mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
@@ -34,12 +34,12 @@
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/mob/living/carbon/Move(NewLoc, direct)
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. = ..()
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if(.)
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if(src.nutrition && src.stat != 2)
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src.nutrition -= HUNGER_FACTOR/10
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if(src.m_intent == "run")
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src.nutrition -= HUNGER_FACTOR/10
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if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
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src.bodytemperature += 2
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if(nutrition && stat != DEAD)
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nutrition -= HUNGER_FACTOR/10
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if(m_intent == "run")
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nutrition -= HUNGER_FACTOR/10
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if((FAT in mutations) && m_intent == "run" && bodytemperature <= 360)
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bodytemperature += 2
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// Moving around increases germ_level faster
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if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
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@@ -939,9 +939,10 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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/mob/living/carbon/proc/eat(var/obj/item/weapon/reagent_containers/food/toEat, mob/user)
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if(!istype(toEat))
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return 0
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var/fullness = 0
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var/fullness = nutrition + 10
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if(istype(toEat, /obj/item/weapon/reagent_containers/food/snacks))
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fullness = nutrition + (reagents.get_reagent_amount("nutriment") * 20) + (reagents.get_reagent_amount("protein") * 25) + (reagents.get_reagent_amount("plantmatter") * 25)
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for(var/datum/reagent/consumable/C in reagents.reagent_list) //we add the nutrition value of what we're currently digesting
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fullness += C.nutriment_factor * C.volume / C.metabolization_rate
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if(user == src)
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if(istype(toEat, /obj/item/weapon/reagent_containers/food/drinks))
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if(!selfDrink(toEat))
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@@ -960,15 +961,18 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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if(istype(toEat, /obj/item/weapon/reagent_containers/food/pill))
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to_chat(src, "<span class='notify'>You [toEat.apply_method] [toEat].</span>")
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else
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if(toEat.junkiness && satiety < -150 && nutrition > NUTRITION_LEVEL_STARVING + 50 )
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to_chat(src, "<span class='notice'>You don't feel like eating any more junk food at the moment.</span>")
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return 0
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if(fullness <= 50)
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to_chat(src, "<span class='warning'>You hungrily chew out a piece of [toEat] and gobble it!</span>")
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else if(fullness > 50 && fullness <= 150)
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else if(fullness > 50 && fullness < 150)
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to_chat(src, "<span class='notice'>You hungrily begin to eat [toEat].</span>")
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else if(fullness > 150 && fullness <= 350)
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else if(fullness > 150 && fullness < 500)
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to_chat(src, "<span class='notice'>You take a bite of [toEat].</span>")
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else if(fullness > 350 && fullness <= 550)
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else if(fullness > 500 && fullness < 600)
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to_chat(src, "<span class='notice'>You unwillingly chew a bit of [toEat].</span>")
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else if(fullness > (550 * (1 + overeatduration / 2000))) // The more you eat - the more you can eat
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else if(fullness > (600 * (1 + overeatduration / 2000))) // The more you eat - the more you can eat
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to_chat(src, "<span class='warning'>You cannot force any more of [toEat] to go down your throat.</span>")
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return 0
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return 1
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@@ -977,7 +981,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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return 1
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/mob/living/carbon/proc/forceFed(var/obj/item/weapon/reagent_containers/food/toEat, mob/user, fullness)
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if(fullness <= (550 * (1 + overeatduration / 1000)))
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if(fullness <= (600 * (1 + overeatduration / 1000)))
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if(!toEat.instant_application)
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visible_message("<span class='warning'>[user] attempts to force [src] to [toEat.apply_method] [toEat].</span>")
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else
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@@ -1005,15 +1009,14 @@ so that different stomachs can handle things in different ways VB*/
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/mob/living/carbon/proc/consume(var/obj/item/weapon/reagent_containers/food/toEat)
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if(!toEat.reagents)
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return
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if(satiety > -200)
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satiety -= toEat.junkiness
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if(toEat.consume_sound)
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playsound(loc, toEat.consume_sound, rand(10,50), 1)
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if(toEat.reagents.total_volume)
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toEat.reagents.reaction(src, toEat.apply_type)
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spawn(0)
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if(toEat.reagents.total_volume > toEat.bitesize)
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toEat.reagents.trans_to(src, toEat.bitesize*toEat.transfer_efficiency)
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else
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toEat.reagents.trans_to(src, toEat.reagents.total_volume*toEat.transfer_efficiency)
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var/fraction = min(toEat.bitesize/toEat.reagents.total_volume, 1)
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toEat.reagents.reaction(src, toEat.apply_type, fraction)
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toEat.reagents.trans_to(src, toEat.bitesize*toEat.transfer_efficiency)
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/mob/living/carbon/get_access()
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. = ..()
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@@ -253,10 +253,10 @@
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if(5)
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msg += "[t_He] looks absolutely soaked.\n"
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if(nutrition < 100)
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if(nutrition < NUTRITION_LEVEL_STARVING - 50)
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msg += "[t_He] [t_is] severely malnourished.\n"
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else if(nutrition >= 500)
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if(user.nutrition < 100)
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else if(nutrition >= NUTRITION_LEVEL_FAT)
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if(user.nutrition < NUTRITION_LEVEL_STARVING - 50)
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msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
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else
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msg += "[t_He] [t_is] quite chubby.\n"
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@@ -442,7 +442,7 @@
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var/static/list/customableTypes = list(/obj/item/weapon/reagent_containers/food/snacks/customizable,/obj/item/weapon/reagent_containers/food/snacks/breadslice,/obj/item/weapon/reagent_containers/food/snacks/bun,/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,/obj/item/weapon/reagent_containers/food/snacks/boiledspagetti,/obj/item/trash/plate,/obj/item/trash/bowl)
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var/static/list/rawtypes = list(/obj/item/weapon/reagent_containers/food/snacks/grown, /obj/item/weapon/reagent_containers/food/snacks/rawcutlet, /obj/item/weapon/reagent_containers/food/snacks/rawmeatball, /obj/item/weapon/reagent_containers/food/snacks/rawsticks, /obj/item/weapon/reagent_containers/food/snacks/salmonmeat, /obj/item/weapon/reagent_containers/food/snacks/carpmeat, /obj/item/weapon/reagent_containers/food/snacks/catfishmeat, /obj/item/weapon/reagent_containers/food/snacks/spagetti, /obj/item/weapon/reagent_containers/food/snacks/dough_ball, /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough, /obj/item/weapon/reagent_containers/food/snacks/doughslice, /obj/item/weapon/reagent_containers/food/snacks/meat, /obj/item/weapon/reagent_containers/food/snacks/boiledrice, /obj/item/weapon/reagent_containers/food/snacks/cheesewedge, /obj/item/weapon/reagent_containers/food/snacks/raw_bacon)
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var/static/list/rawtypes = list(/obj/item/weapon/reagent_containers/food/snacks/grown, /obj/item/weapon/reagent_containers/food/snacks/rawcutlet, /obj/item/weapon/reagent_containers/food/snacks/rawsticks, /obj/item/weapon/reagent_containers/food/snacks/salmonmeat, /obj/item/weapon/reagent_containers/food/snacks/carpmeat, /obj/item/weapon/reagent_containers/food/snacks/catfishmeat, /obj/item/weapon/reagent_containers/food/snacks/spagetti, /obj/item/weapon/reagent_containers/food/snacks/dough, /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough, /obj/item/weapon/reagent_containers/food/snacks/doughslice, /obj/item/weapon/reagent_containers/food/snacks/meat, /obj/item/weapon/reagent_containers/food/snacks/boiledrice, /obj/item/weapon/reagent_containers/food/snacks/cheesewedge, /obj/item/weapon/reagent_containers/food/snacks/raw_bacon)
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try
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var/list/allContents = getAllContents()
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@@ -506,17 +506,14 @@
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//END FIRE CODE
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/mob/living/carbon/human/proc/stabilize_temperature_from_calories()
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var/body_temperature_difference = species.body_temperature - bodytemperature
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if(bodytemperature <= species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
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if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
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nutrition -= 2
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var/body_temperature_difference = species.body_temperature - bodytemperature
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bodytemperature += max((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
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bodytemperature += max((body_temperature_difference * metabolism_efficiency / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
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if(bodytemperature >= species.cold_level_1 && bodytemperature <= species.heat_level_1)
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var/body_temperature_difference = species.body_temperature - bodytemperature
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bodytemperature += body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR
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bodytemperature += body_temperature_difference * metabolism_efficiency / BODYTEMP_AUTORECOVERY_DIVISOR
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if(bodytemperature >= species.heat_level_1) //360.15 is 310.15 + 50, the temperature where you start to feel effects.
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//We totally need a sweat system cause it totally makes sense...~
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var/body_temperature_difference = species.body_temperature - bodytemperature
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bodytemperature += min((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), -BODYTEMP_AUTORECOVERY_MINIMUM) //We're dealing with negative numbers
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@@ -676,11 +673,20 @@
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becomeFat()
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// nutrition decrease
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if(nutrition > 0 && stat != 2)
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nutrition = max (0, nutrition - HUNGER_FACTOR)
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if(nutrition > 0 && stat != DEAD)
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// THEY HUNGER
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var/hunger_rate = HUNGER_FACTOR
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if(satiety > 0)
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satiety--
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if(satiety < 0)
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satiety++
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if(prob(round(-satiety/40)))
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Jitter(5)
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hunger_rate = 3 * HUNGER_FACTOR
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nutrition = max(0, nutrition - hunger_rate)
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if(nutrition > 450)
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if(overeatduration < 800) //capped so people don't take forever to unfat
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if(nutrition > NUTRITION_LEVEL_FULL)
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if(overeatduration < 600) //capped so people don't take forever to unfat
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overeatduration++
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else
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@@ -690,6 +696,22 @@
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else
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overeatduration -= 2
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//metabolism change
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if(nutrition > NUTRITION_LEVEL_FAT)
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metabolism_efficiency = 1
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else if(nutrition > NUTRITION_LEVEL_FED && satiety > 80)
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if(metabolism_efficiency != 1.25)
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to_chat(src, "<span class='notice'>You feel vigorous.</span>")
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metabolism_efficiency = 1.25
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else if(nutrition < NUTRITION_LEVEL_STARVING + 50)
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if(metabolism_efficiency != 0.8)
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to_chat(src, "<span class='notice'>You feel sluggish.</span>")
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metabolism_efficiency = 0.8
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else
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if(metabolism_efficiency == 1.25)
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to_chat(src, "<span class='notice'>You no longer feel vigorous.</span>")
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metabolism_efficiency = 1
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if(drowsyness)
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AdjustDrowsy(-1)
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EyeBlurry(2)
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@@ -932,20 +954,8 @@
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if(getToxLoss() >= 45 && nutrition > 20)
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lastpuke ++
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if(lastpuke >= 25) // about 25 second delay I guess
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Stun(5)
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visible_message("<span class='danger'>[src] throws up!</span>", \
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"<span class='userdanger'>[src] throws up!</span>")
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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var/turf/location = loc
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if(istype(location, /turf/simulated))
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location.add_vomit_floor(src, 1)
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nutrition -= 20
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vomit(20, 0, 1, 0, 1)
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adjustToxLoss(-3)
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// make it so you can only puke so fast
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lastpuke = 0
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//0.1% chance of playing a scary sound to someone who's in complete darkness
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@@ -557,8 +557,12 @@
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switch(H.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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H.throw_alert("nutrition", /obj/screen/alert/fat)
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
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H.clear_alert("nutrition")
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if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
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H.throw_alert("nutrition", /obj/screen/alert/full)
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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H.throw_alert("nutrition", /obj/screen/alert/well_fed)
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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H.throw_alert("nutrition", /obj/screen/alert/fed)
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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H.throw_alert("nutrition", /obj/screen/alert/hungry)
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else
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@@ -817,8 +817,8 @@
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H.nutrition += light_amount
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H.traumatic_shock -= light_amount
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if(H.nutrition > 450)
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H.nutrition = 450
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if(H.nutrition > NUTRITION_LEVEL_WELL_FED)
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H.nutrition = NUTRITION_LEVEL_WELL_FED
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if((light_amount >= 5) && !H.suiciding) //if there's enough light, heal
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H.adjustBruteLoss(-(light_amount/2))
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@@ -337,7 +337,7 @@
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SetDruggy(0)
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SetHallucinate(0)
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blinded = 0
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nutrition = 400
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nutrition = NUTRITION_LEVEL_FED + 50
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bodytemperature = 310
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CureBlind()
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CureNearsighted()
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@@ -32,6 +32,7 @@
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var/implanting = 0 //Used for the mind-slave implant
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var/floating = 0
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var/mob_size = MOB_SIZE_HUMAN
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var/metabolism_efficiency = 1 //more or less efficiency to metabolize helpful/harmful reagents and regulate body temperature..
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var/nightvision = 0
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var/bloodcrawl = 0 //0 No blood crawling, 1 blood crawling, 2 blood crawling+mob devour
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@@ -67,7 +67,8 @@
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var/bodytemperature = 310.055 //98.7 F
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var/flying = 0
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var/charges = 0.0
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var/nutrition = 400.0//Carbon
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var/nutrition = NUTRITION_LEVEL_FED + 50 //Carbon
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var/satiety = 0 //Carbon
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var/overeatduration = 0 // How long this guy is overeating //Carbon
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var/intent = null//Living
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Reference in New Issue
Block a user