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Wheelchairs spawn on footless characters
Conflicts: code/modules/client/preferences.dm
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@@ -311,6 +311,10 @@
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EquipCustomItems(character)
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character.loc = pick(latejoin)
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character.lastarea = get_area(loc)
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// Moving wheelchair if they have one
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if(character.buckled && istype(character.buckled, /obj/structure/stool/bed/chair/wheelchair))
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character.buckled.loc = character.loc
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character.buckled.dir = character.dir
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ticker.mode.latespawn(character)
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