mirror of
https://github.com/ParadiseSS13/Paradise.git
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-Made firesuits effective again by changing the proc which damages the humans due to the flames to fire_act(). The flames themselves will hurt people, who are directly on top of it, but if they're wearing a firesuit the damage is much less.
-Added some procs for getting IDs and getting access. Helps clean it up so we don't have "istype(A, IDCARD) OR istype(A, PDA)" everywhere. -Made wallets equip able in the ID slot and be able to be used as an ID. -Added a PACMAN generator in Engineering to jump start the Singularity if they run out of power. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5450 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+86
-82
@@ -62,101 +62,105 @@
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var/bypassing = 0
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proc/perform_exposure()
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var/turf/simulated/floor/location = loc
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if(!istype(location)) return 0
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/obj/effect/hotspot/proc/perform_exposure()
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var/turf/simulated/floor/location = loc
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if(!istype(location)) return 0
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if(volume > CELL_VOLUME*0.95) bypassing = 1
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else bypassing = 0
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if(volume > CELL_VOLUME*0.95) bypassing = 1
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else bypassing = 0
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if(bypassing)
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if(!just_spawned)
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volume = location.air.fuel_burnt*FIRE_GROWTH_RATE
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temperature = location.air.temperature
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else
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var/datum/gas_mixture/affected = location.air.remove_ratio(volume/location.air.volume)
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affected.temperature = temperature
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affected.react()
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temperature = affected.temperature
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volume = affected.fuel_burnt*FIRE_GROWTH_RATE
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location.assume_air(affected)
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if(bypassing)
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if(!just_spawned)
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volume = location.air.fuel_burnt*FIRE_GROWTH_RATE
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temperature = location.air.temperature
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else
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var/datum/gas_mixture/affected = location.air.remove_ratio(volume/location.air.volume)
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affected.temperature = temperature
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affected.react()
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temperature = affected.temperature
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volume = affected.fuel_burnt*FIRE_GROWTH_RATE
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location.assume_air(affected)
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for(var/atom/item in loc)
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item.temperature_expose(null, temperature, volume)
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for(var/atom/item in loc)
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if(!bypassing)
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item.temperature_expose(null, temperature, volume)
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if(item) // It's possible that the item is deleted in temperature_expose
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item.fire_act(null, temperature, volume)
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return 0
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/obj/effect/hotspot/process(turf/simulated/list/possible_spread)
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if(just_spawned)
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just_spawned = 0
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return 0
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var/turf/simulated/floor/location = loc
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if(!istype(location))
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del(src)
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process(turf/simulated/list/possible_spread)
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if(just_spawned)
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just_spawned = 0
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return 0
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if((temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST) || (volume <= 1))
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del(src)
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var/turf/simulated/floor/location = loc
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if(!istype(location))
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del(src)
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if(location.air.toxins < 0.5 || location.air.oxygen < 0.5)
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del(src)
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if((temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST) || (volume <= 1))
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del(src)
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perform_exposure()
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if(location.air.toxins < 0.5 || location.air.oxygen < 0.5)
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del(src)
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if(location.wet) location.wet = 0
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perform_exposure()
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if(bypassing)
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icon_state = "3"
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location.burn_tile()
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if(location.wet) location.wet = 0
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//Possible spread due to radiated heat
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if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
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var/radiated_temperature = location.air.temperature*FIRE_SPREAD_RADIOSITY_SCALE
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if(bypassing)
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icon_state = "3"
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location.burn_tile()
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//Possible spread due to radiated heat
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if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
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var/radiated_temperature = location.air.temperature*FIRE_SPREAD_RADIOSITY_SCALE
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for(var/turf/simulated/possible_target in possible_spread)
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if(!possible_target.active_hotspot)
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possible_target.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
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for(var/turf/simulated/possible_target in possible_spread)
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if(!possible_target.active_hotspot)
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possible_target.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
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else
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if(volume > CELL_VOLUME*0.4)
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icon_state = "2"
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else
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if(volume > CELL_VOLUME*0.4)
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icon_state = "2"
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icon_state = "1"
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if(temperature > location.max_fire_temperature_sustained)
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location.max_fire_temperature_sustained = temperature
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if(temperature > location.heat_capacity)
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location.to_be_destroyed = 1
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/*if(prob(25))
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location.ReplaceWithSpace()
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return 0*/
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return 1
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/obj/effect/hotspot/New()
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..()
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dir = pick(cardinal)
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return
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/obj/effect/hotspot/Del()
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if (istype(loc, /turf/simulated))
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var/turf/simulated/T = loc
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loc:active_hotspot = null
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if(T.to_be_destroyed)
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var/chance_of_deletion
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if (T.heat_capacity) //beware of division by zero
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chance_of_deletion = T.max_fire_temperature_sustained / T.heat_capacity * 8 //there is no problem with prob(23456), min() was redundant --rastaf0
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else
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icon_state = "1"
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chance_of_deletion = 100
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if(prob(chance_of_deletion))
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T.ChangeTurf(/turf/space)
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else
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T.to_be_destroyed = 0
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T.max_fire_temperature_sustained = 0
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if(temperature > location.max_fire_temperature_sustained)
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location.max_fire_temperature_sustained = temperature
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if(temperature > location.heat_capacity)
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location.to_be_destroyed = 1
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/*if(prob(25))
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location.ReplaceWithSpace()
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return 0*/
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return 1
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New()
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..()
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dir = pick(cardinal)
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return
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Del()
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if (istype(loc, /turf/simulated))
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var/turf/simulated/T = loc
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loc:active_hotspot = null
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if(T.to_be_destroyed)
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var/chance_of_deletion
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if (T.heat_capacity) //beware of division by zero
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chance_of_deletion = T.max_fire_temperature_sustained / T.heat_capacity * 8 //there is no problem with prob(23456), min() was redundant --rastaf0
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else
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chance_of_deletion = 100
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if(prob(chance_of_deletion))
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T.ChangeTurf(/turf/space)
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else
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T.to_be_destroyed = 0
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T.max_fire_temperature_sustained = 0
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loc = null
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..()
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return
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loc = null
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..()
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return
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