diff --git a/code/modules/surgery/organs/organ_external.dm b/code/modules/surgery/organs/organ_external.dm index 9e173a26fdb..a623c0a0d0f 100644 --- a/code/modules/surgery/organs/organ_external.dm +++ b/code/modules/surgery/organs/organ_external.dm @@ -201,7 +201,7 @@ owner.emote("scream") //getting hit on broken hand hurts if(status & ORGAN_SPLINTED && prob((brute + burn)*4)) //taking damage to splinted limbs removes the splints status &= ~ORGAN_SPLINTED - owner.visible_message("The splint on [owner]'s left arm unravels from their [src.name]!","The splint on your [src.name] unravels!") + owner.visible_message("The splint on [owner]'s left arm unravels from their [name]!","The splint on your [name] unravels!") owner.handle_splints() if(used_weapon) add_autopsy_data("[used_weapon]", brute + burn) @@ -471,7 +471,7 @@ Note that amputating the affected organ does in fact remove the infection from t return if(owner.step_count >= splinted_count + SPLINT_LIFE) status &= ~ORGAN_SPLINTED //oh no, we actually need surgery now! - owner.visible_message("[owner] screams in pain as their splint pops off their [src.name]!","You scream in pain as your splint pops off your [src.name]!") + owner.visible_message("[owner] screams in pain as their splint pops off their [name]!","You scream in pain as your splint pops off your [name]!") owner.emote("scream") owner.Stun(2) owner.handle_splints()