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Merge pull request #11421 from Arkatos1/WizardRevenge
Wizard Update - Revenge of the Federation
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@@ -167,7 +167,7 @@
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var/mob/living/demon_type = /mob/living/simple_animal/slaughter
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/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
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if(level_blocks_magic(user.z))//this is to make sure the wizard does NOT summon a demon from the Den..
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if(level_blocks_magic(user.z)) //this is to make sure the wizard does NOT summon a demon from the Den..
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to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
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return
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@@ -177,7 +177,10 @@
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used = TRUE
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to_chat(user, "<span class='notice'>You break the seal on the bottle, calling upon the dire spirits of the underworld...</span>")
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var/list/candidates = pollCandidates("Do you want to play as a slaughter demon summoned by [user.real_name]?", ROLE_DEMON, 1, 100)
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var/type = "slaughter"
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if(demon_type == /mob/living/simple_animal/slaughter/laughter)
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type = "laughter"
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var/list/candidates = pollCandidates("Do you want to play as a [type] demon summoned by [user.real_name]?", ROLE_DEMON, 1, 100)
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if(candidates.len > 0)
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var/mob/C = pick(candidates)
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@@ -208,7 +211,6 @@
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KillDaCrew.owner = S.mind
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KillDaCrew.explanation_text = "[objective_verb] everyone else while you're at it."
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S.mind.objectives += KillDaCrew
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S.mind.objectives += KillDaCrew
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to_chat(S, "<B>Objective #[1]</B>: [KillDaWiz.explanation_text]")
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to_chat(S, "<B>Objective #[2]</B>: [KillDaCrew.explanation_text]")
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@@ -220,7 +222,7 @@
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color = "#FF69B4" // HOT PINK
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veil_msg = "<span class='warning'>You sense an adorable presence \
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lurking just beyond the veil...</span>"
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objective_verb = "Hug and Tickle"
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objective_verb = "Hug and tickle"
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demon_type = /mob/living/simple_animal/slaughter/laughter
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///////////MORPH
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@@ -248,7 +250,7 @@
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used = TRUE
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to_chat(user, "<span class='notice'>You break the seal on the bottle, calling upon the dire sludge to awaken...</span>")
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var/list/candidates = pollCandidates("Do you want to play as a morph awakened by [user.real_name]?", ROLE_MORPH, 1, 100)
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var/list/candidates = pollCandidates("Do you want to play as a magical morph awakened by [user.real_name]?", ROLE_MORPH, 1, 100)
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if(candidates.len > 0)
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var/mob/C = pick(candidates)
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@@ -262,7 +264,7 @@
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to_chat(user, "<span class='notice'>The sludge does not respond to your attempt to awake it. Perhaps you should try again later.</span>")
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/obj/item/antag_spawner/morph/spawn_antag(client/C, turf/T, type = "", mob/user)
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var/mob/living/simple_animal/hostile/morph/M = new /mob/living/simple_animal/hostile/morph(pick(xeno_spawn))
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var/mob/living/simple_animal/hostile/morph/wizard/M = new /mob/living/simple_animal/hostile/morph/wizard(pick(xeno_spawn))
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M.key = C.key
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M.mind.assigned_role = SPECIAL_ROLE_MORPH
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M.mind.special_role = SPECIAL_ROLE_MORPH
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@@ -95,6 +95,11 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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updateallghostimages()
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return ..()
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/mob/dead/observer/examine(mob/user)
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..()
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if(!invisibility)
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to_chat(user, "It seems extremely obvious.")
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// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
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// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
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// You might recognize these things as "fucking ridiculous to put in an appearance"
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