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Owlman/Griffin toys/posters/barsign
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@@ -103,3 +103,13 @@
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name = "Borg Fancy v2"
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desc = "Borg Fancy, Now only taking the most fancy."
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icon_state="poster21"
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/datum/poster/tg_22
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name = "The Griffin"
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desc = " The Griffin commands you to be the worst you can be. Will you?"
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icon_state="poster22"
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/datum/poster/tg_23
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name = "The Owl"
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desc = " The Owl would do his best to protect the station. Will you?"
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icon_state="poster23"
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@@ -1124,4 +1124,43 @@ obj/item/toy/cards/deck/syndicate/black
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shake_camera(M, 2, 1) // Shakes player camera 2 squares for 1 second.
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else
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user << "<span class='alert'>Nothing happens.</span>"
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user << "<span class='alert'>Nothing happens.</span>"
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/obj/item/toy/owl
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name = "owl action figure"
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desc = "An action figure modeled after 'The Owl', defender of justice."
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icon = 'icons/obj/toy.dmi'
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icon_state = "owlprize"
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w_class = 2.0
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var/cooldown = 0
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/obj/item/toy/owl/attack_self(mob/user)
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if(!cooldown) //for the sanity of everyone
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var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
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user << "<span class='notice'>You pull the string on the [src].</span>"
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playsound(user, 'sound/machines/click.ogg', 20, 1)
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src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
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cooldown = 1
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spawn(30) cooldown = 0
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return
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..()
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/obj/item/toy/griffin
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name = "griffin action figure"
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desc = "An action figure modeled after 'The Griffin', criminal mastermind."
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icon = 'icons/obj/toy.dmi'
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icon_state = "griffinprize"
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w_class = 2.0
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var/cooldown = 0
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/obj/item/toy/griffin/attack_self(mob/user)
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if(!cooldown) //for the sanity of everyone
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var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
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user << "<span class='notice'>You pull the string on the [src].</span>"
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playsound(user, 'sound/machines/click.ogg', 20, 1)
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src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
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cooldown = 1
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spawn(30) cooldown = 0
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return
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..()
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@@ -3,7 +3,7 @@
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icon_state = "empty"
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anchored = 1
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New()
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ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead","lv426", "zocalo", "4theemprah", "ishimura", "tardis", "quarks", "tenforward", "thepranicngpony", "vault13", "solaris", "thehive", "cantina", "theouterspess", "milliways42", "thetimeofeve", "spaceasshole", "dwarffortress"))
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ChangeSign(pick("magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thecavern", "cindikate", "theorchard", "lv426", "zocalo", "4theemprah", "ishimura", "tardis", "quarks", "tenforward", "thepranicngpony", "vault13", "solaris", "thehive", "cantina", "theouterspess", "milliways42", "thetimeofeve", "spaceasshole", "dwarffortress", "thebark", "thedrunkcarp", "theharmbaton", "thenest", "officerbeersky", "thesingulo"))
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return
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proc/ChangeSign(var/Text)
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src.icon_state = "[Text]"
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