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Making human a standardized species
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@@ -54,10 +54,14 @@
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species = new /datum/species/skellington(src)
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..()
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/mob/living/carbon/human/human/New()
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species = new /datum/species/human(src)
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..()
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/mob/living/carbon/human/New()
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if(!species)
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set_species()
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set_species("Human")
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if(species.language)
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var/datum/language/L = all_languages[species.language]
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@@ -1330,7 +1334,7 @@ mob/living/carbon/human/yank_out_object()
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new_species = "Human"
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if(species && (species.name && species.name == new_species))
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return
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return 1
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species = all_species[new_species]
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@@ -46,8 +46,10 @@
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/datum/species/human
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name = "Human"
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icobase = 'icons/mob/human_races/r_human.dmi'
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deform = 'icons/mob/human_races/r_def_human.dmi'
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primitive = /mob/living/carbon/monkey
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path = /mob/living/carbon/human
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path = /mob/living/carbon/human/human
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flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
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/datum/species/unathi
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@@ -187,6 +189,4 @@
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max_hurt_damage = 3 // From 5 (for humans)
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default_mutations=list(mRemotetalk) // TK is also another candidate, but TK is overpowered as fuck.
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primitive = /mob/living/carbon/monkey // TODO
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flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
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@@ -374,7 +374,7 @@
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if("Grey")
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new_character = new /mob/living/carbon/human/grey(loc)
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if("Human")
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new_character = new /mob/living/carbon/human(loc)
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new_character = new /mob/living/carbon/human/human(loc)
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// new_character.set_species(client.prefs.species)
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if(chosen_species.language)
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new_character.add_language(chosen_species.language)
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