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Radiation damage fix
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@@ -39,7 +39,8 @@
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for(var/i = 0, i < 10, i++)
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(H.species.flags & NO_DNA_RAD) // Leave synthetics completely unaffected
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var/armor = H.getarmor(attack_flag = "rad")
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if((H.species.flags & NO_DNA_RAD) || armor >= 100) // Leave DNA-less species/fully rad armored players completely unaffected
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continue
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var/turf/T = get_turf(H)
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if(!T)
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