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Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb. Added Sieve's lantern fix. Commented out the silicate recipe. Added Skaer's sec cartridge box to the armoury. Moved the check_if_buckled() proc to mob/living, rather than having it repeated. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3168 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -101,10 +101,11 @@ proc/move_mining_shuttle()
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/obj/item/device/flashlight/lantern
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name = "Mining Lantern"
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icon = 'lighting.dmi'
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icon_state = "lantern-off"
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desc = "A miner's lantern"
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anchored = 0
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icon_on = "lantern-on"
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icon_off = "lantern-off"
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var/brightness = 12 // luminosity when on
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/obj/item/device/flashlight/lantern/New()
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@@ -113,12 +114,10 @@ proc/move_mining_shuttle()
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return
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/obj/item/device/flashlight/lantern/attack_self(mob/user)
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..()
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if (on == 1)
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icon_state = "lantern-on"
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else
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icon_state = "lantern-off"
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src.add_fingerprint(user)
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on = !on
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update_brightness(user)
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return
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/*****************************Pickaxe********************************/
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