diff --git a/README.md b/README.md index d016900cc37..661c7de6fde 100644 --- a/README.md +++ b/README.md @@ -4,54 +4,40 @@ --- +### GETTING THE CODE +The simplest way to obtain the code is using the github .zip feature. + +Click [here](https://github.com/Baystation12/Baystation12/archive/master.zip) to get the latest code as a .zip file, then unzip it to wherever you want. + +The more complicated and easier to update method is using git. You'll need to download git or some client from [here](http://git-scm.com/). When that's installed, right click in any folder and click on "Git Bash". When that opens, type in: + + git clone git@github.com:Baystation12/Baystation12.git + +(hint: hold down ctrl and press insert to paste into git bash) + +This will take a while to download, but it provides an easier method for updating. + ### INSTALLATION -First-time installation should be fairly straightforward. First, you'll need -BYOND installed. You can get it from http://www.byond.com/. Once you've done -that, extract the game files to wherever you want to keep them. This is a -sourcecode-only release, so the next step is to compile the server files. -Open baystation12.dme by double-clicking it, open the Build menu, and click -compile. This'll take a little while, and if everything's done right you'll get -a message like this: +First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from [here](http://www.byond.com/). + +This is a sourcecode-only release, so the next step is to compile the server files. Open baystation12.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this: saving baystation12.dmb (DEBUG mode) baystation12.dmb - 0 errors, 0 warnings -If you see any errors or warnings, something has gone wrong - possibly a corrupt -download or the files extracted wrong. +If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong, or a code issue on the main repo. Ask on IRC. -It could be an issue with the current version of the code, either. Ask on IRC -or wait for a fix. +Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. -Once that's done, open up the config folder. You'll want to edit config.txt to -set the probabilities for different gamemodes in Secret and to set your server -location so that all your players don't get disconnected at the end of each -round. It's recommended you don't turn on the gamemodes with probability 0, -except Extended, as they have various issues and aren't currently being tested, -so they may have unknown and bizarre bugs. Extended is essentially no mode, and -isn't in the Secret rotation by default as it's just not very fun. - -You'll also want to edit admins.txt to remove the default admins and add your -own. "Game Master" is the highest level of access, and the other recommended -admin level for now is "Game Admin". The format is: +You'll also want to edit admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and the other recommended admin levels for now are "Game Admin" and "Moderator". The format is: byondkey - Rank -where the BYOND key must be in lowercase and the admin rank must be properly -capitalised. There are a bunch more admin ranks, but these two should be -enough for most servers, assuming you have trustworthy admins. +where the BYOND key must be in lowercase and the admin rank must be properly capitalised. There are a bunch more admin ranks, but these two should be enough for most servers, assuming you have trustworthy admins. -Additionally, you can set up moderators in moderators.txt, with this format: - - byondkey - -Moderators have access to player notes and a few other low-level commands. - -Finally, to start the server, run Dream Daemon and enter the path to your -compiled baystation12.dmb file. Make sure to set the port to the one you -specified in the config.txt, and set the Security box to 'Trusted'. Then press -GO and the server should start up and be ready to join. +Finally, to start the server, run Dream Daemon and enter the path to your compiled baystation12.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Trusted'. Then press GO and the server should start up and be ready to join. --- @@ -60,25 +46,24 @@ GO and the server should start up and be ready to join. To update an existing installation, first back up your /config and /data folders as these store your server configuration, player preferences and banlist. -Then, extract the new files (preferably into a clean directory, but updating in -place should work fine), copy your /config and /data folders back into the new -install, overwriting when prompted except if we've specified otherwise, and -recompile the game. Once you start the server up again, you should be running -the new version. +If you used the zip method, you'll need to download the zip file again and unzip it somewhere else, and then copy the /config and /data folders over. + +If you used the git method, you simply need to type this in to git bash: + + git pull + +When this completes, copy over your /data and /config folders again, just in case. + +When you have done this, you'll need to recompile the code, but then it should work fine. --- ### SQL Setup -The SQL backend for the library and stats tracking requires a -MySQL server. Your server details go in /config/dbconfig.txt, and the SQL -schema is in /SQL/tgstation_schema.sql. More detailed setup instructions are -coming soon, for now ask in our IRC channel. +The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our IRC channel. --- ### IRC Bot Setup -Included in the repo is an IRC bot capable of relaying adminhelps to a specified -IRC channel/server (thanks to Skibiliano). Instructions for bot setup are -included in the /bot/ folder along with the bot/relay script itself. +Included in the repo is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano). Instructions for bot setup are included in the /bot/ folder along with the bot/relay script itself. diff --git a/baystation12.dme b/baystation12.dme index bd0d1a256d3..090daa54fab 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -53,6 +53,9 @@ #define FILE_DIR "sound/voice" #define FILE_DIR "sound/voice/Serithi" #define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/AddToChangelog" +#define FILE_DIR "tools/AddToChangelog/AddToChangelog" // END_FILE_DIR // BEGIN_PREFERENCES #define DEBUG @@ -255,8 +258,6 @@ #include "code\game\gamemodes\nuclear\pinpointer.dm" #include "code\game\gamemodes\revolution\revolution.dm" #include "code\game\gamemodes\revolution\rp_revolution.dm" -#include "code\game\gamemodes\sandbox\h_sandbox.dm" -#include "code\game\gamemodes\sandbox\sandbox.dm" #include "code\game\gamemodes\traitor\traitor.dm" #include "code\game\gamemodes\wizard\rightandwrong.dm" #include "code\game\gamemodes\wizard\soulstone.dm" @@ -492,6 +493,7 @@ #include "code\game\objects\items\devices\transfer_valve.dm" #include "code\game\objects\items\devices\uplinks.dm" #include "code\game\objects\items\devices\violin.dm" +#include "code\game\objects\items\devices\whistle.dm" #include "code\game\objects\items\devices\PDA\cart.dm" #include "code\game\objects\items\devices\PDA\chatroom.dm" #include "code\game\objects\items\devices\PDA\PDA.dm" diff --git a/code/datums/diseases/advance/symptoms/vomit.dm b/code/datums/diseases/advance/symptoms/vomit.dm index 79a3d82c7c4..1f62065ef99 100644 --- a/code/datums/diseases/advance/symptoms/vomit.dm +++ b/code/datums/diseases/advance/symptoms/vomit.dm @@ -89,6 +89,6 @@ Bonus if(brute_dam < 50) M.adjustBruteLoss(3) - var/turf/pos = get_turf(M) + var/turf/simulated/pos = get_turf(M) pos.add_blood_floor(M) playsound(pos, 'sound/effects/splat.ogg', 50, 1) \ No newline at end of file diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 6c9e8c6902f..0908a0f4427 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -867,6 +867,24 @@ proc/process_ghost_teleport_locs() /area/holodeck/source_wildlife name = "\improper Holodeck - Wildlife Simulation" +/area/holodeck/source_meetinghall + name = "\improper Holodeck - Meeting Hall" + +/area/holodeck/source_theatre + name = "\improper Holodeck - Theatre" + +/area/holodeck/source_picnicarea + name = "\improper Holodeck - Picnic Area" + +/area/holodeck/source_snowfield + name = "\improper Holodeck - Snow Field" + +/area/holodeck/source_desert + name = "\improper Holodeck - Desert" + +/area/holodeck/source_space + name = "\improper Holodeck - Space" + diff --git a/code/game/atoms.dm b/code/game/atoms.dm index e4fa37f77ac..1d7d4bce3a6 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -420,6 +420,7 @@ its easier to just keep the beam vertical. //returns 1 if made bloody, returns 0 otherwise /atom/proc/add_blood(mob/living/carbon/human/M as mob) + .=1 if (!( istype(M, /mob/living/carbon/human) )) return 0 if (!istype(M.dna, /datum/dna)) @@ -431,55 +432,6 @@ its easier to just keep the beam vertical. if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it. blood_DNA = list() - //adding blood to items - if (istype(src, /obj/item)&&!istype(src, /obj/item/weapon/melee/energy))//Only regular items. Energy melee weapon are not affected. - var/obj/item/O = src - - //if we haven't made our blood_overlay already - if( !O.blood_overlay ) - var/icon/I = new /icon(O.icon, O.icon_state) - I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) //fills the icon_state with white (except where it's transparent) - I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant - - //not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made. - for(var/obj/item/A in world) - if(A.type == O.type && !A.blood_overlay) - A.blood_overlay = I - - //apply the blood-splatter overlay if it isn't already in there - if(!blood_DNA.len) - O.overlays += O.blood_overlay - - //if this blood isn't already in the list, add it - - if(blood_DNA[M.dna.unique_enzymes]) - return 0 //already bloodied with this blood. Cannot add more. - blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - return 1 //we applied blood to the item - - //adding blood to turfs - else if (istype(src, /turf/simulated)) - var/turf/simulated/T = src - - //get one blood decal and infect it with virus from M.viruses - for(var/obj/effect/decal/cleanable/blood/B in T.contents) - if(!B.blood_DNA[M.dna.unique_enzymes]) - B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - B.viruses += newDisease - newDisease.holder = B*/ - return 1 //we bloodied the floor - - //if there isn't a blood decal already, make one. - var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(T) - newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - newblood.viruses += newDisease - newDisease.holder = newblood*/ - return 1 //we bloodied the floor - //adding blood to humans else if (istype(src, /mob/living/carbon/human)) var/mob/living/carbon/human/H = src @@ -499,37 +451,6 @@ its easier to just keep the beam vertical. if(toxvomit) this.icon_state = "vomittox_[pick(1,4)]" - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - -// Only adds blood on the floor -- Skie -/atom/proc/add_blood_floor(mob/living/carbon/M as mob) - if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human)) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source1 = src - var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source1) - this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - - else if( istype(M, /mob/living/carbon/alien )) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source2 = src - var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(source2) - this.blood_DNA["UNKNOWN BLOOD"] = "X*" - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - - else if( istype(M, /mob/living/silicon/robot )) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source2 = src - new /obj/effect/decal/cleanable/oil(source2) /atom/proc/clean_blood() src.germ_level = 0 @@ -550,8 +471,16 @@ its easier to just keep the beam vertical. /atom/Click(location,control,params) //world << "atom.Click() on [src] by [usr] : src.type is [src.type]" - if(!istype(src,/obj/item/weapon/gun)) + var/acting_bad = 1 //Check for gun targeting code. + if (istype(src,/obj/item/weapon/gun)) //Allow people to lower weapon + acting_bad = 0 + if (istype(src, /turf) && istype(usr,/mob/living/carbon/human)) //Allow people to turn around + var/mob/living/carbon/human/H = usr + if (!H.equipped()) + acting_bad = 0 + if(acting_bad) usr.last_target_click = world.time + if(usr.client.buildmode) build_click(usr, usr.client.buildmode, location, control, params, src) return diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index f31746de802..4d7a32b04f3 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -135,30 +135,7 @@ if(!istype(location)) return//returns if loc is not simulated var/datum/gas_mixture/environment = location.return_air() - var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume - - var/list/current_settings = TLV["pressure"] - var/environment_pressure = environment.return_pressure() - var/pressure_dangerlevel = get_danger_level(environment_pressure, current_settings) - - current_settings = TLV["oxygen"] - var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, current_settings) - - current_settings = TLV["carbon dioxide"] - var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, current_settings) - - current_settings = TLV["plasma"] - var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, current_settings) - - current_settings = TLV["other"] - var/other_moles = 0.0 - for(var/datum/gas/G in environment.trace_gases) - other_moles+=G.moles - var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, current_settings) - - current_settings = TLV["temperature"] - var/temperature_dangerlevel = get_danger_level(environment.temperature, current_settings) - + var/temperature_dangerlevel = get_danger_level(environment.temperature, TLV["temperature"]) //Handle temperature adjustment here. if(temperature_dangerlevel || regulating_temperature) //If it goes too far, we should adjust ourselves back before stopping. @@ -194,18 +171,13 @@ "You hear a click as a faint electronic humming stops.") - var/old_danger_level = danger_level - danger_level = max(pressure_dangerlevel, - oxygen_dangerlevel, - co2_dangerlevel, - plasma_dangerlevel, - other_dangerlevel, - temperature_dangerlevel) + danger_level = overall_danger_level() - if (old_danger_level != danger_level) - apply_danger_level(danger_level) + if (alarm_area.master_air_alarm == src) + refresh_danger_level() + update_icon() - if (mode==AALARM_MODE_CYCLE && environment_pressure level) + level = AA.danger_level + apply_danger_level(level) + proc/air_doors_close(manual) var/area/A = get_area(src) if(!A.master.air_doors_activated) diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index a4e017f3dde..cfb61b50424 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -32,6 +32,12 @@ dat += "((Basketball Court))
" dat += "((Thunderdome Court))
" dat += "((Beach))
" + dat += "((Desert))
" + dat += "((Space))
" + dat += "((Picnic Area))
" + dat += "((Snow Field))
" + dat += "((Theatre))
" + dat += "((Meeting Hall))
" // dat += "((Shutdown System))
" dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.
" @@ -417,6 +423,11 @@ if(isrobot(user)) return +/obj/structure/table/holotable/wood + name = "table" + desc = "A square piece of wood standing on four wooden legs. It can not move." + icon = 'icons/obj/structures.dmi' + icon_state = "wood_table" /obj/item/clothing/gloves/boxing/hologlove diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 516c0d74ca4..172eca9ae97 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -1,3 +1,4 @@ +#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var) /obj/effect/decal/cleanable/blood name = "blood" desc = "It's red and gooey. Perhaps it's the chef's cooking?" @@ -11,6 +12,7 @@ var/list/viruses = list() blood_DNA = list() var/datum/disease2/disease/virus2 = null + var/amount = 5 /obj/effect/decal/cleanable/blood/Del() for(var/datum/disease/D in viruses) @@ -25,16 +27,69 @@ if(src.loc && isturf(src.loc)) for(var/obj/effect/decal/cleanable/blood/B in src.loc) if(B != src) + if (B.blood_DNA) + blood_DNA |= B.blood_DNA.Copy() del(B) + spawn(DRYING_TIME * (amount+1)) + dry() + +/obj/effect/decal/cleanable/blood/HasEntered(mob/living/carbon/human/perp) + if (!istype(perp)) + return + if(amount < 1) + return + + if(perp.shoes) + perp.shoes:track_blood = max(amount,perp.shoes:track_blood) //Adding blood to shoes + if(!perp.shoes.blood_overlay) + perp.shoes.generate_blood_overlay() + if(!perp.shoes.blood_DNA) + perp.shoes.blood_DNA = list() + perp.shoes.overlays += perp.shoes.blood_overlay + perp.update_inv_shoes(1) + perp.shoes.blood_DNA |= blood_DNA.Copy() + else + perp.track_blood = max(amount,perp.track_blood) //Or feet + if(!perp.feet_blood_DNA) + perp.feet_blood_DNA = list() + perp.feet_blood_DNA |= blood_DNA.Copy() + + amount-- + +/obj/effect/decal/cleanable/blood/proc/dry() + name = "dried [src]" + desc = "It's dark red and crusty. Someone is not doing their job." + var/icon/I = icon(icon,icon_state) + I.SetIntensity(0.7) + icon = I + amount = 0 /obj/effect/decal/cleanable/blood/splatter random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5") + amount = 2 + +/obj/effect/decal/cleanable/blood/footprints + name = "bloody footprints" + desc = "Whoops..." + icon='icons/effects/footprints.dmi' + icon_state = "blood1" + amount = 0 + random_icon_states = null /obj/effect/decal/cleanable/blood/tracks icon_state = "tracks" desc = "They look like tracks left by wheels." gender = PLURAL random_icon_states = null + amount = 0 + +/obj/effect/decal/cleanable/blood/drip + name = "drips of blood" + desc = "It's red." + gender = PLURAL + icon = 'drip.dmi' + icon_state = "1" + amount = 0 /obj/effect/decal/cleanable/blood/gibs name = "gibs" @@ -89,4 +144,4 @@ icon = 'blood.dmi' icon_state = "mucus" random_icon_states = list("mucus") - var/datum/disease2/disease/virus2 = null + var/datum/disease2/disease/virus2 = null diff --git a/code/game/objects/effects/decals/crayon.dm b/code/game/objects/effects/decals/crayon.dm index 8300a0f7448..226fcdcf456 100644 --- a/code/game/objects/effects/decals/crayon.dm +++ b/code/game/objects/effects/decals/crayon.dm @@ -5,7 +5,6 @@ layer = 2.1 anchored = 1 - examine() set src in view(2) ..() @@ -32,4 +31,6 @@ shadeOverlay.Blend(shade,ICON_ADD) overlays += mainOverlay - overlays += shadeOverlay \ No newline at end of file + overlays += shadeOverlay + + add_hiddenprint(usr) \ No newline at end of file diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 8556b15abcf..78cf9617fd3 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -338,8 +338,8 @@ M.take_organ_damage(power) if (prob(33)) // Added blood for whacking non-humans too - var/turf/location = M.loc - if (istype(location, /turf/simulated)) + var/turf/simulated/location = M.loc + if (istype(location)) location.add_blood_floor(M) if("fire") if (!(COLD_RESISTANCE in M.mutations)) @@ -700,3 +700,39 @@ if(istype(src, /obj/item/clothing/gloves)) var/obj/item/clothing/gloves/G = src G.transfer_blood = 0 + + +/obj/item/add_blood(mob/living/carbon/human/M as mob) + if (!..()) + return 0 + + if(istype(src, /obj/item/weapon/melee/energy)) + return + + //if we haven't made our blood_overlay already + if( !blood_overlay ) + generate_blood_overlay() + + //apply the blood-splatter overlay if it isn't already in there + if(!blood_DNA.len) + overlays += blood_overlay + + //if this blood isn't already in the list, add it + + if(blood_DNA[M.dna.unique_enzymes]) + return 0 //already bloodied with this blood. Cannot add more. + blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + return 1 //we applied blood to the item + +/obj/item/proc/generate_blood_overlay() + if(blood_overlay) + return + + var/icon/I = new /icon(icon, icon_state) + I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) //fills the icon_state with white (except where it's transparent) + I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant + + //not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made. + for(var/obj/item/A in world) + if(A.type == type && !A.blood_overlay) + A.blood_overlay = I \ No newline at end of file diff --git a/code/game/objects/items/devices/whistle.dm b/code/game/objects/items/devices/whistle.dm new file mode 100644 index 00000000000..c735f40264f --- /dev/null +++ b/code/game/objects/items/devices/whistle.dm @@ -0,0 +1,21 @@ +/obj/item/device/hailer + name = "hailer" + desc = "Used by obese officers to save their breath for running." + icon_state = "voice0" + item_state = "flashbang" //looks exactly like a flash (and nothing like a flashbang) + w_class = 1.0 + flags = FPRINT | TABLEPASS| CONDUCT + + var/spamcheck = 0 + + +/obj/item/device/hailer/attack_self(mob/living/carbon/user as mob) + if (spamcheck) + return + + playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0) + user.visible_message("[user]'s [name] rasps, \"Halt! Security!\"") + + spamcheck = 1 + spawn(20) + spamcheck = 0 \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index f6ad799900d..413333f397c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -186,6 +186,7 @@ new /obj/item/weapon/gun/energy/taser(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/taperoll/police(src) + new /obj/item/device/hailer return diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index dd3bb5a6b33..4f7b6183a09 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -26,8 +26,6 @@ new /obj/item/clothing/under/rank/security2(src) new /obj/item/clothing/under/rank/security2(src) new /obj/item/clothing/under/rank/security2(src) - new /obj/item/clothing/under/rank/dispatch(src) - new /obj/item/clothing/under/rank/dispatch(src) new /obj/item/clothing/shoes/jackboots(src) new /obj/item/clothing/shoes/jackboots(src) new /obj/item/clothing/shoes/jackboots(src) diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index 73bacff124f..16d88a0ea0b 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -34,6 +34,31 @@ else playsound(src, "clownstep", 20, 1) + var/list/bloodDNA = null + if(H.shoes) + var/obj/item/clothing/shoes/S = H.shoes + if(S.track_blood && S.blood_DNA) + bloodDNA = S.blood_DNA + S.track_blood-- + else + if(H.track_blood && H.feet_blood_DNA) + bloodDNA = H.feet_blood_DNA + H.track_blood-- + + if (bloodDNA) + var/obj/effect/decal/cleanable/blood/footprints/here = new(src) + here.icon_state = "blood1" + here.dir = H.dir + here.blood_DNA |= bloodDNA.Copy() + var/turf/simulated/from = get_step(H,reverse_direction(H.dir)) + if(from) + var/obj/effect/decal/cleanable/blood/footprints/there = new(from) + there.icon_state = "blood2" + there.dir = H.dir + there.blood_DNA |= bloodDNA.Copy() + + bloodDNA = null + switch (src.wet) if(1) if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes @@ -72,4 +97,33 @@ playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) M.Weaken(10) - ..() \ No newline at end of file + ..() + +//returns 1 if made bloody, returns 0 otherwise +/turf/simulated/add_blood(mob/living/carbon/human/M as mob) + if (!..()) + return 0 + + for(var/obj/effect/decal/cleanable/blood/B in contents) + if(!B.blood_DNA[M.dna.unique_enzymes]) + B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + return 1 //we bloodied the floor + + //if there isn't a blood decal already, make one. + var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src) + newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + return 1 //we bloodied the floor + + +// Only adds blood on the floor -- Skie +/turf/simulated/proc/add_blood_floor(mob/living/carbon/M as mob) + if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human)) + var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src) + this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + + else if( istype(M, /mob/living/carbon/alien )) + var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(src) + this.blood_DNA["UNKNOWN BLOOD"] = "X*" + + else if( istype(M, /mob/living/silicon/robot )) + new /obj/effect/decal/cleanable/oil(src) \ No newline at end of file diff --git a/code/modules/DetectiveWork/footprints_and_rag.dm b/code/modules/DetectiveWork/footprints_and_rag.dm index 5f8918c9074..6a1fd7abffe 100644 --- a/code/modules/DetectiveWork/footprints_and_rag.dm +++ b/code/modules/DetectiveWork/footprints_and_rag.dm @@ -1,33 +1,16 @@ /mob - var/bloody_hands = 0 var/mob/living/carbon/human/bloody_hands_mob - var/track_blood - var/mob/living/carbon/human/track_blood_mob + var/track_blood = 0 + var/list/feet_blood_DNA var/track_blood_type /obj/item/clothing/gloves var/transfer_blood = 0 var/mob/living/carbon/human/bloody_hands_mob -proc/blood_incompatible(donor,receiver) - if(!donor || !receiver) return 0 - var - donor_antigen = copytext(donor,1,lentext(donor)) - receiver_antigen = copytext(receiver,1,lentext(receiver)) - donor_rh = (findtext(donor,"+")>0) - receiver_rh = (findtext(receiver,"+")>0) - if(donor_rh && !receiver_rh) return 1 - switch(receiver_antigen) - if("A") - if(donor_antigen != "A" && donor_antigen != "O") return 1 - if("B") - if(donor_antigen != "B" && donor_antigen != "O") return 1 - if("O") - if(donor_antigen != "O") return 1 - //AB is a universal receiver. - return 0 - +/obj/item/clothing/shoes/ + var/track_blood = 0 /obj/item/weapon/reagent_containers/glass/rag name = "damp rag" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index a73e6c21910..f20f5955d58 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1084,4 +1084,21 @@ if (germs == 2500) world << "Reached stage 3 in [ticks] ticks" world << "Mob took [tdamage] tox damage" -*/ \ No newline at end of file +*/ +//returns 1 if made bloody, returns 0 otherwise + +/mob/living/carbon/human/add_blood(mob/living/carbon/human/M as mob) + if (!..()) + return 0 + //if this blood isn't already in the list, add it + if(blood_DNA[M.dna.unique_enzymes]) + return 0 //already bloodied with this blood. Cannot add more. + blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + src.update_inv_gloves() //handles bloody hands overlays and updating + return 1 //we applied blood to the item + +/mob/living/carbon/human/clean_blood() + .=..() + if(istype(feet_blood_DNA, /list) && feet_blood_DNA.len) + del(feet_blood_DNA) + return 1 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 38c5f9d59ab..8346d753198 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -88,7 +88,6 @@ if (getCloneLoss() < 1) for (var/datum/organ/external/O in organs) - world << "[O.display_name]!" if (O.status & ORGAN_MUTATED) O.unmutate() src << "Your [O.display_name] is shaped normally again." diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 33fe77de033..ee346ebd8fb 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -145,6 +145,8 @@ emp_act if(!I || !user) return 0 var/target_zone = get_zone_with_miss_chance(user.zone_sel.selecting, src) + if(user == src) // Attacking yourself can't miss + target_zone = user.zone_sel.selecting if(!target_zone) visible_message("\red [user] misses [src] with \the [I]!") return diff --git a/code/modules/mob/living/login.dm b/code/modules/mob/living/login.dm index 33d5cfc7b31..10c0746dc65 100644 --- a/code/modules/mob/living/login.dm +++ b/code/modules/mob/living/login.dm @@ -8,8 +8,6 @@ //Round specific stuff like hud updates if(ticker && ticker.mode) switch(ticker.mode.name) - if("sandbox") - CanBuild() if("revolution") if((mind in ticker.mode.revolutionaries) || (src.mind in ticker.mode:head_revolutionaries)) ticker.mode.update_rev_icons_added(src.mind) diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm index 86d4e5d2f46..4fa8a543b98 100644 --- a/code/modules/mob/living/silicon/robot/emote.dm +++ b/code/modules/mob/living/silicon/robot/emote.dm @@ -198,6 +198,15 @@ m_type = 2 else src << "You are not THE LAW, pal." + + if("halt") + if (istype(module,/obj/item/weapon/robot_module/security)) + message = "[src]'s speakers skreech, \"Halt! Security!\"." + + playsound(src.loc, 'sound/voice/halt.ogg', 50, 0) + m_type = 2 + else + src << "You are not security." else src << text("Invalid Emote: []", act) if ((message && src.stat == 0)) diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index 6e3ac4feda4..882582e4a35 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -218,4 +218,22 @@ var/const/BLOOD_VOLUME_SURVIVE = 122 for(var/datum/reagent/blood/D in container.reagent_list) if(D.data["donor"] == src) return D - return res \ No newline at end of file + return res + +proc/blood_incompatible(donor,receiver) + if(!donor || !receiver) return 0 + var + donor_antigen = copytext(donor,1,lentext(donor)) + receiver_antigen = copytext(receiver,1,lentext(receiver)) + donor_rh = (findtext(donor,"+")>0) + receiver_rh = (findtext(receiver,"+")>0) + if(donor_rh && !receiver_rh) return 1 + switch(receiver_antigen) + if("A") + if(donor_antigen != "A" && donor_antigen != "O") return 1 + if("B") + if(donor_antigen != "B" && donor_antigen != "O") return 1 + if("O") + if(donor_antigen != "O") return 1 + //AB is a universal receiver. + return 0 \ No newline at end of file diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm index 160554d4181..0e61142b9c3 100644 --- a/code/modules/organs/organ.dm +++ b/code/modules/organs/organ.dm @@ -83,6 +83,13 @@ if(E.status & ORGAN_BROKEN && !(E.status & ORGAN_SPLINTED && prob(10)) ) broken = 1 + //Moving around with fractured ribs won't do you any good + if (broken && internal_organs && prob(15)) + if (!lying && world.timeofday - l_move_time < 15) + var/datum/organ/internal/I = pick(E.internal_organs) + custom_pain("You feel broken bones moving in your [E.display_name]!", 1) + I.take_damage(rand(3,5)) + //Special effects for limbs. if(E.name in list("l_hand","l_arm","r_hand","r_arm")) var/obj/item/c_hand //Getting what's in this hand diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 8495094abdf..78d7ea56153 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -42,7 +42,7 @@ var/germ_level = 0 // how often wounds should be updated, a higher number means less often - var/wound_update_accuracy = 20 // update every 20 ticks(roughly every minute) + var/wound_update_accuracy = 1 /datum/organ/external/New(var/datum/organ/external/P) if(P) @@ -305,7 +305,7 @@ parent.germ_level += round(GERM_TRANSFER_AMOUNT) */ -//Updating wounds. Handles wound natural healing, internal bleedings and infections +//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections /datum/organ/external/proc/update_wounds() for(var/datum/wound/W in wounds) // wounds can disappear after 10 minutes at the earliest @@ -320,21 +320,29 @@ if(prob(1 * wound_update_accuracy)) owner.custom_pain("You feel a stabbing pain in your [display_name]!",1) - if(W.bandaged || W.salved) - // slow healing - var/amount = 0.2 - if(W.is_treated()) - amount += 10 - // amount of healing is spread over all the wounds - W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1)) + // slow healing + var/heal_amt = 0.2 + if (W.damage > 20) //this thing's edges are not in day's travel of each other, what healing? + heal_amt = 0 + + if(W.is_treated()) + heal_amt += 0.3 + + //we only update wounds once in [wound_update_accuracy] ticks so have to emulate realtime + heal_amt = heal_amt * wound_update_accuracy + //configurable regen speed woo, no-regen hardcore or instaheal hugbox, choose your destiny + heal_amt = heal_amt * config.organ_regeneration_multiplier + // amount of healing is spread over all the wounds + heal_amt = heal_amt / (wounds.len + 1) + // making it look prettier on scanners + heal_amt = round(heal_amt,0.1) + W.heal_damage(heal_amt) // Salving also helps against infection if(W.germ_level > 0 && W.salved && prob(2)) W.germ_level = 0 W.disinfected = 1 - - // sync the organ's damage with its wounds src.update_damages() diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 985c27a1de5..7948a457c9a 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -143,6 +143,12 @@ else user.update_inv_r_hand() +/obj/item/weapon/gun/proc/can_fire() + return load_into_chamber() + +/obj/item/weapon/gun/proc/can_hit(var/mob/living/target as mob, var/mob/living/user as mob) + return in_chamber.check_fire(target,user) + /obj/item/weapon/gun/proc/click_empty(mob/user = null) if (user) user.visible_message("*click click*", "\red *click*") diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm index 5480b83d847..fa982c1de7d 100644 --- a/code/modules/projectiles/targeting.dm +++ b/code/modules/projectiles/targeting.dm @@ -25,6 +25,13 @@ user.client.remove_gun_icons() return ..() +/obj/item/weapon/gun/equipped(var/mob/user, var/slot) + if (slot != slot_l_hand && slot != slot_r_hand) + stop_aim() + if (user.client) + user.client.remove_gun_icons() + return ..() + //Removes lock fro mall targets /obj/item/weapon/gun/proc/stop_aim() if(target) @@ -69,9 +76,10 @@ if(!istype(M)) return if(src != M.equipped()) stop_aim() + return M.last_move_intent = world.time - if(load_into_chamber()) - var/firing_check = in_chamber.check_fire(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing. + if(can_fire()) + var/firing_check = can_hit(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing. if(firing_check > 0) if(firing_check == 1) Fire(T,usr, reflex = 1) @@ -155,7 +163,7 @@ mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory. targeted_by += I I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent). src << "((\red Your character is being targeted. They have 2 seconds to stop any click or move actions. \black While targeted, they may \ - drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map, their items \ + drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map objects (floors and walls are fine), their items \ (other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \ so try not to get on their bad side.\black ))" diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index c01ef1a7a3e..553b5953c32 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -43,8 +43,23 @@ usr << "\blue [R.volume] units of [R.name]" else usr << "\blue Nothing." + if (!is_open_container()) + usr << "\blue Airtight lid seals it completely." + + attack_self() + ..() + if (is_open_container()) + usr << "You put the lid on \the [src]." + flags ^= OPENCONTAINER + else + usr << "You take the lid off \the [src]." + flags |= OPENCONTAINER + update_icon() afterattack(obj/target, mob/user , flag) + if (!is_open_container()) + return + for(var/type in src.can_be_placed_into) if(istype(target, type)) return @@ -149,6 +164,10 @@ filling.icon += mix_color_from_reagents(reagents.reagent_list) overlays += filling + if (!is_open_container()) + var/image/lid = image(icon, src, "lid_[initial(icon_state)]") + overlays += lid + /obj/item/weapon/reagent_containers/glass/beaker/large name = "large beaker" desc = "A large beaker. Can hold up to 100 units." diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/reagents/reagent_containers/glass/bottle.dm index 0b03e21d95c..c4beb0a8f91 100644 --- a/code/modules/reagents/reagent_containers/glass/bottle.dm +++ b/code/modules/reagents/reagent_containers/glass/bottle.dm @@ -17,6 +17,13 @@ if(!icon_state) icon_state = "bottle[rand(1,20)]" + update_icon() + overlays.Cut() + + if (!is_open_container()) + var/image/lid = image(icon, src, "lid_bottle") + overlays += lid + /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline name = "inaprovaline bottle" desc = "A small bottle. Contains inaprovaline - used to stabilize patients." diff --git a/code/modules/reagents/syringe_gun.dm b/code/modules/reagents/syringe_gun.dm index 30b1e66658b..eaa372bd45d 100644 --- a/code/modules/reagents/syringe_gun.dm +++ b/code/modules/reagents/syringe_gun.dm @@ -15,93 +15,100 @@ var/max_syringes = 1 m_amt = 2000 - examine() - set src in view() - ..() - if (!(usr in view(2)) && usr!=src.loc) return - usr << "\blue [syringes.len] / [max_syringes] syringes." +/obj/item/weapon/gun/syringe/examine() + set src in view() + ..() + if (!(usr in view(2)) && usr!=src.loc) return + usr << "\blue [syringes.len] / [max_syringes] syringes." - attackby(obj/item/I as obj, mob/user as mob) - if(istype(I, /obj/item/weapon/reagent_containers/syringe)) - var/obj/item/weapon/reagent_containers/syringe/S = I - if(S.mode != 2)//SYRINGE_BROKEN in syringes.dm - if(syringes.len < max_syringes) - user.drop_item() - I.loc = src - syringes += I - user << "\blue You put the syringe in [src]." - user << "\blue [syringes.len] / [max_syringes] syringes." - else - usr << "\red [src] cannot hold more syringes." +/obj/item/weapon/gun/syringe/attackby(obj/item/I as obj, mob/user as mob) + if(istype(I, /obj/item/weapon/reagent_containers/syringe)) + var/obj/item/weapon/reagent_containers/syringe/S = I + if(S.mode != 2)//SYRINGE_BROKEN in syringes.dm + if(syringes.len < max_syringes) + user.drop_item() + I.loc = src + syringes += I + user << "\blue You put the syringe in [src]." + user << "\blue [syringes.len] / [max_syringes] syringes." else - usr << "\red This syringe is broken!" - - - afterattack(obj/target, mob/user , flag) - if(!isturf(target.loc) || target == user) return - - if(syringes.len) - spawn(0) fire_syringe(target,user) + usr << "\red [src] cannot hold more syringes." else - usr << "\red [src] is empty." + usr << "\red This syringe is broken!" - proc - fire_syringe(atom/target, mob/user) - if (locate (/obj/structure/table, src.loc)) - return - else - var/turf/trg = get_turf(target) - var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src)) - var/obj/item/weapon/reagent_containers/syringe/S = syringes[1] - if((!S) || (!S.reagents)) //ho boy! wot runtimes! - return - S.reagents.trans_to(D, S.reagents.total_volume) - syringes -= S - del(S) - D.icon_state = "syringeproj" - D.name = "syringe" - playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) - for(var/i=0, i<6, i++) - if(!D) break - if(D.loc == trg) break - step_towards(D,trg) +/obj/item/weapon/gun/syringe/afterattack(obj/target, mob/user , flag) + if(!isturf(target.loc) || target == user) return + ..() - if(D) - for(var/mob/living/carbon/M in D.loc) - if(!istype(M,/mob/living/carbon)) continue - if(M == user) continue - //Syringe gun attack logging by Yvarov - var/R - if(D.reagents) - for(var/datum/reagent/A in D.reagents.reagent_list) - R += A.id + " (" - R += num2text(A.volume) + ")," - if (istype(M, /mob)) - M.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" - user.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" - log_attack("[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])") +/obj/item/weapon/gun/syringe/can_fire() + return syringes.len - else - M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a syringegun ([R])" - log_attack("UNKNOWN shot [M] ([M.ckey]) with a syringegun ([R])") +/obj/item/weapon/gun/syringe/can_hit(var/mob/living/target as mob, var/mob/living/user as mob) + return 1 //SHOOT AND LET THE GOD GUIDE IT (probably will hit a wall anyway) - if(D.reagents) - D.reagents.trans_to(M, 15) - M.visible_message("[M] is hit by the syringe!") +/obj/item/weapon/gun/syringe/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0) + if(syringes.len) + spawn(0) fire_syringe(target,user) + else + usr << "\red [src] is empty." - del(D) - break - if(D) - for(var/atom/A in D.loc) - if(A == user) continue - if(A.density) del(D) +/obj/item/weapon/gun/syringe/proc/fire_syringe(atom/target, mob/user) + if (locate (/obj/structure/table, src.loc)) + return + else + var/turf/trg = get_turf(target) + var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src)) + var/obj/item/weapon/reagent_containers/syringe/S = syringes[1] + if((!S) || (!S.reagents)) //ho boy! wot runtimes! + return + S.reagents.trans_to(D, S.reagents.total_volume) + syringes -= S + del(S) + D.icon_state = "syringeproj" + D.name = "syringe" + playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) - sleep(1) + for(var/i=0, i<6, i++) + if(!D) break + if(D.loc == trg) break + step_towards(D,trg) - if (D) spawn(10) del(D) + if(D) + for(var/mob/living/carbon/M in D.loc) + if(!istype(M,/mob/living/carbon)) continue + if(M == user) continue + //Syringe gun attack logging by Yvarov + var/R + if(D.reagents) + for(var/datum/reagent/A in D.reagents.reagent_list) + R += A.id + " (" + R += num2text(A.volume) + ")," + if (istype(M, /mob)) + M.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" + user.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" + log_attack("[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])") - return + else + M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a syringegun ([R])" + log_attack("UNKNOWN shot [M] ([M.ckey]) with a syringegun ([R])") + + if(D.reagents) + D.reagents.trans_to(M, 15) + M.visible_message("[M] is hit by the syringe!") + + del(D) + break + if(D) + for(var/atom/A in D.loc) + if(A == user) continue + if(A.density) del(D) + + sleep(1) + + if (D) spawn(10) del(D) + + return /obj/item/weapon/gun/syringe/rapidsyringe name = "rapid syringe gun" diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 32781e99ed6..9f7d9f9c8ee 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -1328,13 +1328,3 @@ dirs = alldirs.Copy() src.streak(dirs) - -/obj/effect/decal/cleanable/blood/drip - name = "drips of blood" - desc = "It's red." - gender = PLURAL - density = 0 - anchored = 1 - layer = 2 - icon = 'drip.dmi' - icon_state = "1" diff --git a/code/modules/surgery/appendix.dm b/code/modules/surgery/appendix.dm index 027e323c576..54a26427fcf 100644 --- a/code/modules/surgery/appendix.dm +++ b/code/modules/surgery/appendix.dm @@ -18,8 +18,11 @@ return 1 /datum/surgery_step/appendectomy/cut_appendix - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 70 max_duration = 90 @@ -45,8 +48,11 @@ groin.createwound(CUT, 50, 1) /datum/surgery_step/appendectomy/remove_appendix - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/wirecutters) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 60 max_duration = 80 diff --git a/code/modules/surgery/bones.dm b/code/modules/surgery/bones.dm index e0eaab854ff..75e3b6e0997 100644 --- a/code/modules/surgery/bones.dm +++ b/code/modules/surgery/bones.dm @@ -4,9 +4,10 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/glue_bone - priority = 2 - required_tool = /obj/item/weapon/bonegel - allowed_tools = list(/obj/item/weapon/screwdriver) + allowed_tools = list( + /obj/item/weapon/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 + ) can_infect = 1 blood_level = 1 @@ -37,8 +38,10 @@ "\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!") /datum/surgery_step/set_bone - required_tool = /obj/item/weapon/bonesetter - allowed_tools = list(/obj/item/weapon/wrench) + allowed_tools = list( + /obj/item/weapon/bonesetter = 100, \ + /obj/item/weapon/wrench = 75 \ + ) min_duration = 60 max_duration = 70 @@ -72,8 +75,10 @@ affected.createwound(BRUISE, 5) /datum/surgery_step/mend_skull - required_tool = /obj/item/weapon/bonesetter - allowed_tools = list(/obj/item/weapon/wrench) + allowed_tools = list( + /obj/item/weapon/bonesetter = 100, \ + /obj/item/weapon/wrench = 75 \ + ) min_duration = 60 max_duration = 70 @@ -102,8 +107,10 @@ h.disfigured = 1 /datum/surgery_step/finish_bone - required_tool = /obj/item/weapon/bonegel - allowed_tools = list(/obj/item/weapon/screwdriver) + allowed_tools = list( + /obj/item/weapon/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 + ) can_infect = 1 blood_level = 1 diff --git a/code/modules/surgery/braincore.dm b/code/modules/surgery/braincore.dm index b1a43d5a55f..16a7fb08d96 100644 --- a/code/modules/surgery/braincore.dm +++ b/code/modules/surgery/braincore.dm @@ -10,7 +10,10 @@ return target_zone == "head" && hasorgans(target) /datum/surgery_step/brain/saw_skull - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 @@ -31,11 +34,14 @@ fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, cracking [target]'s skull with \the [tool]!" , \ "\red Your hand slips, cracking [target]'s skull with \the [tool]!" ) - target.apply_damage(10, BRUTE, "head") + target.apply_damage(max(10, tool.force), BRUTE, "head") /datum/surgery_step/brain/cut_brain - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 80 max_duration = 100 @@ -59,7 +65,10 @@ target.apply_damage(50, BRUTE, "head", 1) /datum/surgery_step/brain/saw_spine - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 @@ -103,8 +112,11 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/brain/bone_chips - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 80 max_duration = 100 @@ -129,8 +141,10 @@ target.apply_damage(30, BRUTE, "head", 1) /datum/surgery_step/brain/hematoma - required_tool = /obj/item/weapon/FixOVein - allowed_tools = list(/obj/item/weapon/cable_coil) + allowed_tools = list( + /obj/item/weapon/FixOVein , \ + /obj/item/weapon/cable_coil + ) min_duration = 90 max_duration = 110 @@ -165,8 +179,11 @@ return istype(target, /mob/living/carbon/slime/) && target.stat == 2 /datum/surgery_step/slime/cut_flesh - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 30 max_duration = 50 @@ -188,8 +205,11 @@ "\red Your hand slips, tearing [target]'s flesh with \the [tool]!") /datum/surgery_step/slime/cut_innards - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 30 max_duration = 50 @@ -211,7 +231,10 @@ "\red Your hand slips, tearing [target]'s innards with \the [tool]!") /datum/surgery_step/slime/saw_core - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 diff --git a/code/modules/surgery/eye.dm b/code/modules/surgery/eye.dm index 8f100aee173..9f11b48c78f 100644 --- a/code/modules/surgery/eye.dm +++ b/code/modules/surgery/eye.dm @@ -15,8 +15,11 @@ return target_zone == "eyes" /datum/surgery_step/eye/cut_open - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 90 max_duration = 110 @@ -41,8 +44,10 @@ affected.createwound(CUT, 10) /datum/surgery_step/eye/lift_eyes - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/kitchen/utensil/fork = 50 + ) min_duration = 30 max_duration = 40 @@ -67,8 +72,11 @@ target.apply_damage(10, BRUTE, affected) /datum/surgery_step/eye/mend_eyes - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/cable_coil, /obj/item/device/assembly/mousetrap) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/cable_coil = 75, \ + /obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity. + ) min_duration = 80 max_duration = 100 @@ -93,8 +101,12 @@ target.apply_damage(10, BRUTE, affected) /datum/surgery_step/eye/cauterize - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 70 max_duration = 100 diff --git a/code/modules/surgery/face.dm b/code/modules/surgery/face.dm index 90ce1d81349..e215487d0b7 100644 --- a/code/modules/surgery/face.dm +++ b/code/modules/surgery/face.dm @@ -15,8 +15,11 @@ return target_zone == "mouth" /datum/surgery_step/generic/cut_face - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 90 max_duration = 110 @@ -42,8 +45,11 @@ target.losebreath += 10 /datum/surgery_step/face/mend_vocal - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/cable_coil, /obj/item/device/assembly/mousetrap) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/cable_coil = 75, \ + /obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity. + ) min_duration = 70 max_duration = 90 @@ -67,8 +73,10 @@ target.losebreath += 10 /datum/surgery_step/face/fix_face - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 55, \ + /obj/item/weapon/kitchen/utensil/fork = 75) min_duration = 80 max_duration = 100 @@ -93,8 +101,12 @@ target.apply_damage(10, BRUTE, affected) /datum/surgery_step/face/cauterize - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 70 max_duration = 100 diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index d9cdb79d0bf..7d7de430bfd 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -20,8 +20,11 @@ return 1 /datum/surgery_step/generic/cut_open - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 90 max_duration = 110 @@ -42,6 +45,7 @@ user.visible_message("\blue [user] has made an incision on [target]'s [affected.display_name] with \the [tool].", \ "\blue You have made an incision on [target]'s [affected.display_name] with \the [tool].",) affected.open = 1 + affected.status |= ORGAN_BLEEDING affected.createwound(CUT, 1) if (target_zone == "head") target.brain_op_stage = 1 @@ -53,8 +57,11 @@ affected.createwound(CUT, 10) /datum/surgery_step/generic/clamp_bleeders - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/cable_coil, /obj/item/device/assembly/mousetrap) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/cable_coil = 75, \ + /obj/item/device/assembly/mousetrap = 20 + ) min_duration = 40 max_duration = 60 @@ -84,8 +91,11 @@ affected.createwound(CUT, 10) /datum/surgery_step/generic/retract_skin - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/crowbar,/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 50 + ) min_duration = 30 max_duration = 40 @@ -135,8 +145,12 @@ target.apply_damage(12, BRUTE, affected) /datum/surgery_step/generic/cauterize - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 70 max_duration = 100 @@ -167,7 +181,10 @@ target.apply_damage(3, BURN, affected) /datum/surgery_step/generic/cut_limb - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 110 max_duration = 160 diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index 1a64f37cf2b..238bbc0a418 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -31,8 +31,11 @@ return "" /datum/surgery_step/cavity/make_space - required_tool = /obj/item/weapon/surgicaldrill - allowed_tools = list(/obj/item/weapon/pen,/obj/item/stack/rods) + allowed_tools = list( + /obj/item/weapon/surgicaldrill = 100, \ + /obj/item/weapon/pen = 75, \ + /obj/item/stack/rods = 50 + ) min_duration = 60 max_duration = 80 @@ -62,8 +65,12 @@ /datum/surgery_step/cavity/close_space priority = 2 - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 60 max_duration = 80 @@ -93,7 +100,7 @@ /datum/surgery_step/cavity/place_item priority = 0 - required_tool = /obj/item + allowed_tools = list(/obj/item = 100) min_duration = 80 max_duration = 100 @@ -136,8 +143,11 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/cavity/implant_removal - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 80 max_duration = 100 @@ -159,8 +169,6 @@ find_prob +=60 else find_prob +=40 - if (isright(tool)) - find_prob +=20 if (prob(find_prob)) user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) @@ -189,8 +197,7 @@ affected.createwound(CUT, 20) if (affected.implants.len) var/fail_prob = 10 - if (!isright(tool)) - fail_prob += 30 + fail_prob += 100 - tool_quality(tool) if (prob(fail_prob)) var/obj/item/weapon/implant/imp = affected.implants[1] user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!") diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm index d75bb538f3d..fd49b26b0e8 100644 --- a/code/modules/surgery/other.dm +++ b/code/modules/surgery/other.dm @@ -6,8 +6,10 @@ /datum/surgery_step/fix_vein priority = 2 - required_tool = /obj/item/weapon/FixOVein - allowed_tools = list(/obj/item/weapon/cable_coil) + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) can_infect = 1 blood_level = 1 diff --git a/code/modules/surgery/ribcage.dm b/code/modules/surgery/ribcage.dm index 591d6ab0f47..0ebe07a0199 100644 --- a/code/modules/surgery/ribcage.dm +++ b/code/modules/surgery/ribcage.dm @@ -10,7 +10,10 @@ return target_zone == "chest" /datum/surgery_step/ribcage/saw_ribcage - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 @@ -41,8 +44,11 @@ /datum/surgery_step/ribcage/retract_ribcage - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/crowbar) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 30 max_duration = 40 @@ -77,8 +83,12 @@ affected.fracture() /datum/surgery_step/ribcage/close_ribcage - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/crowbar) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) + min_duration = 20 max_duration = 40 @@ -112,7 +122,10 @@ target.rupture_lung() /datum/surgery_step/ribcage/mend_ribcage - required_tool = /obj/item/weapon/bonegel + allowed_tools = list( + /obj/item/weapon/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 + ) min_duration = 20 max_duration = 40 @@ -127,7 +140,6 @@ target.custom_pain("Something hurts horribly in your chest!",1) ..() - end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/msg = "\blue [user] applied \the [tool] to [target]'s ribcage." var/self_msg = "\blue You applied \the [tool] to [target]'s ribcage." @@ -139,7 +151,11 @@ // ALIEN EMBRYO SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/ribcage/remove_embryo - required_tool = /obj/item/weapon/hemostat + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) blood_level = 2 min_duration = 80 @@ -171,8 +187,11 @@ // CHEST INTERNAL ORGAN SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/ribcage/fix_chest_internal - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 70 max_duration = 90 diff --git a/code/modules/surgery/robolimbs.dm b/code/modules/surgery/robolimbs.dm index 94d07eb3e24..9b8f42e4d76 100644 --- a/code/modules/surgery/robolimbs.dm +++ b/code/modules/surgery/robolimbs.dm @@ -20,8 +20,11 @@ /datum/surgery_step/limb/cut - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 80 max_duration = 100 @@ -48,8 +51,10 @@ /datum/surgery_step/limb/mend - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 50) min_duration = 80 max_duration = 100 @@ -80,8 +85,12 @@ /datum/surgery_step/limb/prepare - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 60 max_duration = 70 @@ -115,7 +124,7 @@ /datum/surgery_step/limb/attach - required_tool = /obj/item/robot_parts + allowed_tools = list(/obj/item/robot_parts = 100) can_infect = 0 min_duration = 80 diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index 62b9afb52c0..2d8db6670cf 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -2,10 +2,8 @@ /datum/surgery_step var/priority = 0 //steps with higher priority would be attempted first - // type path referencing the required tool for this step - var/required_tool = null - // type path referencing tools that can be used as substitude for this step + // type path referencing tools that can be used for this step, and how well are they suited for it var/list/allowed_tools = null // duration of the step @@ -17,16 +15,11 @@ //How much blood this step can get on surgeon. 1 - hands, 2 - full body. var/blood_level = 0 - //is it is a required surgical tool for this step - proc/isright(obj/item/tool) - return (istype(tool,required_tool)) - - //is it is an accepted replacement tool for this step - proc/isacceptable(obj/item/tool) - if (allowed_tools) - for (var/T in allowed_tools) - if (istype(tool,T)) - return 1 + //returns how well tool is suited for this step + proc/tool_quality(obj/item/tool) + for (var/T in allowed_tools) + if (istype(tool,T)) + return allowed_tools[T] return 0 // checks whether this step can be applied with the given user and target @@ -69,10 +62,11 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool) if (user.a_intent == "harm") //check for Hippocratic Oath return 0 for(var/datum/surgery_step/S in surgery_steps) - if( (S.isright(tool) || S.isacceptable(tool)) && \ - S.can_use(user, M, user.zone_sel.selecting, tool)) //check if tool is right or close enough and if this step is possible - S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it - if(do_mob(user, M, rand(S.min_duration, S.max_duration))) //if user did nto move or changed hands + //check if tool is right or close enough and if this step is possible + if( S.tool_quality(tool) && S.can_use(user, M, user.zone_sel.selecting, tool)) + S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it + //We had proper tools! (or RNG smiled.) and User did not move or change hands. + if( prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration))) S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully else //or S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~ diff --git a/html/changelog.html b/html/changelog.html index e2110ac7632..5719ed0963c 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -1,650 +1,658 @@ - - - - Baystation 12 Changelog - - - - - - - -
- - - - -
-
Baystation 12 - A Space Station 13 Server
-

-
Visit our IRC channel: #bs12 on irc.sorcery.net
- Code licensed under GPLv3. Content licensed under CC BY-SA 3.0.

- -By playing to agreed to read and abide by the rules!
- -
-
Baystation 12 Credit List - - - - -
- Code: Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
- Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone
- Sounds: Aryn
- Thanks To: /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot. -
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May 28th, 2013

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VitrescentTortoise updated:

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  • Wizard's forcewall now works.
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  • Xenoarchaeology picksets can now hold everything they started with.
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-<<<<<<< HEAD -======= -

31.05.2013

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Segrain updated:

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  • Portable canisters now properly connect to ports beneath them on map load.
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  • Fixed unfastening gas meters.
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30th May 2013

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proliberate updated:

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  • Station time is now displayed in the status tab for new players and AIs.
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30.05.2013

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Segrain updated:

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  • Meteor showers actually spawn meteors now.
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  • Engineering tape fits into toolbelt and can be placed on doors.
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  • Pill bottles can hold paper.
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->>>>>>> 4794fc4d1e80df9c343ecec209cd677c08c88b7d -

28th May 2013

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Erthilo updated:

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  • Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL
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26th May 2013

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Chinsky updated:

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  • Tentacles! Now clone damage will make you horribly malformed like examine text says.
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VitrescentTortoise updated:

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  • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
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5/26/2013

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Meyar updated:

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  • The syndicate shuttle now has a cycling airlock during Nuke rounds.
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  • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
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  • ERT Radio now functional again.
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  • Research blast doors now actually lock down the entirety of station-side Research.
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  • Added lock down buttons to the wardens office.
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  • The randomized barsign has made a return.
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  • Syndicate Agent ID's external airlock access restored.
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25th May 2013

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Erthilo updated:

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  • Fixes alien races appearing an unknown when speaking their language.
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  • Fixes alien races losing their language when cloned.
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  • Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
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21 May 2013

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SkyMarshal updated:

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  • ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.
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  • Portable Canisters will now automatically connect to any portable connecter beneath them on map load.
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  • Bug involving mis-mapped disposal junction fixed
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  • Air alarms now work for atmos techs (whoops!)
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  • The Master Controller now properly stops atmos when it runtimes.
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  • Backpacks can no longer be contaminated
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  • ZAS no longer logs air statistics.
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  • ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)
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  • General code cleanup/commenting of ZAS
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  • Jungle now initializes after the random Z-level loads and atmos initializes.
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May 18th, 2013

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CIB updated:

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  • A new event type: Wallrot. Use welder or plantbgone on infected walls.
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  • Newscasters now can deliver preset news stories over the course of a round. See http://baystation12.net/forums/viewtopic.php?f=14&t=7619 to add your own!
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April 24, 2013

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Jediluke69 updated:

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  • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
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  • Nanopaste now heals about half of what it used to
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  • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
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  • Iced tea no longer makes a glass of .what?
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April 24, 2013

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faux updated:

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  • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
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  • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
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  • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
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  • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
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  • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
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  • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
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  • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
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  • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
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  • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
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  • Added a couple more welding goggles to engineering since you guys liked those a lot.
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  • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
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  • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
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  • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
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  • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
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  • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
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  • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
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  • Psych office in medbay has been made better looking.
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24th April 2013

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NerdyBoy1104 updated:

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  • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
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  • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
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  • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
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Spamcat

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04.05.2013 updated:

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  • Blood type is now saved in character creation menu, no need to edit it manually every round.
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17 April 2013

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SkyMarshal updated:

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  • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
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  • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
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  • Zones will now equalize air more rapidly.
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  • ZAS now respects active magboots when airflow occurs.
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  • Airflow will no longer throw you into doors and open them.
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  • Race condition in zone construction has been fixed, so zones connect properly at round start.
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  • Plasma effects readded.
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  • Fixed runtime involving away mission.
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17 April 2013

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SkyMarshal updated:

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  • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
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  • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
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  • Zones will now equalize air more rapidly.
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  • ZAS now respects active magboots when airflow occurs.
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  • Airflow will no longer throw you into doors and open them.
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  • Race condition in zone construction has been fixed, so zones connect properly at round start.
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  • Plasma effects readded.
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  • Fixed runtime involving away mission.
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30.04.2013

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Spamcat updated:

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  • Pill bottle capacity increased to 14 items.
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  • Fixed Lamarr (it now spawns properly)
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15.04.2013

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Spamcat updated:

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  • Added telescopic batons to HoS's and captain's lockers. These are quite robust and easily concealable.
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May 14th 2013

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Cael_Aislinn updated:

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  • Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.
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  • Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.
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11 April 2013

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SkyMarshal updated:

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  • Fire has been reworked.
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  • In-game variable editor is both readded and expanded with fire controlling capability.
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9 April 2013

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SkyMarshal updated:

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  • Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
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  • Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
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  • Volatile fuel is burned up after a point.
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  • Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
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4 April 2013

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SkyMarshal updated:

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  • Fixed ZAS
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March 27th 2013

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Asanadas updated:

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  • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
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  • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
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26.03.2013

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Spamcat updated:

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  • Chemmaster now puts pills in pill bottles (if one is inserted).
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  • Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.
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  • Lizards can now join mid-round again.
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  • Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.
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  • Virology is working again.
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March 15th 2013

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Cael_Aislinn updated:

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  • Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.
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14.03.2013

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Spamcat updated:

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  • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
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11/03/2013

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Chinsky updated:

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  • Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.
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  • Damage to the head can now cause brain damage.
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March 11th 2013

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CIB updated:

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  • Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.
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March 11th 2013

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Cael Aislinn updated:

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  • The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.
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  • Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.
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  • Excavation is now a complex process that involves digging into the rock to the right depth.
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  • Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.
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  • Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work much more often.
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  • Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.
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  • New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.
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  • Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).
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March 9th 2013

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Cael Aislinn updated:

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  • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. - Hives produce honey and honeycomb, but be wary if the bees start swarming.
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March 6th 2013

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Cael Aislinn updated:

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  • Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
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  • code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
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  • Removed double announcement for gridchecks, reduced duration of gridchecks.
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RavingManiac updated:

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  • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
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March 5th 2013

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Cael Aislinn updated:

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  • Set roundstart music to randomly choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t=6972)
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  • All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.
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CIB updated:

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  • Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.
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February 27th 2013

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Gamerofthegame updated:

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  • Added the (base gear) ERT preset for the debug command.
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  • Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)
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  • Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.
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February 25th 2013

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Cael Aislinn updated:

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  • As well as building hull shield generators, normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t=6993).
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  • New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.
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  • New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.
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February 23rd 2013

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Cael Aislinn updated:

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  • Finances! Players spawn with an account, and money can be transferred between accounts, withdrawn/deposited at ATMs and charged to accounts via EFTPOS scanners.

    - All players start with 500-5000 credits, credits can no longer be merged and only credits can be deposited into ATMs - so shelter your illegitimately gotten gains in physical assets and remember that fraud is frowned upon!
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  • Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.
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February 23rd 2013

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Cael Aislinn updated:

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  • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
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  • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
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  • Rogue vending machines should revert back to normal at the end of the event.
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  • New Unathi hair styles.
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22/02/2013

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Chinsky updated:

-
    -
  • Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
  • -
-
- -
-

February 18th 2013

-

Cael Aislinn updated:

-
    -
  • All RUST components are now buildable/orderable, with very high requirements (except for the TEGs). Emitters have replaced gyrotrons, for now.
  • -
  • Fixed up shield generators and made them buildable, with circuits obtainable through RnD. Hull shield gens project along space tiles adjacent to the hull (must be adjacent to a space tile to work).
  • -
-
- -
-

20/02/2013

-

Chinsky updated:

-
    -
  • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
  • -
  • Crowbar can be used as alternative to retractor.
  • -
  • Can now unload guns by clicking them in hand.
  • -
  • Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
  • -
  • To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.
  • -
  • Compressed Matter and Explosive implants spawn properly now.
  • -
  • Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.
  • -
-
- -
-

February 18th 2013

-

Cael Aislinn updated:

-
    -
  • Security bots will now target hostile mobs, and vice versa.
  • -
  • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
  • -
  • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
  • -
-
- -
-

February 14th 2013

-

CIB updated:

-
    -
  • Medical side-effects(patients are going to come back for secondary treatment)
  • -
  • NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)
  • -
  • Simple animal balance fixes(They're slower now)
  • -
-

CaelAislinn updated:

-
    -
  • Re-added old ion storm laws, re-added grid check event.
  • -
  • Added Rogue Drone and Vermin Infestation random events.
  • -
  • Added/fixed space vines random event.
  • -
  • Updates to the virus events.
  • -
  • Spider infestation and alien infestation events turned off by default.
  • -
  • Soghun, taj and skrell all have unique language text colours.
  • -
  • Moderators will no longer be listed in adminwho, instead use modwho.
  • -
- -

Gamerofthegame updated:

-
    -
  • Miscellaneous mapfixes.
  • -
-
- -
-

February 13th 2013

-

Erthilo updated:

-
    -
  • Fixed SSD (logged-out) players not staying asleep.
  • -
  • Fixed set-pose verb and mice emotes having extra periods.
  • -
  • Fixed virus crate not appearing and breaking supply shuttle.
  • -
  • Fixed newcaster photos not being censored.
  • -
-
- -
-

January 23rd

-

Cael_Aislinn updated:

- -
- -
- - -

1/31/2013

-

CIB updated:

-
    -
  • Chilis and cold chilis no longer kill in small amounts
  • -
  • Chloral now again needs around 5 units to start killing somebody
  • -
-
- -
-

January 21st

-

Cael_Aislinn updated:

-
    -
  • Satchels and ore boxes can now hold strange rocks.
  • -
  • Closets and crates can now be built out of 5 and 10 plasteel respectively.
  • -
  • Observers can become mice once more.
  • -
-
- -
-

13/01/2013

-

Chinsky updated:

-
    -
  • If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.
  • -
  • Security belt now able to hold taser, baton and tape roll.
  • -
  • Added alternative security uniform to Security wardrobes.
  • -
  • Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG
  • -
  • Engineering tape now require engineer OR atmos access instead of both.
  • -
  • Implants now will react to EMP, possibly in !!FUN!! ways
  • -
-
- -

1/13/2013

-

GauHelldragon updated:

-
    -
  • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
  • -
  • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
  • -
  • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
  • -
-
- -
-

January 7th

-

Cael_Aislinn updated:

- -
- -
-

7/01/2013

-

Chinsky updated:

-
    -
  • Implants: Explosvie implant, exploding when victim hears the codephrase you set.
  • -
  • Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!
  • -
  • Implant removal surgery, with !!FUN!! results if you mess up it.
  • -
  • Coats now have pockets again.
  • -
  • Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.
  • -
  • Surgical caps, and new sprites for bloodbags and fixovein.
  • -
  • Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.
  • -
  • Ported some crates (Art, Surgery, Sterile equiplemnt).
  • -
  • Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.
  • -
  • Finally got evac party lights
  • -
  • Now disfigurment,now it WILL happen when damage is bad enough.
  • -
  • Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.
  • -
-
- - - -/tg/ station 13 Development Team - - - - -
- Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
- Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
- Sounds: Skie, Lasty/Vinyl
- Thanks to: CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image -
- -Daedalus Development Team - - - - -
- Coders: DopeGhoti, Sunfall, ThVortex
- Artwork: Captain Hammer
- Spriters: ((TODO.))
- Sounds: Peter J, due, Erik Satie
- Thanks to: All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
-
- -GoonStation 13 Development Team -
- Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
- Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
-
-

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Rights are currently extended to SomethingAwful Goons only.

-

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

-
- - + + + + Baystation 12 Changelog + + + + + + + +
+ + + + +
+
Baystation 12 - A Space Station 13 Server
+

+
Visit our IRC channel: #bs12 on irc.sorcery.net
+ Code licensed under GPLv3. Content licensed under CC BY-SA 3.0.

+ +By playing to agreed to read and abide by the rules!
+ +
+
Baystation 12 Credit List + + + + +
+ Code: Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
+ Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone
+ Sounds: Aryn
+ Thanks To: /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot. +
+ + + + + + + +
+

1.06.2013

+

Chinsky updated:

+
    +
  • Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.
  • +
  • Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.
  • +
  • Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.
  • +
  • On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.
  • +
  • Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
  • +
  • Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.
  • +
+
+ +
+

31.05.2013

+

Segrain updated:

+
    +
  • Portable canisters now properly connect to ports beneath them on map load.
  • +
  • Fixed unfastening gas meters.
  • +
+
+ +
+

30th May 2013

+

proliberate updated:

+
    +
  • Station time is now displayed in the status tab for new players and AIs.
  • +
+
+ +
+

30.05.2013

+

Segrain updated:

+
    +
  • Meteor showers actually spawn meteors now.
  • +
  • Engineering tape fits into toolbelt and can be placed on doors.
  • +
  • Pill bottles can hold paper.
  • +
+
+ +
+

May 28th, 2013

+

VitrescentTortoise updated:

+
    +
  • Wizard's forcewall now works.
  • +
+
    +
  • Xenoarchaeology picksets can now hold everything they started with.
  • +
+
+
+

28th May 2013

+

Erthilo updated:

+
    +
  • Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL
  • +
+
+ +
+

26th May 2013

+

Chinsky updated:

+
    +
  • Tentacles! Now clone damage will make you horribly malformed like examine text says.
  • +
+

VitrescentTortoise updated:

+
    +
  • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
  • +
+
+ +
+

5/26/2013

+

Meyar updated:

+
    +
  • The syndicate shuttle now has a cycling airlock during Nuke rounds.
  • +
  • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
  • +
  • ERT Radio now functional again.
  • +
  • Research blast doors now actually lock down the entirety of station-side Research.
  • +
  • Added lock down buttons to the wardens office.
  • +
  • The randomized barsign has made a return.
  • +
  • Syndicate Agent ID's external airlock access restored.
  • +
+
+ +
+

25th May 2013

+

Erthilo updated:

+
    +
  • Fixes alien races appearing an unknown when speaking their language.
  • +
  • Fixes alien races losing their language when cloned.
  • +
  • Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
  • +
+
+ +
+

21 May 2013

+

SkyMarshal updated:

+
    +
  • ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.
  • +
  • Portable Canisters will now automatically connect to any portable connecter beneath them on map load.
  • +
  • Bug involving mis-mapped disposal junction fixed
  • +
  • Air alarms now work for atmos techs (whoops!)
  • +
  • The Master Controller now properly stops atmos when it runtimes.
  • +
  • Backpacks can no longer be contaminated
  • +
  • ZAS no longer logs air statistics.
  • +
  • ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)
  • +
  • General code cleanup/commenting of ZAS
  • +
  • Jungle now initializes after the random Z-level loads and atmos initializes.
  • +
+
+ +
+

May 18th, 2013

+

CIB updated:

+
    +
  • A new event type: Wallrot. Use welder or plantbgone on infected walls.
  • +
  • Newscasters now can deliver preset news stories over the course of a round. See http://baystation12.net/forums/viewtopic.php?f=14&t=7619 to add your own!
  • +
+
+ +
+

April 24, 2013

+

Jediluke69 updated:

+
    +
  • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
  • +
  • Nanopaste now heals about half of what it used to
  • +
  • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
  • +
  • Iced tea no longer makes a glass of .what?
  • +
+
+ +
+

April 24, 2013

+

faux updated:

+
    +
  • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
  • +
  • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
  • +
  • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
  • +
  • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
  • +
  • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
  • +
  • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
  • +
  • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
  • +
  • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
  • +
  • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
  • +
  • Added a couple more welding goggles to engineering since you guys liked those a lot.
  • +
  • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
  • +
  • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
  • +
  • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
  • +
  • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
  • +
  • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
  • +
  • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
  • +
  • Psych office in medbay has been made better looking.
  • +
+
+ +
+

24th April 2013

+

NerdyBoy1104 updated:

+
    +
  • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
  • +
  • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
  • +
  • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
  • +
+
+ +
+

Spamcat

+

04.05.2013 updated:

+
    +
  • Blood type is now saved in character creation menu, no need to edit it manually every round.
  • +
+
+ +
+

17 April 2013

+

SkyMarshal updated:

+
    +
  • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
  • +
  • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
  • +
  • Zones will now equalize air more rapidly.
  • +
  • ZAS now respects active magboots when airflow occurs.
  • +
  • Airflow will no longer throw you into doors and open them.
  • +
  • Race condition in zone construction has been fixed, so zones connect properly at round start.
  • +
  • Plasma effects readded.
  • +
  • Fixed runtime involving away mission.
  • +
+
+ +
+

17 April 2013

+

SkyMarshal updated:

+
    +
  • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
  • +
  • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
  • +
  • Zones will now equalize air more rapidly.
  • +
  • ZAS now respects active magboots when airflow occurs.
  • +
  • Airflow will no longer throw you into doors and open them.
  • +
  • Race condition in zone construction has been fixed, so zones connect properly at round start.
  • +
  • Plasma effects readded.
  • +
  • Fixed runtime involving away mission.
  • +
+
+ +
+

30.04.2013

+

Spamcat updated:

+
    +
  • Pill bottle capacity increased to 14 items.
  • +
  • Fixed Lamarr (it now spawns properly)
  • +
+
+ +
+

15.04.2013

+

Spamcat updated:

+
    +
  • Added telescopic batons to HoS's and captain's lockers. These are quite robust and easily concealable.
  • +
+
+ +
+

May 14th 2013

+

Cael_Aislinn updated:

+
    +
  • Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.
  • +
  • Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.
  • +
+
+ +
+

11 April 2013

+

SkyMarshal updated:

+
    +
  • Fire has been reworked.
  • +
  • In-game variable editor is both readded and expanded with fire controlling capability.
  • +
+
+ +
+

9 April 2013

+

SkyMarshal updated:

+
    +
  • Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
  • +
  • Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
  • +
  • Volatile fuel is burned up after a point.
  • +
  • Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
  • +
+
+ +
+

4 April 2013

+

SkyMarshal updated:

+
    +
  • Fixed ZAS
  • +
  • Fixed Fire
  • +
+
+ +
+

March 27th 2013

+

Asanadas updated:

+
    +
  • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
  • +
  • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
  • +
+
+ +
+

26.03.2013

+

Spamcat updated:

+
    +
  • Chemmaster now puts pills in pill bottles (if one is inserted).
  • +
  • Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.
  • +
  • Lizards can now join mid-round again.
  • +
  • Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.
  • +
  • Virology is working again.
  • +
+
+ +
+

March 15th 2013

+

Cael_Aislinn updated:

+
    +
  • Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.
  • +
+
+ +
+

14.03.2013

+

Spamcat updated:

+
    +
  • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
  • +
+
+ +
+

11/03/2013

+

Chinsky updated:

+
    +
  • Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.
  • +
  • Damage to the head can now cause brain damage.
  • +
+
+ +
+

March 11th 2013

+

CIB updated:

+
    +
  • Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.
  • +
+
+ +
+

March 11th 2013

+

Cael Aislinn updated:

+
    +
  • The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.
  • +
  • Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.
  • +
  • Excavation is now a complex process that involves digging into the rock to the right depth.
  • +
  • Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.
  • +
  • Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work much more often.
  • +
  • Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.
  • +
  • New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.
  • +
  • Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).
  • +
+
+ +
+

March 9th 2013

+

Cael Aislinn updated:

+
    +
  • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. + Hives produce honey and honeycomb, but be wary if the bees start swarming.
  • +
+
+ +
+

March 6th 2013

+

Cael Aislinn updated:

+
    +
  • Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
  • +
  • code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
  • +
  • Removed double announcement for gridchecks, reduced duration of gridchecks.
  • +
+

RavingManiac updated:

+
    +
  • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
  • +
+
+ +
+

March 5th 2013

+

Cael Aislinn updated:

+
    +
  • Set roundstart music to randomly choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t=6972)
  • +
  • All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.
  • +
+

CIB updated:

+
    +
  • Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.
  • +
+
+ +
+

February 27th 2013

+

Gamerofthegame updated:

+
    +
  • Added the (base gear) ERT preset for the debug command.
  • +
  • Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)
  • +
  • Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.
  • +
+
+ +
+

February 25th 2013

+

Cael Aislinn updated:

+
    +
  • As well as building hull shield generators, normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t=6993).
  • +
  • New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.
  • +
  • New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.
  • +
+
+ +
+

February 23rd 2013

+

Cael Aislinn updated:

+
    +
  • Finances! Players spawn with an account, and money can be transferred between accounts, withdrawn/deposited at ATMs and charged to accounts via EFTPOS scanners.

    + All players start with 500-5000 credits, credits can no longer be merged and only credits can be deposited into ATMs - so shelter your illegitimately gotten gains in physical assets and remember that fraud is frowned upon!
  • +
  • Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.
  • +
+
+ +
+

February 23rd 2013

+

Cael Aislinn updated:

+
    +
  • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
  • +
  • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
  • +
  • Rogue vending machines should revert back to normal at the end of the event.
  • +
  • New Unathi hair styles.
  • +
+
+ +
+

22/02/2013

+

Chinsky updated:

+
    +
  • Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
  • +
+
+ +
+

February 18th 2013

+

Cael Aislinn updated:

+
    +
  • All RUST components are now buildable/orderable, with very high requirements (except for the TEGs). Emitters have replaced gyrotrons, for now.
  • +
  • Fixed up shield generators and made them buildable, with circuits obtainable through RnD. Hull shield gens project along space tiles adjacent to the hull (must be adjacent to a space tile to work).
  • +
+
+ +
+

20/02/2013

+

Chinsky updated:

+
    +
  • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
  • +
  • Crowbar can be used as alternative to retractor.
  • +
  • Can now unload guns by clicking them in hand.
  • +
  • Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
  • +
  • To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.
  • +
  • Compressed Matter and Explosive implants spawn properly now.
  • +
  • Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.
  • +
+
+ +
+

February 18th 2013

+

Cael Aislinn updated:

+
    +
  • Security bots will now target hostile mobs, and vice versa.
  • +
  • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
  • +
  • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
  • +
+
+ +
+

February 14th 2013

+

CIB updated:

+
    +
  • Medical side-effects(patients are going to come back for secondary treatment)
  • +
  • NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)
  • +
  • Simple animal balance fixes(They're slower now)
  • +
+

CaelAislinn updated:

+
    +
  • Re-added old ion storm laws, re-added grid check event.
  • +
  • Added Rogue Drone and Vermin Infestation random events.
  • +
  • Added/fixed space vines random event.
  • +
  • Updates to the virus events.
  • +
  • Spider infestation and alien infestation events turned off by default.
  • +
  • Soghun, taj and skrell all have unique language text colours.
  • +
  • Moderators will no longer be listed in adminwho, instead use modwho.
  • +
+ +

Gamerofthegame updated:

+
    +
  • Miscellaneous mapfixes.
  • +
+
+ +
+

February 13th 2013

+

Erthilo updated:

+
    +
  • Fixed SSD (logged-out) players not staying asleep.
  • +
  • Fixed set-pose verb and mice emotes having extra periods.
  • +
  • Fixed virus crate not appearing and breaking supply shuttle.
  • +
  • Fixed newcaster photos not being censored.
  • +
+
+ +
+

January 23rd

+

Cael_Aislinn updated:

+ +
+ +
+ + +

1/31/2013

+

CIB updated:

+
    +
  • Chilis and cold chilis no longer kill in small amounts
  • +
  • Chloral now again needs around 5 units to start killing somebody
  • +
+
+ +
+

January 21st

+

Cael_Aislinn updated:

+
    +
  • Satchels and ore boxes can now hold strange rocks.
  • +
  • Closets and crates can now be built out of 5 and 10 plasteel respectively.
  • +
  • Observers can become mice once more.
  • +
+
+ +
+

13/01/2013

+

Chinsky updated:

+
    +
  • If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.
  • +
  • Security belt now able to hold taser, baton and tape roll.
  • +
  • Added alternative security uniform to Security wardrobes.
  • +
  • Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG
  • +
  • Engineering tape now require engineer OR atmos access instead of both.
  • +
  • Implants now will react to EMP, possibly in !!FUN!! ways
  • +
+
+ +

1/13/2013

+

GauHelldragon updated:

+
    +
  • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
  • +
  • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
  • +
  • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
  • +
+
+ +
+

January 7th

+

Cael_Aislinn updated:

+ +
+ +
+

7/01/2013

+

Chinsky updated:

+
    +
  • Implants: Explosvie implant, exploding when victim hears the codephrase you set.
  • +
  • Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!
  • +
  • Implant removal surgery, with !!FUN!! results if you mess up it.
  • +
  • Coats now have pockets again.
  • +
  • Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.
  • +
  • Surgical caps, and new sprites for bloodbags and fixovein.
  • +
  • Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.
  • +
  • Ported some crates (Art, Surgery, Sterile equiplemnt).
  • +
  • Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.
  • +
  • Finally got evac party lights
  • +
  • Now disfigurment,now it WILL happen when damage is bad enough.
  • +
  • Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.
  • +
+
+ + + +/tg/ station 13 Development Team + + + + +
+ Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
+ Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
+ Sounds: Skie, Lasty/Vinyl
+ Thanks to: CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image +
+ +Daedalus Development Team + + + + +
+ Coders: DopeGhoti, Sunfall, ThVortex
+ Artwork: Captain Hammer
+ Spriters: ((TODO.))
+ Sounds: Peter J, due, Erik Satie
+ Thanks to: All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
+
+ +GoonStation 13 Development Team +
+ Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
+ Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
+
+

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Rights are currently extended to SomethingAwful Goons only.

+

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

+
+ + diff --git a/icons/mob/monkey.dmi b/icons/mob/monkey.dmi index c02028628ce..437ba085b15 100644 Binary files a/icons/mob/monkey.dmi and b/icons/mob/monkey.dmi differ diff --git a/icons/obj/chemical.dmi b/icons/obj/chemical.dmi index 751e3ec7c03..313a90b3053 100644 Binary files a/icons/obj/chemical.dmi and b/icons/obj/chemical.dmi differ diff --git a/icons/turf/floors.dmi b/icons/turf/floors.dmi index 0e509fe50c1..bf16c04b8be 100644 Binary files a/icons/turf/floors.dmi and b/icons/turf/floors.dmi differ diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index 81ca4844dc8..a9fcddce2ee 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -667,7 +667,7 @@ "amQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/solar/auxport) "amR" = (/turf/simulated/wall,/area) "amS" = (/obj/structure/sign/vacuum,/turf/simulated/wall,/area) -"amT" = (/obj/machinery/door/airlock/external{name = "External Construction Airlock"; req_access_txt = "32"},/turf/space,/area) +"amT" = (/obj/machinery/door/airlock/external{name = "External Construction Airlock"; req_access_txt = "32"},/turf/simulated/floor/plating,/area) "amU" = (/obj/structure/sign/vacuum,/turf/simulated/wall,/area/security/brig) "amV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/brig) "amW" = (/obj/structure/stool/bed/chair,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/brig) @@ -1044,11 +1044,11 @@ "aud" = (/obj/machinery/power/apc{dir = 8; name = "Fitness Room APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) "aue" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/crew_quarters/fitness) "auf" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness) -"aug" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness) -"auh" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness) -"aui" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness) -"auj" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{tag = "icon-escapecorner (WEST)"; icon_state = "escapecorner"; dir = 8},/area/crew_quarters/fitness) -"auk" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) +"aug" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{dir = 5; icon_state = "green"},/area/hydroponics) +"auh" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) +"aui" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -32},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"auj" = (/obj/machinery/camera{c_tag = "Bar East"; network = list("Tcomsat")},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"auk" = (/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aul" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aum" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aun" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1088,12 +1088,12 @@ "auV" = (/obj/machinery/door/airlock{id_tag = "Dorm6"; name = "Cabin 2"},/turf/simulated/floor/wood,/area/crew_quarters/sleep) "auW" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) "auX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) -"auY" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Fitness Ring"},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"auZ" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"ava" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"avb" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/eastright{base_state = "left"; icon_state = "left"; name = "Fitness Ring"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) -"avc" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) -"avd" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) +"auY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"auZ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/glass{name = "Hydroponics Pasture"; req_access_txt = "28"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"ava" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"avb" = (/obj/machinery/disposal,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"avc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"avd" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "ave" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor,/area/crew_quarters/fitness) "avf" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor,/area/crew_quarters/fitness) "avg" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) @@ -1132,12 +1132,12 @@ "avN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "avO" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness) "avP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/crew_quarters/fitness) -"avQ" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) -"avR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) +"avQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics) +"avR" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "avS" = (/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) -"avT" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) +"avT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "avU" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/crew_quarters/fitness) -"avV" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) +"avV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "avW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "avX" = (/obj/machinery/computer/HolodeckControl,/turf/simulated/floor,/area/crew_quarters/fitness) "avY" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor,/area/crew_quarters/fitness) @@ -1180,8 +1180,8 @@ "awJ" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep) "awK" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) "awL" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/fitness) -"awM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/crew_quarters/fitness) -"awN" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"awM" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/requests_console{department = "Hydroponics"; departmentType = 2; pixel_x = 0; pixel_y = 30},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) +"awN" = (/turf/simulated/floor/grass,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/hydroponics) "awO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "awP" = (/obj/structure/table,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Disclaimer"},/turf/simulated/floor,/area/crew_quarters/fitness) "awQ" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_chapel_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "10;13"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) @@ -1222,12 +1222,12 @@ "axz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) "axA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/fitness) "axB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/crew_quarters/fitness) -"axC" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) -"axD" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) -"axE" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) -"axF" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/beach/water,/area/crew_quarters/fitness) -"axG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/crew_quarters/fitness) -"axH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"axC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/grass,/area/hydroponics) +"axD" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/table,/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"axE" = (/obj/machinery/door/airlock{name = "Kitchen cold room"; req_access_txt = "28"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"axF" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) +"axG" = (/turf/simulated/floor/grass,/area/hydroponics) +"axH" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/mob/living/simple_animal/chicken{name = "Commander Clucky"},/turf/simulated/floor/grass,/area/hydroponics) "axI" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) "axJ" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Holodeck Door"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor,/area/crew_quarters/fitness) "axK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small,/turf/simulated/floor,/area/crew_quarters/fitness) @@ -1285,7 +1285,7 @@ "ayK" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) "ayL" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) "ayM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) -"ayN" = (/obj/machinery/camera{c_tag = "Fitness Room South"; dir = 1},/obj/machinery/light,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"ayN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "ayO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "ayP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/crew_quarters/fitness) "ayQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1325,8 +1325,8 @@ "azy" = (/turf/simulated/wall,/area/crew_quarters/toilet) "azz" = (/obj/machinery/door/airlock{name = "Unisex Showers"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "azA" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/light,/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/item/stack/medical/ointment{pixel_y = 4},/turf/simulated/floor{dir = 10; icon_state = "neutral"},/area/crew_quarters/fitness) -"azB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) -"azC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) +"azB" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/rag,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"azC" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue{pixel_x = 2; pixel_y = 6},/obj/item/weapon/pen/blue{pixel_x = -3; pixel_y = 2},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "azD" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "azE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "azF" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/fitness) @@ -1411,9 +1411,9 @@ "aBg" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aBh" = (/obj/structure/urinal{pixel_y = 32},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aBi" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aBj" = (/obj/structure/rack,/obj/effect/landmark/costume,/turf/simulated/floor,/area/crew_quarters/theatre) -"aBk" = (/obj/machinery/camera{c_tag = "Theatre Storage"},/obj/structure/mirror{pixel_y = 28},/turf/simulated/floor,/area/crew_quarters/theatre) -"aBl" = (/turf/simulated/wall,/area/crew_quarters/theatre) +"aBj" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aBk" = (/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 2; pixel_y = 6},/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -2; pixel_y = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aBl" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/stool/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aBm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aBn" = (/turf/simulated/wall,/area/maintenance/fsmaint2) "aBo" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/plating,/area/crew_quarters/fitness) @@ -1482,9 +1482,9 @@ "aCz" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCA" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aCB" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) -"aCC" = (/obj/machinery/requests_console{department = "Theatre"; departmentType = 0; name = "theatre RC"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor,/area/crew_quarters/theatre) -"aCD" = (/turf/simulated/floor,/area/crew_quarters/theatre) -"aCE" = (/obj/machinery/door/airlock/maintenance{name = "Theatre Maintenance"; req_access_txt = "46"},/turf/simulated/floor/plating,/area/crew_quarters/theatre) +"aCC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/stool/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aCD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aCE" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aCF" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 8; name = "Fore Starboard Solar APC"; pixel_x = -25; pixel_y = 3},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aCG" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aCH" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) @@ -1555,10 +1555,10 @@ "aDU" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/toilet) "aDV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/crew_quarters/toilet) "aDW" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/toilet) -"aDX" = (/obj/structure/rack,/obj/effect/landmark/costume,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/crew_quarters/theatre) -"aDY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/crew_quarters/theatre) -"aDZ" = (/obj/structure/rack,/obj/effect/landmark/costume,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/crew_quarters/theatre) -"aEa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/theatre) +"aDX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"aDY" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aDZ" = (/obj/machinery/vending/dinnerware,/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera{c_tag = "Kitchen"; dir = 2},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aEa" = (/obj/structure/closet/secure_closet/freezer/kitchen,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aEb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aEc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aEd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) @@ -1634,8 +1634,8 @@ "aFv" = (/obj/structure/toilet{pixel_y = 8},/obj/machinery/light/small{dir = 8},/obj/effect/landmark{name = "blobstart"},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aFw" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/recharge_station,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aFx" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/wall,/area/crew_quarters/toilet) -"aFy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/crew_quarters/theatre) -"aFz" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/crew_quarters/theatre) +"aFy" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aFz" = (/obj/structure/table,/obj/item/weapon/book/manual/hydroponics_beekeeping,/obj/item/device/eftpos{eftpos_name = "Botany EFTPOS scanner"},/obj/item/weapon/paper/hydroponics,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aFA" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aFB" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aFC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j1 (EAST)"; icon_state = "pipe-j1"; dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) @@ -1644,9 +1644,9 @@ "aFF" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aFG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = 20; tag = "icon-pipe-j1s (EAST)"},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aFH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aFI" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aFI" = (/obj/machinery/power/apc{dir = 1; name = "Hydroponics APC"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/table,/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 13; pixel_y = 5},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 0; pixel_y = 3},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aFJ" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aFK" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aFK" = (/obj/machinery/alarm{pixel_y = 24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/machinery/camera{c_tag = "Hydroponics Storage"},/obj/structure/closet/crate/hydroponics,/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/screwdriver,/obj/item/weapon/shovel/spade,/obj/item/weapon/wrench,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aFL" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aFM" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/maintenance/fsmaint2) "aFN" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) @@ -1721,22 +1721,22 @@ "aHe" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aHf" = (/obj/machinery/door/airlock{name = "Unit B"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aHg" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/toilet) -"aHh" = (/obj/structure/rack,/obj/effect/landmark/costume,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/item/device/violin,/turf/simulated/floor,/area/crew_quarters/theatre) -"aHi" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor,/area/crew_quarters/theatre) -"aHj" = (/obj/structure/rack,/obj/effect/landmark/costume,/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor,/area/crew_quarters/theatre) -"aHk" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/theatre) -"aHl" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aHm" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aHh" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/closet/secure_closet/freezer/meat,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aHi" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera{c_tag = "Bar North"; dir = 2},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/table/reinforced,/obj/item/weapon/book/manual/barman_recipes,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aHj" = (/obj/structure/reagent_dispensers/beerkeg,/obj/machinery/requests_console{announcementConsole = 0; department = "Bar"; departmentType = 2; name = "Bar RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aHk" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aHl" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aHm" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/light{dir = 1},/obj/machinery/vending/boozeomat,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aHn" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aHo" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aHp" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/crew_quarters/bar) -"aHq" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/bar) -"aHr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Bar Storage Maintenance"; req_access_txt = "25"},/turf/simulated/floor/plating,/area/crew_quarters/bar) -"aHs" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/bar) +"aHp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aHq" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/hydroponics/soil,/turf/simulated/floor/grass,/area/hydroponics) +"aHr" = (/obj/machinery/hydroponics/soil,/turf/simulated/floor/grass,/area/hydroponics) +"aHs" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/grass,/area/hydroponics) "aHt" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aHu" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aHv" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/power/apc{dir = 2; name = "Bar Maintenance APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aHw" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aHv" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aHw" = (/obj/machinery/door/window/eastright{tag = "icon-right"; name = "Hydroponics Delivery"; icon_state = "right"; dir = 2; req_access_txt = "35"},/turf/simulated/floor{icon_state = "delivery"},/area/hydroponics) "aHx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aHy" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = 21; tag = "icon-pipe-j1s (EAST)"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aHz" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) @@ -1812,19 +1812,19 @@ "aIR" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central) "aIS" = (/obj/machinery/camera{c_tag = "Dormitory Toilets"; dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aIT" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/crew_quarters/toilet) -"aIU" = (/obj/machinery/door/airlock{name = "Theatre Backstage"; req_access_txt = "46"},/turf/simulated/floor,/area/crew_quarters/theatre) -"aIV" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/crew_quarters/theatre) -"aIW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/crew_quarters/theatre) +"aIU" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/window/reinforced{dir = 8},/obj/machinery/alarm{pixel_y = 22},/obj/machinery/camera{c_tag = "Hydroponics Pasture"},/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/grass,/area/hydroponics) +"aIV" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aIW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aIX" = (/turf/simulated/wall,/area/crew_quarters/bar) "aIY" = (/obj/machinery/door/airlock/maintenance{name = "Bar Maintenance"; req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/crew_quarters/bar) -"aIZ" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/structure/table/woodentable,/obj/item/weapon/storage/secure/safe{pixel_x = -22; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aJa" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aJb" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aJc" = (/obj/structure/sign/poster{pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/bar) -"aJd" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Bar Delivery"; req_access_txt = "25"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/bar) +"aIZ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aJa" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/wall,/area/hydroponics) +"aJb" = (/obj/machinery/camera{c_tag = "Bar Storage"},/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aJc" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Kitchen Delivery"; req_access_txt = "28"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/kitchen) +"aJd" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aJe" = (/turf/simulated/wall,/area/crew_quarters/kitchen) -"aJf" = (/obj/machinery/door/airlock/maintenance{name = "Kitchen Maintenance"; req_access_txt = "28"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) -"aJg" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen) +"aJf" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/crate{desc = "It's a storage unit for kitchen clothes and equipment."; name = "Kitchen Crate"},/obj/item/clothing/head/chefhat,/obj/item/clothing/under/rank/chef,/obj/item/weapon/storage/box/mousetraps{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/box/mousetraps,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/item/clothing/under/sundress,/obj/item/device/eftpos{eftpos_name = "Kitchen EFTPOS scanner"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aJg" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/sink/kitchen{pixel_y = 28},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aJh" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/hydroponics) "aJi" = (/turf/simulated/wall,/area/hydroponics) "aJj" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Hydroponics Maintenance"; req_access_txt = "35"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/hydroponics) @@ -1887,33 +1887,33 @@ "aKo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central) "aKp" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central) "aKq" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central) -"aKr" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/light{dir = 1},/obj/machinery/power/apc{dir = 8; name = "Theatre APC"; pixel_x = -25},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aKs" = (/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aKt" = (/obj/machinery/alarm{dir = 2; pixel_y = 24},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aKu" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera{c_tag = "Theatre Stage"; dir = 2},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aKv" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) +"aKr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/crew_quarters/bar) +"aKs" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/crew_quarters/bar) +"aKt" = (/obj/machinery/door/airlock{name = "Theatre Backstage"; req_access_txt = "46"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/crew_quarters/bar) +"aKu" = (/obj/machinery/door/window{dir = 4; name = "Theatre Stage"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aKv" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/kitchenspike,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aKw" = (/obj/machinery/power/apc{dir = 1; name = "Bar APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/stool/bed/chair/comfy/brown{tag = "icon-comfychair_brown (EAST)"; icon_state = "comfychair_brown"; dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/bar) -"aKx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/carpet,/area/crew_quarters/bar) +"aKx" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "aKy" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/stool/bed/chair/comfy/brown{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar) -"aKz" = (/obj/machinery/reagentgrinder,/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = -28; pixel_y = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aKA" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aKz" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aKA" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor/grass,/area/hydroponics) "aKB" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aKC" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/machinery/light/small{dir = 1},/obj/machinery/camera{c_tag = "Bar Storage"},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aKC" = (/mob/living/simple_animal/cow{name = "Betsy"},/turf/simulated/floor/grass,/area/hydroponics) "aKD" = (/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aKE" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aKF" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aKG" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/camera{c_tag = "Kitchen Cold Room"},/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aKH" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Kitchen Delivery"; req_access_txt = "28"},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/kitchen) -"aKI" = (/obj/machinery/door/window/eastright{name = "Hydroponics Delivery"; req_access_txt = "35"},/turf/simulated/floor{icon_state = "delivery"},/area/hydroponics) +"aKE" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/grass,/area/hydroponics) +"aKF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hydroponics) +"aKG" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Hydroponics"; req_access_txt = "35"},/turf/simulated/floor,/area/hydroponics) +"aKH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aKI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/gibber,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aKJ" = (/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aKK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/sink{pixel_y = 30},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aKK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; layer = 2.4; level = 2; on = 1},/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aKL" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/closet/secure_closet/hydroponics,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKN" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/closet/secure_closet/hydroponics,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/closet/secure_closet/hydroponics,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aKP" = (/obj/machinery/alarm{pixel_y = 24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/machinery/camera{c_tag = "Hydroponics Storage"},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aKQ" = (/obj/machinery/power/apc{dir = 1; name = "Hydroponics APC"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aKR" = (/obj/structure/table,/obj/item/weapon/book/manual/hydroponics_pod_people,/obj/item/weapon/paper/hydroponics,/obj/item/device/eftpos{eftpos_name = "Botany EFTPOS scanner"},/obj/item/weapon/book/manual/hydroponics_beekeeping,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aKP" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aKQ" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aKR" = (/turf/simulated/floor/grass,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/hydroponics) "aKS" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aKT" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/library) "aKU" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/wood,/area/library) @@ -1979,28 +1979,28 @@ "aMc" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/hallway/primary/central) "aMd" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/hallway/primary/central) "aMe" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/hallway/primary/central) -"aMf" = (/obj/structure/device/piano{icon_state = "piano"; name = "space piano"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aMg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool{pixel_y = 8},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aMh" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aMi" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aMj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aMk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/stool/bed/chair/comfy/brown{tag = "icon-comfychair_brown (EAST)"; icon_state = "comfychair_brown"; dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/bar) +"aMf" = (/turf/simulated/floor{tag = "icon-asteroid (NORTH)"; icon_state = "asteroid"; dir = 1},/turf/simulated/floor{tag = "icon-siding2 (NORTH)"; icon_state = "siding2"; dir = 1},/turf/simulated/floor{tag = "icon-siding1 (NORTH)"; icon_state = "siding1"; dir = 1},/area/hydroponics) +"aMg" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Hydroponics Pasture"; req_access_txt = "35"},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aMh" = (/turf/simulated/floor{tag = "icon-asteroid (NORTH)"; icon_state = "asteroid"; dir = 1},/turf/simulated/floor{tag = "icon-siding2 (NORTH)"; icon_state = "siding2"; dir = 1},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{tag = "icon-siding1 (NORTH)"; icon_state = "siding1"; dir = 1},/area/hydroponics) +"aMi" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = -31},/obj/machinery/light,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aMj" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aMk" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) "aMl" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aMm" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar) -"aMn" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light/small{dir = 8},/obj/structure/reagent_dispensers/beerkeg,/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aMo" = (/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aMp" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aMq" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aMn" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aMo" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aMp" = (/turf/simulated/floor{tag = "icon-asteroid (NORTH)"; icon_state = "asteroid"; dir = 1},/turf/simulated/floor{tag = "icon-siding2 (NORTH)"; icon_state = "siding2"; dir = 1},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-siding1 (NORTH)"; icon_state = "siding1"; dir = 1},/area/hydroponics) +"aMq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aMr" = (/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aMs" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aMt" = (/obj/structure/closet/crate/hydroponics,/obj/item/weapon/shovel/spade,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aMu" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aMv" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aMw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = -31},/obj/machinery/light,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aMx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aMy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aMz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aMA" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 0; pixel_y = 3},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 13; pixel_y = 5},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aMs" = (/obj/structure/stool/bed/chair/comfy/brown{tag = "icon-comfychair_brown (EAST)"; icon_state = "comfychair_brown"; dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/bar) +"aMt" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table/reinforced,/obj/item/clothing/head/that{pixel_x = 4; pixel_y = 6},/obj/item/weapon/lighter/zippo,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aMu" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/kitchenspike,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aMv" = (/obj/structure/disposalpipe/segment{dir = 4},/mob/living/carbon/monkey{tag = "icon-punpun1"; name = "Pun Pun"; icon_state = "punpun1"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aMw" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/table/reinforced,/obj/item/weapon/packageWrap,/obj/item/weapon/pen/blue{pixel_x = 0; pixel_y = 4},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aMx" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aMy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aMz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aMA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aMB" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/library) "aMC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/library) "aMD" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/library) @@ -2045,21 +2045,21 @@ "aNq" = (/turf/simulated/floor{desc = ""; icon_state = "L14"},/area/hallway/primary/central) "aNr" = (/turf/simulated/floor{icon_state = "L16"},/area/hallway/primary/central) "aNs" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=EVA2"; location = "Dorm"},/turf/simulated/floor,/area/hallway/primary/central) -"aNt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aNu" = (/obj/machinery/door/window{dir = 4; name = "Theatre Stage"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) +"aNt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"aNu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aNv" = (/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aNw" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/carpet,/area/crew_quarters/bar) "aNx" = (/obj/machinery/light/small{dir = 4},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/obj/structure/table/woodentable,/obj/item/ashtray/bronze{pixel_x = -1; pixel_y = 1},/turf/simulated/floor/carpet,/area/crew_quarters/bar) -"aNy" = (/obj/structure/closet/secure_closet/bar{req_access_txt = "25"},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aNy" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aNz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aNA" = (/obj/machinery/vending/cola,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aNB" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aNC" = (/obj/effect/landmark{name = "blobstart"},/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/obj/item/device/eftpos{eftpos_name = "Bar EFTPOS scanner"},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aND" = (/obj/structure/kitchenspike,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aNE" = (/obj/structure/closet/crate{desc = "It's a storage unit for kitchen clothes and equipment."; name = "Kitchen Crate"},/obj/item/clothing/head/chefhat,/obj/item/clothing/under/rank/chef,/obj/item/weapon/storage/box/mousetraps{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/box/mousetraps,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/machinery/light/small{dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/item/clothing/under/sundress,/obj/item/device/eftpos{eftpos_name = "Kitchen EFTPOS scanner"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aNC" = (/obj/structure/table/woodentable,/obj/item/device/camera,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aND" = (/obj/structure/table/woodentable,/obj/item/clothing/head/cakehat,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aNE" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aNF" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/hydroponics) "aNG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hydroponics) -"aNH" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Hydroponics"; req_access_txt = "35"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/hydroponics) +"aNH" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aNI" = (/obj/machinery/bookbinder{pixel_y = 0},/turf/simulated/floor/wood,/area/library) "aNJ" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/library) "aNK" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/library) @@ -2105,21 +2105,21 @@ "aOy" = (/obj/machinery/light,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) "aOz" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) "aOA" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) -"aOB" = (/obj/structure/window/reinforced,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aOC" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aOD" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) -"aOE" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/crew_quarters/theatre) +"aOB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"aOC" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aOD" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aOE" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (NORTH)"; icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aOF" = (/obj/machinery/vending/cigarette{pixel_x = 0; pixel_y = 0},/turf/simulated/floor/carpet,/area/crew_quarters/bar) -"aOG" = (/obj/machinery/door/airlock{name = "Bar Storage"; req_access_txt = "25"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar) -"aOH" = (/obj/structure/kitchenspike,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aOI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aOJ" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aOK" = (/obj/machinery/gibber,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) +"aOG" = (/obj/structure/disposalpipe/segment,/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (NORTH)"; icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aOH" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/snacks/pie,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aOI" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) +"aOJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) +"aOK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) "aOL" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOM" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/requests_console{department = "Hydroponics"; departmentType = 2; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) +"aOM" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness) "aON" = (/obj/machinery/hydroponics,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) "aOO" = (/obj/machinery/hydroponics,/obj/machinery/camera{c_tag = "Hydroponics North"; dir = 2},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOP" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) +"aOP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness) "aOQ" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) "aOR" = (/obj/structure/bookcase{name = "bookcase (Religious)"},/turf/simulated/floor/wood,/area/library) "aOS" = (/turf/simulated/floor/carpet,/area/library) @@ -2173,21 +2173,21 @@ "aPO" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge) "aPP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central) "aPQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central) -"aPR" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -32},/obj/structure/table/woodentable,/obj/item/device/camera{pixel_x = -2; pixel_y = -2},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPT" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPU" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aPR" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) +"aPS" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"aPT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) +"aPU" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness) "aPV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPW" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aPW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness) "aPX" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aPY" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/item/weapon/packageWrap,/obj/item/weapon/pen/blue{pixel_x = 0; pixel_y = 4},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aPZ" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aQa" = (/obj/machinery/door/airlock{name = "Kitchen cold room"; req_access_txt = "28"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen) -"aQb" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/crew_quarters/kitchen) +"aPY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness) +"aPZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-escapecorner (WEST)"; icon_state = "escapecorner"; dir = 8},/area/crew_quarters/fitness) +"aQa" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/crew_quarters/fitness) +"aQb" = (/obj/machinery/light/small{dir = 8},/obj/item/weapon/storage/secure/safe{pixel_x = -22; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aQc" = (/obj/machinery/hydroponics,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aQd" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics) -"aQe" = (/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) -"aQf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 5; icon_state = "green"},/area/hydroponics) +"aQd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/junction,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aQe" = (/obj/machinery/door/airlock/maintenance{name = "Theatre Maintenance"; req_access_txt = "46"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/bar) +"aQf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/sign/poster{pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/toilet) "aQg" = (/obj/machinery/hydroponics,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) "aQh" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aQi" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/library) @@ -2254,22 +2254,22 @@ "aRr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central) "aRs" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/hallway/primary/central) "aRt" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/bar) -"aRu" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aRu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aRv" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aRw" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aRx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aRy" = (/obj/structure/table/reinforced,/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aRy" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/obj/item/device/eftpos{eftpos_name = "Bar EFTPOS scanner"},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aRz" = (/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aRA" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aRB" = (/obj/machinery/vending/boozeomat,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aRA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/bar) +"aRB" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aRC" = (/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aRD" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aRE" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aRE" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/window/reinforced,/obj/structure/closet/secure_closet/bar{req_access_txt = "25"},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aRF" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aRG" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera{c_tag = "Kitchen"; dir = 2},/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aRH" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/alarm{pixel_y = 24},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aRG" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aRH" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aRI" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) -"aRJ" = (/obj/structure/closet/secure_closet/freezer/kitchen,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aRJ" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/crew_quarters/kitchen) "aRK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics) "aRL" = (/turf/simulated/floor,/area/hydroponics) "aRM" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/hydroponics) @@ -2328,10 +2328,10 @@ "aSN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aSO" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aSP" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aSQ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aSQ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Bar Storage Maintenance"; req_access_txt = "25"},/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "aSR" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aSS" = (/mob/living/carbon/monkey{name = "Pun Pun"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aST" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/kitchen) +"aSS" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen) +"aST" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/power/apc{dir = 2; name = "Bar Maintenance APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aSU" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aSV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aSW" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) @@ -2405,11 +2405,11 @@ "aUm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aUn" = (/obj/structure/table/woodentable,/obj/item/candle,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aUo" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (WEST)"; icon_state = "wooden_chair_wings"; dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aUp" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aUp" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = -28; pixel_y = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aUq" = (/obj/structure/table/woodentable,/obj/item/weapon/kitchen/utensil/fork,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aUr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aUs" = (/obj/effect/landmark/start{name = "Bartender"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aUt" = (/obj/machinery/requests_console{department = "Bar"; departmentType = 2; pixel_x = 30; pixel_y = 0},/obj/item/weapon/book/manual/barman_recipes,/obj/machinery/camera{c_tag = "Bar"; dir = 8; network = list("SS13")},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aUt" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aUu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aUv" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/mint,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) "aUw" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) @@ -2479,7 +2479,7 @@ "aVI" = (/obj/machinery/camera{c_tag = "Bridge East Entrance"; dir = 2},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/hallway/primary/central) "aVJ" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aVK" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -2; pixel_y = 4},/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 2; pixel_y = 6},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aVL" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/snacks/pie,/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aVL" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/door/window/southleft{tag = "icon-left (WEST)"; name = "Bar Delivery"; icon_state = "left"; dir = 8; req_access_txt = "25"; base_state = "left"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/bar) "aVM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aVN" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/condiment/enzyme{layer = 5},/obj/item/weapon/packageWrap,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) "aVO" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/reagent_containers/glass/beaker{pixel_x = 5},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) @@ -2570,10 +2570,10 @@ "aXv" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central) "aXw" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor,/area/hallway/primary/central) "aXx" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aXy" = (/obj/structure/table/reinforced,/obj/item/clothing/head/cakehat,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aXz" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue{pixel_x = -3; pixel_y = 2},/obj/item/weapon/pen/blue{pixel_x = 2; pixel_y = 6},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aXA" = (/obj/machinery/door/window/southright{name = "Bar Door"; req_access_txt = "0"; req_one_access_txt = "25;28"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) -"aXB" = (/obj/structure/table/reinforced,/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/obj/item/clothing/head/that{pixel_x = 4; pixel_y = 6},/obj/item/weapon/lighter/zippo,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aXy" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/bar) +"aXz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aXA" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aXB" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/kitchen) "aXC" = (/obj/effect/landmark/start{name = "Chef"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aXD" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aXE" = (/obj/structure/table,/obj/machinery/reagentgrinder,/obj/machinery/requests_console{department = "Kitchen"; departmentType = 2; pixel_x = 30; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) @@ -2645,12 +2645,12 @@ "aYS" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) "aYT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "aYU" = (/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar) -"aYV" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock{name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/kitchen) +"aYV" = (/obj/machinery/camera{c_tag = "Fitness Room South"; dir = 1},/obj/machinery/light,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "green"; dir = 4},/area/crew_quarters/fitness) "aYW" = (/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aYX" = (/obj/machinery/power/apc{dir = 2; name = "Kitchen APC"; pixel_y = -24},/obj/structure/cable,/obj/machinery/light,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aYY" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "aYZ" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/door_control{id = "kitchen"; name = "Kitchen Shutters Control"; pixel_x = -1; pixel_y = -24; req_access_txt = "28"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) -"aZa" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aZa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light_switch{pixel_y = -25},/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = -2; pixel_y = 0},/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = 3; pixel_y = 3},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "aZb" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/hydroponics) "aZc" = (/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor,/area/hydroponics) "aZd" = (/obj/machinery/hydroponics,/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hydroponics) @@ -2712,7 +2712,7 @@ "bah" = (/obj/machinery/door/airlock/command{name = "Captain's Office"; req_access = null; req_access_txt = "20"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bai" = (/obj/machinery/computer/arcade,/turf/simulated/floor/wood,/area/crew_quarters/bar) "baj" = (/obj/item/device/radio/intercom{pixel_y = -30},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"bak" = (/obj/machinery/newscaster{pixel_y = -28},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"bak" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = -1; pixel_y = -1},/obj/item/weapon/reagent_containers/food/drinks/sillycup{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/fitness) "bal" = (/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bam" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "ban" = (/obj/machinery/light,/turf/simulated/floor/wood,/area/crew_quarters/bar) @@ -3120,7 +3120,7 @@ "bhZ" = (/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bia" = (/obj/structure/stool/bed/chair,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bib" = (/obj/structure/stool/bed/chair,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"bic" = (/obj/structure/stool/bed/chair,/obj/structure/noticeboard{pixel_x = 30; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bic" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bid" = (/obj/structure/filingcabinet/filingcabinet,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) "bie" = (/obj/machinery/computer/crew,/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Medical Officer's Desk"; departmentType = 5; name = "Chief Medical Officer RC"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) "bif" = (/obj/machinery/computer/med_data,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) @@ -3543,7 +3543,7 @@ "bqg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_medical{id_tag = "MedbayFoyer"; name = "Medbay"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bqh" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_medical{id_tag = "MedbayFoyer"; name = "Medbay"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bqi" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) -"bqj" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bqj" = (/obj/machinery/camera{c_tag = "Bar Storage"},/obj/structure/table/woodentable,/obj/machinery/reagentgrinder,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bqk" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/requests_console{announcementConsole = 0; department = "Medbay"; departmentType = 1; name = "Medbay RC"; pixel_x = 30; pixel_y = 0; pixel_z = 0},/obj/machinery/light,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/computer/crew,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bql" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/medical/cmo) "bqm" = (/obj/structure/table,/obj/item/weapon/cartridge/medical{pixel_x = -2; pixel_y = 6},/obj/item/weapon/cartridge/medical{pixel_x = 6; pixel_y = 3},/obj/item/weapon/cartridge/medical,/obj/item/weapon/cartridge/chemistry{pixel_y = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) @@ -3612,7 +3612,7 @@ "brx" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/packageWrap,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"; tag = "icon-whitehall (WEST)"},/area/medical/chemistry) "bry" = (/obj/structure/stool/bed/roller,/obj/machinery/door_control{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyer"; name = "Medbay Exit Button"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = 26; range = 3},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "brz" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/medbay) -"brA" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/medbay) +"brA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxin_test_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "brB" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{name = "Medbay Reception"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "brC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/medical/medbay) "brD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/cmo) @@ -5170,7 +5170,7 @@ "bVv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxin_test_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bVw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "toxin_test_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "toxin_test_sensor"; pixel_x = 0; pixel_y = 16},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bVx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "toxin_test_pump"; exterior_door_tag = "toxin_test_outer"; frequency = 1379; id_tag = "toxin_test_airlock"; interior_door_tag = "toxin_test_inner"; pixel_x = 0; pixel_y = 25; req_access_txt = "13"; sensor_tag = "toxin_test_sensor"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bVy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxin_test_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating/airless,/area/maintenance/asmaint2) +"bVy" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "47"},/turf/simulated/floor/plating,/area/medical/research{name = "Research Division"}) "bVz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "toxin_test_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area) "bVA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating/airless,/area) "bVB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/external{name = "Toxins Test Chamber"; req_access_txt = "0"},/turf/simulated/floor/plating/airless,/area/toxins/test_area) @@ -9524,7 +9524,7 @@ "dBh" = (/turf/space,/area/mine/unexplored) "dBi" = (/obj/machinery/door/airlock/external{name = "Mining Bridge"; req_access_txt = "54"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/explored) "dBj" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/mine/explored) -"dBk" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "research_outer"; locked = 1; name = "Research Outpost External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/research_outpost/gearstore) +"dBk" = (/obj/structure/stool/bed/chair,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "dBl" = (/obj/structure/disposalpipe/segment,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/mine/explored) "dBm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 0; pixel_y = -32},/obj/machinery/door/window/westleft,/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"; tag = ""},/area/mine/explored) "dBn" = (/obj/structure/transit_tube{tag = "icon-D-NE"; icon_state = "D-NE"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/mine/explored) @@ -9668,7 +9668,7 @@ "dDV" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_west_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = null},/turf/simulated/floor,/area/mine/west_outpost) "dDW" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_inner"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor,/area/mine/west_outpost) "dDX" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/west_outpost) -"dDY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/west_outpost) +"dDY" = (/turf/simulated/floor/holofloor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) "dDZ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "mining_west_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/turf/simulated/floor/airless{tag = "icon-asteroidwarning (EAST)"; icon_state = "asteroidwarning"; dir = 4},/area/mine/explored) "dEa" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/turf/simulated/floor{icon_state = "bar"},/area/mine/living_quarters) "dEb" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/mine/living_quarters) @@ -9760,7 +9760,7 @@ "dFJ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_east_inner"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor,/area/mine/eva) "dFK" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/eva) "dFL" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/mine/eva) -"dFM" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_east_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/eva) +"dFM" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{tag = "icon-wood_siding2 (EAST)"; icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) "dFN" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "mining_east_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/turf/simulated/floor/airless{tag = "icon-asteroidwarning (EAST)"; icon_state = "asteroidwarning"; dir = 4},/area/mine/explored) "dFO" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/mine/west_outpost) "dFP" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall,/area/mine/west_outpost) @@ -9882,7 +9882,7 @@ "dIb" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/mine/living_quarters) "dIc" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/mine/living_quarters) "dId" = (/obj/machinery/atmospherics/pipe/manifold,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/mine/living_quarters) -"dIe" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/living_quarters) +"dIe" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid"; icon_state = "asteroid"; dir = 2},/area/holodeck/source_desert) "dIf" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor,/area/mine/production) "dIg" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple{dir = 4; level = 1},/turf/simulated/floor,/area/mine/production) "dIh" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4},/obj/machinery/camera{c_tag = "Shuttle Airlock"; dir = 8; network = list("MINE")},/obj/machinery/conveyor_switch/oneway{id = "mining_internal"; name = "mining conveyor"},/obj/machinery/light{dir = 4},/turf/simulated/floor,/area/mine/production) @@ -9941,6 +9941,76 @@ "dJi" = (/obj/machinery/conveyor{dir = 8; id = "mining_internal"},/obj/machinery/mineral/output,/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/production) "dJj" = (/obj/machinery/mineral/stacking_machine,/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/production) "dJk" = (/obj/machinery/conveyor{tag = "icon-conveyor0 (SOUTHWEST)"; icon_state = "conveyor0"; dir = 10; id = "mining_internal"},/obj/machinery/mineral/input,/turf/simulated/floor{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/mine/production) +"dJl" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid2 (EAST)"; icon_state = "asteroid2"; dir = 4},/area/holodeck/source_desert) +"dJm" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{tag = "icon-wood_siding2 (EAST)"; icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) +"dJn" = (/turf/simulated/floor/holofloor{tag = "icon-rampbottom"; icon_state = "rampbottom"; dir = 2},/area/holodeck/source_theatre) +"dJo" = (/turf/simulated/floor/holofloor{tag = "icon-wood (EAST)"; icon_state = "wood"; dir = 4},/turf/simulated/floor/holofloor{tag = "icon-siding1"; icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) +"dJp" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{tag = "icon-asteroid"; icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"dJq" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor{tag = "icon-asteroid"; icon_state = "asteroid"; dir = 2},/area/holodeck/source_desert) +"dJr" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid11 (EAST)"; icon_state = "asteroid11"; dir = 4},/area/holodeck/source_desert) +"dJs" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid7"; icon_state = "asteroid7"; dir = 2},/area/holodeck/source_desert) +"dJt" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{tag = "icon-asteroid"; icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"dJu" = (/obj/structure/stool,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{tag = "icon-asteroid"; icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) +"dJv" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{tag = "icon-wood_siding5"; icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) +"dJw" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{tag = "icon-wood_siding9"; icon_state = "wood_siding9"; dir = 2},/area/holodeck/source_picnicarea) +"dJx" = (/turf/simulated/floor/holofloor{tag = "icon-carpet6-2 (EAST)"; icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_theatre) +"dJy" = (/turf/simulated/floor/holofloor{tag = "icon-wood (EAST)"; icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) +"dJz" = (/turf/simulated/floor/holofloor{tag = "icon-carpet10-8 (EAST)"; icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_theatre) +"dJA" = (/turf/simulated/floor/holofloor{tag = "icon-carpet14-10 (EAST)"; icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) +"dJB" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid5"; icon_state = "asteroid5"; dir = 2},/area/holodeck/source_desert) +"dJC" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{tag = "icon-wood_siding6"; icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) +"dJD" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet7-3 (EAST)"; icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) +"dJE" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{tag = "icon-wood_siding10"; icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) +"dJF" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet11-12 (EAST)"; icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) +"dJG" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet15-15 (EAST)"; icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) +"dJH" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid6"; icon_state = "asteroid6"; dir = 2},/area/holodeck/source_desert) +"dJI" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"dJJ" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"dJK" = (/obj/effect/landmark/costume,/obj/structure/rack,/turf/simulated/floor/holofloor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) +"dJL" = (/obj/structure/rack,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/head/hairflower,/turf/simulated/floor/holofloor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) +"dJM" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid8 (EAST)"; icon_state = "asteroid8"; dir = 4},/area/holodeck/source_desert) +"dJN" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"dJO" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"dJP" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor{tag = "icon-asteroid"; icon_state = "asteroid"; dir = 2},/area/holodeck/source_desert) +"dJQ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/wall{tag = "icon-iron12"; icon_state = "iron12"},/area) +"dJR" = (/turf/simulated/floor/holofloor{tag = "icon-grimy"; icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) +"dJS" = (/turf/simulated/floor/holofloor{tag = "icon-snow"; icon_state = "snow"},/area/holodeck/source_snowfield) +"dJT" = (/turf/simulated/floor/holofloor{tag = "icon-1 (NORTHEAST)"; icon_state = "1"; dir = 5},/area/holodeck/source_space) +"dJU" = (/turf/simulated/floor/holofloor{tag = "icon-17 (NORTHEAST)"; icon_state = "17"; dir = 5},/area/holodeck/source_space) +"dJV" = (/turf/simulated/floor/holofloor{tag = "icon-22 (NORTHEAST)"; icon_state = "22"; dir = 5},/area/holodeck/source_space) +"dJW" = (/obj/structure/flora/grass/both,/turf/simulated/floor/holofloor{tag = "icon-snow"; icon_state = "snow"},/area/holodeck/source_snowfield) +"dJX" = (/turf/simulated/floor/holofloor{tag = "icon-carpet4-0 (EAST)"; icon_state = "carpet4-0"; dir = 4},/area/holodeck/source_meetinghall) +"dJY" = (/turf/simulated/floor/holofloor{tag = "icon-carpet8-0 (EAST)"; icon_state = "carpet8-0"; dir = 4},/area/holodeck/source_meetinghall) +"dJZ" = (/turf/simulated/floor/holofloor{tag = "icon-carpetsymbol (SOUTHEAST)"; icon_state = "carpetsymbol"; dir = 6},/area/holodeck/source_meetinghall) +"dKa" = (/obj/structure/flora/tree/pine,/turf/simulated/floor/holofloor{tag = "icon-snow"; icon_state = "snow"},/area/holodeck/source_snowfield) +"dKb" = (/obj/structure/table/woodentable,/turf/simulated/floor/holofloor{tag = "icon-grimy"; icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) +"dKc" = (/turf/simulated/floor/holofloor{tag = "icon-carpet2-0 (EAST)"; icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) +"dKd" = (/turf/simulated/floor/holofloor{tag = "icon-carpet3-0 (EAST)"; icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) +"dKe" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{tag = "icon-wood_siding1"; icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) +"dKf" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{tag = "icon-wood_siding1"; icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) +"dKg" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid1 (EAST)"; icon_state = "asteroid1"; dir = 4},/area/holodeck/source_desert) +"dKh" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid3 (EAST)"; icon_state = "asteroid3"; dir = 4},/area/holodeck/source_desert) +"dKi" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet5-1 (EAST)"; icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) +"dKj" = (/turf/simulated/floor/holofloor{tag = "icon-carpet1-0 (EAST)"; icon_state = "carpet1-0"; dir = 4},/area/holodeck/source_theatre) +"dKk" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet9-4 (EAST)"; icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) +"dKl" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet13-5 (EAST)"; icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_theatre) +"dKm" = (/obj/structure/flora/grass/green,/turf/simulated/floor/holofloor{tag = "icon-snow"; icon_state = "snow"},/area/holodeck/source_snowfield) +"dKn" = (/obj/structure/flora/tree/dead,/turf/simulated/floor/holofloor{tag = "icon-snow"; icon_state = "snow"},/area/holodeck/source_snowfield) +"dKo" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet13-0 (EAST)"; icon_state = "carpet13-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKp" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet9-0 (EAST)"; icon_state = "carpet9-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKq" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet5-0 (EAST)"; icon_state = "carpet5-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKr" = (/obj/structure/flora/grass/brown,/turf/simulated/floor/holofloor{tag = "icon-snow"; icon_state = "snow"},/area/holodeck/source_snowfield) +"dKs" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet15-0 (EAST)"; icon_state = "carpet15-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKt" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet11-0 (EAST)"; icon_state = "carpet11-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKu" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet7-0 (EAST)"; icon_state = "carpet7-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKv" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet14-0 (EAST)"; icon_state = "carpet14-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKw" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet10-0 (EAST)"; icon_state = "carpet10-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKx" = (/obj/structure/stool,/turf/simulated/floor/holofloor{tag = "icon-carpet6-0 (EAST)"; icon_state = "carpet6-0"; dir = 4},/area/holodeck/source_meetinghall) +"dKy" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "research_outer"; locked = 1; name = "Research Outpost External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/research_outpost/gearstore) +"dKz" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/mine/west_outpost) +"dKA" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_east_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/mine/eva) +"dKB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor/plating,/area/mine/living_quarters) +"dKC" = (/obj/machinery/door/airlock/external{name = "Mining Shuttle Airlock"; req_access_txt = "48"},/turf/simulated/floor/plating,/area/mine/production) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -10041,47 +10111,47 @@ 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