORGAN_SPLINTED)
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to_chat(user, "<span class='danger'>[H]'s [limb] is already splinted!</span>")
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if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Removing.", "Yes", "No") == "Yes")
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if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Splint removal.", "Yes", "No") == "Yes")
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affecting.status &= ~ORGAN_SPLINTED
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H.handle_splints()
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to_chat(user, "<span class='notice'>You remove the splint from [H]'s [limb].</span>")
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return
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if(M == user)
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user.visible_message("<span class='notice'>[user] starts to apply [src] to [user.p_their()] [limb].</span>", \
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"<span class='notice'>You start to apply [src] to your [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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if(!do_mob(user, H, self_delay))
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return
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else
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user.visible_message("<span class='green'>[user] applies [src] to [H]'s [limb].</span>", \
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"<span class='green'>You apply [src] to [H]'s [limb].</span>", \
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"<span class='green'>You hear something being wrapped.</span>")
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return TRUE
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if((M == user && self_delay > 0) || (M != user && other_delay > 0))
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user.visible_message("<span class='notice'>[user] starts to apply [src] to [H]'s [limb].</span>", \
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"<span class='notice'>You start to apply [src] to [H]'s [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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if(M == user && !do_mob(user, H, self_delay))
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return TRUE
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else if(!do_mob(user, H, other_delay))
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return TRUE
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user.visible_message("<span class='notice'>[user] applies [src] to [H]'s [limb].</span>", \
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"<span class='notice'>You apply [src] to [H]'s [limb].</span>")
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affecting.status |= ORGAN_SPLINTED
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affecting.splinted_count = H.step_count
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H.handle_splints()
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use(1)
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/obj/item/stack/medical/splint/tribal
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name = "tribal splints"
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icon_state = "tribal_splint"
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other_delay = 50
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@@ -463,6 +463,14 @@
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/obj/item/stack/sheet/animalhide/ashdrake = 5)
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category = CAT_PRIMAL
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/datum/crafting_recipe/tribal_splint
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name = "Tribal Splint"
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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result = /obj/item/stack/medical/splint/tribal
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category = CAT_PRIMAL
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/datum/crafting_recipe/guillotine
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name = "Guillotine"
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result = /obj/structure/guillotine
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@@ -27,6 +27,17 @@
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if(prob(15))
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harvest(null, TRUE)
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/obj/structure/flora/ash/ex_act(severity, target)
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switch(severity)
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if(1)
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qdel(src)
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if(2)
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if(prob(80))
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qdel(src)
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if(3)
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if(prob(50))
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qdel(src)
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/obj/structure/flora/ash/proc/harvest(user, no_drop)
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if(harvested)
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return 0
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