mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
SMES (de)construction fixes
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+25
-23
@@ -150,7 +150,7 @@
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return
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if(terminal) //is there already a terminal ?
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user << "<span class='alert'>This SMES already have a power terminal!</span>"
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user << "<span class='alert'>This SMES already has a power terminal!</span>"
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return
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if(!panel_open) //is the panel open ?
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@@ -162,31 +162,14 @@
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user << "<span class='alert'>You must first remove the floor plating!</span>"
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return
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var/obj/item/stack/cable_coil/C = I
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if(C.amount < 10)
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user << "<span class='alert'>You need more wires.</span>"
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return
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user << "You start building the power terminal..."
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 20) && C.amount >= 10)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if (prob(50) && electrocute_mob(usr, N, N)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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C.use(10)
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user.visible_message(\
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"<span class='alert'>[user.name] has built a power terminal!</span>",\
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"You build the power terminal.")
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//build the terminal and link it to the network
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make_terminal(T)
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terminal.connect_to_network()
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//build the terminal and link it to the network
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make_terminal(user)
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terminal.connect_to_network()
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return
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//disassembling the terminal
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@@ -196,7 +179,7 @@
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user << "<span class='alert'>You must first expose the power terminal!</span>"
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return
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user << "You begin to dismantle the power terminal..."
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user << "<span class='notice'>You begin to dismantle the power terminal...</span>"
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 50))
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@@ -210,13 +193,20 @@
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new /obj/item/stack/cable_coil(T,10)
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user.visible_message(\
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"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
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"You cut the cables and dismantle the power terminal.")
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"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
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inputting = 0 //stop inputting, since we have don't have a terminal anymore
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qdel(terminal)
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return
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//crowbarring it !
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default_deconstruction_crowbar(I)
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/obj/machinery/power/smes/disconnect_terminal()
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if(terminal)
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terminal.master = null
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terminal = null
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return 1
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return 0
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/obj/machinery/power/smes/Destroy()
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if(ticker && ticker.current_state == GAME_STATE_PLAYING)
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@@ -332,6 +322,18 @@
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return 1
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user << "<span class='notice'>You start adding cable to the [src].</span>"
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if(do_after(user, 50))
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var/turf/T = get_turf(user)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if (prob(50) && electrocute_mob(user, N, N)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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user.visible_message(\
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"<span class='notice'>[user.name] adds the cables and connects the power terminal.</span>",\
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"<span class='notice'>You add the cables and connect the power terminal.</span>")
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terminal = new /obj/machinery/power/terminal(tempLoc)
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terminal.dir = tempDir
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terminal.master = src
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