From f1bca4a471b3ab72ebb779903534bc1d24fcde28 Mon Sep 17 00:00:00 2001 From: DZD Date: Thu, 12 Feb 2015 19:54:46 -0500 Subject: [PATCH] Changeling Status Tab Update - Removes genetic damage time from Changeling status tab, as it no longer reflects genetic damage accurately (EG: some powers are capped at only below 20 genetic damage, others less). - Changeling status tabs shows the amount of genomes absorbed. --- code/modules/mob/living/carbon/human/human.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index ded2a3c949e..5f3fa3f4ac5 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -217,8 +217,8 @@ stat("Distribution Pressure", internal.distribute_pressure) if(mind) if(mind.changeling) - stat("Chemical Storage", mind.changeling.chem_charges) - stat("Genetic Damage Time", mind.changeling.geneticdamage) + stat("Chemical Storage", "[mind.changeling.chem_charges]/[mind.changeling.chem_storage]") + stat("Absorbed DNA", mind.changeling.absorbedcount) if (istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)&&wear_suit:s_initialized) stat("Energy Charge", (wear_suit:cell:charge)) @@ -1161,14 +1161,14 @@ var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"] if(!L) return 0 - + return L.is_bruised() /mob/living/carbon/human/proc/rupture_lung() var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"] if(!L) return 0 - + if(!L.is_bruised()) src.custom_pain("You feel a stabbing pain in your chest!", 1) L.damage = L.min_bruised_damage