diff --git a/code/modules/surgery/organs/organ_external.dm b/code/modules/surgery/organs/organ_external.dm
index 9e173a26fdb..a623c0a0d0f 100644
--- a/code/modules/surgery/organs/organ_external.dm
+++ b/code/modules/surgery/organs/organ_external.dm
@@ -201,7 +201,7 @@
owner.emote("scream") //getting hit on broken hand hurts
if(status & ORGAN_SPLINTED && prob((brute + burn)*4)) //taking damage to splinted limbs removes the splints
status &= ~ORGAN_SPLINTED
- owner.visible_message("The splint on [owner]'s left arm unravels from their [src.name]!","The splint on your [src.name] unravels!")
+ owner.visible_message("The splint on [owner]'s left arm unravels from their [name]!","The splint on your [name] unravels!")
owner.handle_splints()
if(used_weapon)
add_autopsy_data("[used_weapon]", brute + burn)
@@ -471,7 +471,7 @@ Note that amputating the affected organ does in fact remove the infection from t
return
if(owner.step_count >= splinted_count + SPLINT_LIFE)
status &= ~ORGAN_SPLINTED //oh no, we actually need surgery now!
- owner.visible_message("[owner] screams in pain as their splint pops off their [src.name]!","You scream in pain as your splint pops off your [src.name]!")
+ owner.visible_message("[owner] screams in pain as their splint pops off their [name]!","You scream in pain as your splint pops off your [name]!")
owner.emote("scream")
owner.Stun(2)
owner.handle_splints()