mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #826 from SkyMarshal/Airlocks
Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants. Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage.
This commit is contained in:
@@ -17,7 +17,7 @@
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if (!msg)
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return
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("\[DATA EXPUNGED\]", "\[REDACTED\]", "¦¦¦¦¦¦¦¦¦¦") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("\[DATA EXPUNGED\]", "\[REDACTED\]", "\[O5 EYES ONLY\]") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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for (var/mob/M in world)
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if (istype(M, /mob/new_player))
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@@ -107,10 +107,19 @@
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break
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else
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C.images += image(tempHud,perp,"hudunknown")
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for(var/obj/item/weapon/implant/I in perp)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/tracking))
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C.images += image(tempHud,perp,"hud_imp_tracking")
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if(istype(I,/obj/item/weapon/implant/loyalty))
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C.images += image(tempHud,perp,"hud_imp_loyal")
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if(hasorgans(perp))
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for(var/datum/organ/external/E in perp)
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for(var/obj/item/weapon/implant/I in E.implant)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/tracking))
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C.images += image(tempHud,perp,"hud_imp_tracking")
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if(istype(I,/obj/item/weapon/implant/loyalty))
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C.images += image(tempHud,perp,"hud_imp_loyal")
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else
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for(var/obj/item/weapon/implant/I in perp)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/tracking))
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C.images += image(tempHud,perp,"hud_imp_tracking")
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if(istype(I,/obj/item/weapon/implant/loyalty))
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C.images += image(tempHud,perp,"hud_imp_loyal")
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@@ -9,9 +9,11 @@
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var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
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//var/m_type = 1
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for (var/obj/item/weapon/implant/I in src)
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if (I.implanted)
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I.trigger(act, src)
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for(var/named in organs)
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var/datum/organ/external/F = organs[named]
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for (var/obj/item/weapon/implant/I in F.implant)
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if (I.implanted)
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I.trigger(act, src)
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if(src.stat == 2.0 && (act != "deathgasp"))
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return
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@@ -83,15 +83,36 @@
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new /datum/organ/external/r_arm(src)
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new /datum/organ/external/r_leg(src)
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new /datum/organ/external/l_leg(src)
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var/datum/organ/external/part = new /datum/organ/external/l_hand(src)
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part.parent = organs["l_arm"]
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part = new /datum/organ/external/l_foot(src)
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part.parent = organs["l_leg"]
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part = new /datum/organ/external/r_hand(src)
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part.parent = organs["r_arm"]
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part = new /datum/organ/external/r_foot(src)
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new /datum/organ/external/l_hand(src)
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new /datum/organ/external/l_foot(src)
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new /datum/organ/external/r_hand(src)
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new /datum/organ/external/r_foot(src)
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var/datum/organ/external/part = organs["chest"]
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part.children = list(organs["r_leg"],organs["l_leg"],organs["r_arm"],organs["l_arm"],organs["groin"],organs["head"])
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part = organs["head"]
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part.parent = organs["chest"]
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part = organs["groin"]
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part.parent = organs["chest"]
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part = organs["r_leg"]
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part.children = list(organs["r_foot"])
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part.parent = organs["chest"]
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part = organs["l_leg"]
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part.children = list(organs["l_foot"])
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part.parent = organs["chest"]
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part = organs["r_arm"]
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part.children = list(organs["r_hand"])
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part.parent = organs["chest"]
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part = organs["l_arm"]
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part.children = list(organs["l_hand"])
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part.parent = organs["chest"]
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part = organs["r_foot"]
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part.parent = organs["r_leg"]
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part = organs["l_foot"]
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part.parent = organs["l_leg"]
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part = organs["r_hand"]
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part.parent = organs["r_arm"]
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part = organs["l_hand"]
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part.parent = organs["l_arm"]
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var/g = "m"
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if (gender == MALE)
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@@ -135,9 +156,9 @@
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var/turf/T = get_turf(src)
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var/list/obj/effect/decal/cleanable/blood/drip/nums = list()
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var/list/iconL = list("1","2","3","4","5")
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vessel.remove_reagent("blood",amm)
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for(var/obj/effect/decal/cleanable/blood/drip/G in T)
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nums += G
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iconL.Remove(G.icon_state)
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@@ -148,12 +169,12 @@
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if(virus2)
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D.virus2 = virus2.getcopy()
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return
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var/obj/effect/decal/cleanable/blood/drip/this = new(T)
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this.icon_state = pick(iconL)
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this.blood_DNA = list(list(dna.unique_enzymes,dna.b_type))
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this.blood_owner = src
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if(virus2)
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this.virus2 = virus2.getcopy()
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@@ -25,22 +25,43 @@
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dna.b_type = "A+"
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dna.original_name = real_name
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new /datum/organ/external/chest(src)
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new /datum/organ/external/chest(src)
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new /datum/organ/external/groin(src)
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new /datum/organ/external/head(src)
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new /datum/organ/external/l_arm(src)
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new /datum/organ/external/r_arm(src)
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new /datum/organ/external/r_leg(src)
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new /datum/organ/external/l_leg(src)
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var/datum/organ/external/part = new /datum/organ/external/l_hand(src)
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part.parent = organs["l_arm"]
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part = new /datum/organ/external/l_foot(src)
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part.parent = organs["l_leg"]
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part = new /datum/organ/external/r_hand(src)
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part.parent = organs["r_arm"]
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part = new /datum/organ/external/r_foot(src)
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new /datum/organ/external/l_hand(src)
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new /datum/organ/external/l_foot(src)
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new /datum/organ/external/r_hand(src)
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new /datum/organ/external/r_foot(src)
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var/datum/organ/external/part = organs["chest"]
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part.children = list(organs["r_leg"],organs["l_leg"],organs["r_arm"],organs["l_arm"],organs["groin"],organs["head"])
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part = organs["head"]
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part.parent = organs["chest"]
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part = organs["groin"]
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part.parent = organs["chest"]
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part = organs["r_leg"]
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part.children = list(organs["r_foot"])
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part.parent = organs["chest"]
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part = organs["l_leg"]
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part.children = list(organs["l_foot"])
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part.parent = organs["chest"]
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part = organs["r_arm"]
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part.children = list(organs["r_hand"])
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part.parent = organs["chest"]
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part = organs["l_arm"]
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part.children = list(organs["l_hand"])
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part.parent = organs["chest"]
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part = organs["r_foot"]
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part.parent = organs["r_leg"]
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part = organs["l_foot"]
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part.parent = organs["l_leg"]
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part = organs["r_hand"]
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part.parent = organs["r_arm"]
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part = organs["l_hand"]
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part.parent = organs["l_arm"]
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spawn (1)
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if(!stand_icon)
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@@ -347,11 +347,12 @@
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for (var/mob/M in W)
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W |= M.contents
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if(ishuman(M))
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var/mob/living/carbon/human/G = M
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for(var/name in G.organs)
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var/datum/organ/external/F = G.organs[name]
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W |= F.implant
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if(hasorgans(M))
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var/mob/living/carbon/G = M
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for(var/name in G:organs)
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var/datum/organ/external/F = G:organs[name]
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for(var/obj/item/weapon/implant/I in F.implant)
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W |= I
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for (var/obj/item/device/pda/M in W)
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W |= M.contents
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@@ -711,7 +711,7 @@
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if (isbanned)
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log_access("Failed Login: [src] - Banned")
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message_admins("\blue Failed Login: [src] - Banned")
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alert(src,"You have been banned.\nReason : [isbanned]","Ban","Ok")
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alert(src,"You have been banned.\nReason : [isbanned][config.appeal_address ? "\nYou may appeal this at [config.appeal_address]" : ""]","Ban","Ok")
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del(src)
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/*
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@@ -24,11 +24,11 @@
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proc/copy()
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var/datum/autopsy_data/W = new()
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W.weapon = src.weapon
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W.pretend_weapon = src.pretend_weapon
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W.damage = src.damage
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W.hits = src.hits
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W.time_inflicted = src.time_inflicted
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W.weapon = weapon
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W.pretend_weapon = pretend_weapon
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W.damage = damage
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W.hits = hits
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W.time_inflicted = time_inflicted
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return W
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/****************************************************
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@@ -57,8 +57,10 @@
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tmp/destroyed = 0
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tmp/destspawn = 0 //Has it spawned the broken limb?
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tmp/gauzed = 0 //Has the missing limb been patched?
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tmp/robot = 0 //ROBOT ARM MAN!
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min_broken_damage = 30
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datum/organ/external/parent
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list/datum/organ/external/children
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damage_msg = "\red You feel a intense pain"
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var/open = 0
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@@ -95,46 +97,61 @@
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droplimb()
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return
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else if(prob(nux))
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createwound(max(1,min(6,round(brute/10) + rand(0,2))),0,brute)
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createwound(max(1,min(6,round(brute/10) + rand(0,1))),0,brute)
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owner << "You feel something wet on your [display_name]"
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if((brute_dam + burn_dam + brute + burn) < max_damage)
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if(brute)
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brute_dam += brute
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if(prob(brute) && brute > 20 && !sharp)
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if(prob(brute*2) && !sharp)
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createwound(rand(4,6),0,brute)
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else if(!sharp)
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createwound(max(1,min(6,round(brute/10) + rand(1,3))),1,brute)
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createwound(max(1,min(6,round(brute/10) + rand(1,2))),1,brute)
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if(burn)
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burn_dam += burn
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createwound(max(1,min(6,round(burn/10) + rand(0,2))),2,burn)
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createwound(max(1,min(6,round(burn/10) + rand(0,1))),2,burn)
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else
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var/can_inflict = src.max_damage - (src.brute_dam + src.burn_dam)
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var/can_inflict = max_damage - (brute_dam + burn_dam)
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if(can_inflict)
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if (brute > 0 && burn > 0)
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brute = can_inflict/2
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burn = can_inflict/2
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var/ratio = brute / (brute + burn)
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src.brute_dam += ratio * can_inflict
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src.burn_dam += (1 - ratio) * can_inflict
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brute_dam += ratio * can_inflict
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burn_dam += (1 - ratio) * can_inflict
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else
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if (brute > 0)
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brute = can_inflict
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src.brute_dam += brute
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if(!sharp) createwound(max(1,min(6,round(brute/10) + rand(-1,1))),1,brute)
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brute_dam += brute
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if(!sharp && !prob(brute*3)) createwound(max(1,min(6,round(brute/10) + rand(0,1))),1,brute)
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else createwound(max(1,min(6,round(brute/10) + rand(1,2))),1,brute)
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else
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burn = can_inflict
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src.burn_dam += burn
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createwound(max(1,min(6,round(burn/10) + rand(-1,1))),2,burn)
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burn_dam += burn
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createwound(max(1,min(6,round(burn/10) + rand(0,1))),2,burn)
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else
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return 0
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var/passed_dam = (brute_dam + burn_dam) - can_inflict //Getting how much overdamage we have.
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var/list/datum/organ/external/possible_points = list()
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if(parent)
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possible_points += parent
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if(children)
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possible_points += children
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if(!possible_points.len)
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message_admins("Oh god WHAT! [owner]'s [src] was unable to find an organ to pass overdamage too!")
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else
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var/datum/organ/external/target = pick(possible_points)
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if(brute)
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target.take_damage(passed_dam, 0, sharp, used_weapon)
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else
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target.take_damage(0, passed_dam, sharp, used_weapon)
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if(broken)
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owner.emote("scream")
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if(used_weapon) add_wound(used_weapon, brute + burn)
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var/result = src.update_icon()
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var/result = update_icon()
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return result
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@@ -250,18 +267,18 @@
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if(burn_dam ==0)
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tburn =0
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else if (src.burn_dam < (src.max_damage * 0.25 / 2))
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else if (burn_dam < (max_damage * 0.25 / 2))
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tburn = 1
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else if (src.burn_dam < (src.max_damage * 0.75 / 2))
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else if (burn_dam < (max_damage * 0.75 / 2))
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tburn = 2
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else
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tburn = 3
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if (src.brute_dam == 0)
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if (brute_dam == 0)
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tbrute = 0
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else if (src.brute_dam < (src.max_damage * 0.25 / 2))
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else if (brute_dam < (max_damage * 0.25 / 2))
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tbrute = 1
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else if (src.brute_dam < (src.max_damage * 0.75 / 2))
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else if (brute_dam < (max_damage * 0.75 / 2))
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tbrute = 2
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else
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tbrute = 3
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@@ -271,9 +288,9 @@
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// new damage icon system
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// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
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proc/update_icon()
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var/n_is = src.damage_state_text()
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if (n_is != src.damage_state)
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src.damage_state = n_is
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var/n_is = damage_state_text()
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if (n_is != damage_state)
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damage_state = n_is
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return 1
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return 0
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@@ -286,6 +303,9 @@
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del(implants)
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//owner.unlock_medal("Lost something?", 0, "Lose a limb.", "easy")
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for(var/datum/organ/external/I in children)
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if(I && !I.destroyed)
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I.droplimb(1)
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var/obj/item/weapon/organ/H
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switch(body_part)
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if(UPPER_TORSO)
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@@ -315,34 +335,18 @@
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H = new /obj/item/weapon/organ/r_arm(owner.loc, owner)
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if(ismonkey(owner))
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H.icon_state = "r_arm_l"
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if(owner:organs["r_hand"])
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var/datum/organ/external/S = owner:organs["r_hand"]
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if(!S.destroyed)
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S.droplimb(1)
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if(ARM_LEFT)
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H = new /obj/item/weapon/organ/l_arm(owner.loc, owner)
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if(ismonkey(owner))
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H.icon_state = "l_arm_l"
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if(owner:organs["l_hand"])
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var/datum/organ/external/S = owner:organs["l_hand"]
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if(!S.destroyed)
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S.droplimb(1)
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if(LEG_RIGHT)
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H = new /obj/item/weapon/organ/r_leg(owner.loc, owner)
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if(ismonkey(owner))
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H.icon_state = "r_leg_l"
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if(owner:organs["r_foot"])
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var/datum/organ/external/S = owner:organs["r_foot"]
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if(!S.destroyed)
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S.droplimb(1)
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if(LEG_LEFT)
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H = new /obj/item/weapon/organ/l_leg(owner.loc, owner)
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if(ismonkey(owner))
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H.icon_state = "l_leg_l"
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if(owner:organs["l_foot"])
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var/datum/organ/external/S = owner:organs["l_foot"]
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if(!S.destroyed)
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S.droplimb(1)
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if(HAND_RIGHT)
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H = new /obj/item/weapon/organ/r_hand(owner.loc, owner)
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if(ismonkey(owner))
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@@ -377,12 +381,12 @@
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proc/createwound(var/size = 1, var/type = 0, var/damage)
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var/list/datum/organ/wound/possible_wounds = list()
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for(var/datum/organ/wound/W in wounds)
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if(W.type == type && W.wound_size < 3 && size < 3 && !W.is_healing)
|
||||
if(W.wound_type == type && W.wound_size <= 3 && size <= 3 && ((!W.is_healing && type == 1) || (!W.healing_state && type != 1)))
|
||||
possible_wounds += W
|
||||
if(ishuman(owner))
|
||||
if(!possible_wounds.len || prob(25))
|
||||
if(hasorgans(owner))
|
||||
if(!possible_wounds.len || prob(20))
|
||||
var/datum/organ/wound/W = new(src)
|
||||
bleeding = !type //Sharp objects cause bleeding.
|
||||
bleeding = max(!type,bleeding) //Sharp objects cause bleeding.
|
||||
W.bleeding = !type
|
||||
// owner:bloodloss += 10 * size
|
||||
W.damage = damage
|
||||
@@ -403,12 +407,7 @@
|
||||
// owner:bloodloss += 10 * size
|
||||
W.damage += damage
|
||||
W.initial_dmg += damage
|
||||
W.wound_size = round(sqrt(size^2 + W.wound_size^2))
|
||||
if(type == 1)
|
||||
spawn W.become_scar()
|
||||
else
|
||||
spawn W.start_close() //Let small cuts close themselves.
|
||||
wounds += W
|
||||
W.wound_size = max(1,min(6,round(damage/10) + rand(0,1)))
|
||||
|
||||
/datum/organ/wound
|
||||
name = "wound"
|
||||
@@ -459,17 +458,21 @@
|
||||
bleeding = min(bleed,bleeding)
|
||||
is_healing = 1
|
||||
slowheal = 1
|
||||
spawn become_scar() //spawn off the process of becoming a scar.
|
||||
if(!healing_state)
|
||||
spawn become_scar() //spawn off the process of becoming a scar.
|
||||
return 1
|
||||
|
||||
proc/become_scar()
|
||||
healing_state = 1 //Patched
|
||||
spawn(200*slowheal) //20 seconds
|
||||
spawn(200*slowheal) //~20-60 seconds
|
||||
update_health(5) //Heals some.
|
||||
|
||||
sleep(rand(1800,3000)*slowheal) //3-5 minutes
|
||||
|
||||
if(parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(80) && wound_size < 2) //Small cuts heal.
|
||||
update_health(1)
|
||||
@@ -480,7 +483,10 @@
|
||||
update_health(2) //Heals more.
|
||||
|
||||
sleep(rand(1800,3000)*slowheal) //3-5 minutes
|
||||
if(parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(60) && wound_size < 3) //Cuts heal up
|
||||
parent.wounds.Remove(src)
|
||||
@@ -490,14 +496,20 @@
|
||||
|
||||
|
||||
sleep(rand(6000,9000)*slowheal) //10-15 minutes
|
||||
if(parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(80) && wound_size < 4) //Minor wounds heal up fully.
|
||||
parent.wounds.Remove(src)
|
||||
del(src)
|
||||
healing_state = 4 //Scar
|
||||
sleep(rand(6000,9000)*slowheal) //10-15 minutes
|
||||
if(parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(30) || wound_size < 4 || wound_type == 1) //Small chance for the scar to disappear, any small remaining wounds deleted.
|
||||
parent.wounds.Remove(src)
|
||||
|
||||
Reference in New Issue
Block a user